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Last updated
Original upload
Created by
Leseryk and XRienceXUploaded by
leserykVirus scan
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Activity logs
This page was last updated on 28 April 2021, 4:18PM
- Changelogs
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Version 1.7.8
- Add a hit effect when the counter damage bonus is applied
- Players no longer stagger enemies on timed blocks of their area attacks - Lox stomp, unarmed Troll smash attacks
- Disable flanking bonuses on area attacks
- Disable flanking bonuses for all weapons except knives by default - configurable in mod's settings
- Revert critical damage changes - all weapons are now back to 2x critical damage bonus, with exception of swords and knives, which now have 2.2x and 3x bonuses, respectively - configurable in mod's settings
- Revert the name change of backstab mechanic to maintain consistency in labelling between different mods
- Some performance/compatibility code improvements
- Lower swords' secondary attack damage multiplier from 3x to 2.5x - configurable in mod's settings
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Version 1.7.6
- Fix issue with sneak attack XP not being correctly issued to the player when playing online
- Full integration with Terraheim - CO's changes now apply to new weapons added in Terraheim
- Terraheim's Silver Battleaxe's secondary attack now deals piercing damage
- Terraheim's Blackmetal Axehammer's secondary now deals blunt damage
- Terraheim's Blackmetal Axehammer's secondary no longer can damage trees
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Version 1.7.5
- Fix issue with enemies not getting harpooned
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Version 1.7.4
- Fix issue with thrown spears being duplicated. This time for real.
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Version 1.7.3
- Fix potential multiplayer issues
- Fix issue with thrown spears being duplicated
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Version 1.7.2
- Fix new weapon stagger bonuses not being applied correctly
- Fix sneak XP not being applied on sneak attacking with a bow
- Apply counter damage bonus to hits with bows properly
- Other minor bugfixes
- Disable CO's movement speed penalty while drawing the bow if Terraheim is also installed
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Version 1.7.1
- Add config option for setting counter damage bonus
- Lower default value of counter damage bonus from 1.3x to 1.2x
- Fix a bug where not all of an appropriate secondary attack's damage would be converted to the expected type
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Version 1.7.0
- Reduce all weapons' critical damage multiplier (damage on staggered enemies) to 1.4x - unless specified otherwise below
- Set all weapons' flanking damage multiplier to 1.5x - unless specified otherwise below
- Introduce a new counter damage bonus (bonus on targets during their attack animation) for piercing damage type
- Reduce sword's regular and special attack stagger damage multiplier from 1 to 0.7
- Set sword's critical damage bonus to 2x
- Set sword's flanking damage bonus to 1.5x
- Set sword's special attack damage type to piercing
- Reduce sledgehammer's regular attack stagger damage multiplier from 2 to 1.6
- Increase battleaxe's regular attack stagger damage multiplier from 1 to 1.5
- Reduce battleaxe's special attack stagger damage multiplier from 4 to 2
- Reduce polearm's regular attack stagger damage multiplier from 1 to 0.8
- Reduce polearm's special attack stagger damage multiplier from 6 to 1.4
- Set knife's critical damage bonux to 3x
- Set knife's flanking damage bonus to 2x
- Set knife's "flanking arc" to 150°
- Reduce axe's regular attack stagger damage multiplier from 1 to 0.8
- Reduce mace's special attack stagger damage multiplier from 2 to 1
- Reduce spear's regular attack stagger damage multiplier from 1 to 0.7
- Set spear's critical damage bonus to 2x
- Set spear's flanking damage bonus to 1.5x
- Reduce bow's stagger damage multiplier from 1 to 0.3
- Increase pickaxe's stagger damage multiplier from 1 to 1.6
- Increase the time it takes for an enemy to reset their accumulated stagger damage from 3 to 4 sec
- Introduce a new armour formula - Damage Taken = 0.5 * Input Damage ^ 2 / (Armour Rating + 0.5 * Input Damage)
- Set damage type on sword's secondary attack to piercing
- Set damage type on polearm's secondary attack to slashing
- Set damage type on battleaxe's secondary attack to blunt
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Version 1.3.2
- Add a config setting for enabling/disabling character's rotation with camera
- Add a config setting for battleaxe's movement speed modifier
- Display various enable/disable config settings as checkboxes rather than true/false drop-down lists
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Version 1.3.1
- Fixed a bug where the character would keep facing the direction the player is aiming in while running
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Version 1.3.0
- Rotate character in the direction the player is aiming while wielding any weapon
- Lock character's movement/rotation during recovery frames of any melee attack
- Rotation speed during attacks with swords, maces and axes increased (0.3 -> 0.4)
- Allow for rotation during special attacks with swords and maces (0 -> 0.3)
- Allow for rotation during special attacks with battleaxes (0 -> 1)
- Rotation speed during attacks with knives increased (1 -> 2)
- Allow for rotation during special attacks with knives (0 -> 0.3)
- Rotation speed during attacks with pickaxes increased (0.3 -> 0.4)
- Rotation speed during special attacks with pickaxes increased (0.3 -> 0.4)
- Allow for rotation during attacks with sledgehammers (0 -> 0.3)
- Rotation speed during attacks with spears increased (0.2 -> 0.3)
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Version 1.2.2
- Fix how the calculated backstab value is displayed (limit to 2 decimal places)
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Version 1.2.1
- Fix issue with melee weapons' durability not deteriorating
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Version 1.2.0
- Lower movement speed penalty for battleaxes (-20% -> -10%)
- Increase multiplier for turn speed during battleaxe's attack animation (0.3 -> 0.7)
- Chain 2nd and 3rd battleaxe attacks for as long as player continues attacking
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Version 1.1.0
- Scale sneak attack damage with player's sneak level - by default the sneak attack damage value is at half of vanilla's at 0th level, and same as vanilla at maximum
- Award sneak XP on performing a successful sneak attack, amount of XP dependant on weapon's backstab bonus and reduced for projectile attacks
- Display current backstab bonus when hovering over a weapon
- Reduce stamina regeneration while blocking (to 20% by default)
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Version 1.0.5
- Added configuration setting for toggling the negative stamina feature - recommended to leave it enabled, unless you are also using the Exhaustion mod
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Version 1.0.4
- Fixed BaseDrawSpeed affecting Fishing Rods
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Version 1.0.3
- Added option to disable staggering enemies on parrying their projectile attacks. This feature is enabled by default, but can be disabled in config
- Fixed the default value for BaseDrawSpeed, which was accidentally set to 1
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Version 1.0.2
- Added configuration file which allows for enabling features and/or adjusting values
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Version 1.0.1
- Player's movement speed is now halved while drawing a bow
- Each level in bows skill now increases draw speed by 1%, rather than reducing draw time by same amount
- Knockback force applied to the player on successfully blocking with a tower shield is now halved, unless damage blocked is higher than player's block power
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Version 1.0.0
- Allow for negative stamina values
- Halve parry time window (250 ms -> 130 ms)
- Reduce regular shields' angle of protection to 120 degrees (from 180 degrees)
- Reduce tower shields' angle of protection to 150 degrees (from 180 degrees)
- Lower stamina drain when blocking with a tower shield (40% less compared to regular shields)
- When blocking with a tower shield, surplus damage now reduces stamina rather than health, and no hit should stagger the player as long as stamina remains after blocking an attack
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- Author's activity
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April 2021
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28 Apr 2021, 4:18PM | Action by: leseryk
Attribute change
Description changed.
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22 Apr 2021, 1:43PM | Action by: leseryk
Changelog added
Change log added for version 1.7.8
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22 Apr 2021, 1:42PM | Action by: leseryk
Attribute change
Description changed.
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22 Apr 2021, 1:34PM | Action by: leseryk
Changelog added
Change log added for version 1.7.8
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22 Apr 2021, 1:34PM | Action by: leseryk
File added
Combat Overhaul [version 1.7.8]
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16 Apr 2021, 12:20AM | Action by: leseryk
Attribute change
File 'Combat Overhaul' description changed.
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16 Apr 2021, 12:06AM | Action by: leseryk
Attribute change
Description changed.
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15 Apr 2021, 11:29PM | Action by: leseryk
Attribute change
File 'Combat Overhaul' description changed.
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15 Apr 2021, 11:28PM | Action by: leseryk
File added
Combat Overhaul [version 1.7.6]
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15 Apr 2021, 11:27PM | Action by: leseryk
Readme file added
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15 Apr 2021, 11:26PM | Action by: leseryk
Changelog added
Change log added for version 1.7.6
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15 Apr 2021, 11:25PM | Action by: leseryk
File added
Combat Overhaul [version 1.7.6]
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15 Apr 2021, 7:51AM | Action by: leseryk
Changelog added
Change log added for version 1.7.4
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15 Apr 2021, 7:51AM | Action by: leseryk
Changelog added
Change log added for version 1.7.5
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15 Apr 2021, 7:50AM | Action by: leseryk
File added
Combat Overhaul [version 1.7.5]
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14 Apr 2021, 10:40PM | Action by: leseryk
Attribute change
Description changed.
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14 Apr 2021, 10:40PM | Action by: leseryk
Attribute change
Description changed.
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14 Apr 2021, 8:21PM | Action by: leseryk
File added
Combat Overhaul [version 1.7.4]
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14 Apr 2021, 8:11PM | Action by: leseryk
Changelog added
Change log added for version 1.7.3
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14 Apr 2021, 8:11PM | Action by: leseryk
File added
Combat Overhaul [version 1.7.3]
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- Mod page activity
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May 2025
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19 Dec 2024, 12:29AM | Action by: abnerfelipe
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15 Dec 2024, 4:08AM | Action by: Dainiusdrgs
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