Valheim
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CR - Azumatt

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CRdev

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478 comments

  1. CRdev
    CRdev
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    The mod is now updated to BepInEx.

    You just have to drag & drop it to BepInEx/plugins folder.

    Have fun <3
  2. TheREALHummingBeard
    TheREALHummingBeard
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    • 3 kudos
    needs to be updated, as it doesnt work.
  3. Trenton888
    Trenton888
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    • 0 kudos
    Is there any way to get this mod to work even if it is just using my own builds?
  4. Pascalcx
    Pascalcx
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    Is not a dll
  5. gloomyr666
    gloomyr666
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    Is there away to use this to import building on a server where im not admin/owner? Cause our owner is on Xbox and cant easily share save file to me...
  6. cruntjamman
    cruntjamman
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    This mod is broken, until you see an updated comment in 2024 you can safely ignore.
  7. xenayis
    xenayis
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    I have console problem aswell. No matter what I do It doesn't close. I droped dll to BepInEx/plugins folder but still same problem.
    1. thifaux
      thifaux
      • member
      • 0 kudos
      same for me if someone have news pls
  8. Qfander
    Qfander
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    I have a console problem. It stays open in menu with this mod activated and I cant close it
  9. Fixx011
    Fixx011
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    Not working,open cosole in main manu and cant be close
  10. KaotiK45
    KaotiK45
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    Hello can you please help me out i have console enabled and cant close it.How do i hide it? TY
  11. JOhnDeWitch
    JOhnDeWitch
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    I am downloading mods using Vortex, and so far, none of the .dll files have made it into the BepInEx/plugins. I have been re-downloading the mods manually and doing manual extracts. Am I missing a Vortex setting or something? 
    1. VulcanTourist
      VulcanTourist
      • supporter
      • 15 kudos
      This question would better be asked in the Vortex extension support forum for this game (it's a Vortex game extension issue, not a mod or even game issue), but I'll answer it where it is.

      Double-click in the Name column of a mod, and it will open a little-known details pane at the right margin.  You will find a field titled Mod Type, and it's probably empty.  That field defines game-specific mod types that dictate where and how a mod is installed.  For me, most or all of my Valheim mods are BepInEx DLL mods, but that field is empty for nearly all of them, as if in September 2023 Vortex "just knows" what to do with each of them.  The few that do have that field populated with something explicit are mostly "BepInEx Root Mod", so you might experimentally try that and move on to other types if that doesn't work.