unfortunately though the mod works with the hildir update, it does not allow devcommands to be opened up. no flying when building. any chance of an update? thanks! love your work! very much a quality of life changer!
The cause of your issue was not exclusively this mod. I've had no such issue with it preventing flying. You probably had an inter-mod conflict that you didn't identify. Since I apparently don't have the conflicting mod, I don't have the symptom.
Also... the Gungnir mod will enable a /fly command that doesn't require devcommands to be issued first.
It's not this mod as of 0.3.0. There's another mod that is breaking stuff for you. Look at older mods. Example: https://www.nexusmods.com/valheim/mods/76?tab=bugs (auto split stacks) has this issue.
Valheim version 0.217.46 seems to have cause this mod (among others) to break the console. I'm now getting the following error whenever I have this mod loaded and I run any console command (I tested this with the "help" command).
47 comments
THANK YOU!!!!
Also... the Gungnir mod will enable a /fly command that doesn't require devcommands to be issued first.
[Error : Unity Log] TypeLoadException: Failure has occurred while loading a type.
Stack trace:
(wrapper dynamic-method) Terminal.DMD<Terminal::InputText>(Terminal)
Terminal.SendInput () (at <da52c09f594f4a7480000b7420815ba7>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <ab14d35a27c043688812ae199c64b5aa>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <ab14d35a27c043688812ae199c64b5aa>:0)
GUIFramework.GuiInputField.onInputSubmit (System.String text) (at <1c0bbb94c86e42bb92d9376327e3b555>:0)
UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <ab14d35a27c043688812ae199c64b5aa>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <ab14d35a27c043688812ae199c64b5aa>:0)
TMPro.TMP_InputField.SendOnSubmit () (at <99900a1f9e2a471c8b46c2c560e4eba9>:0)
TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <99900a1f9e2a471c8b46c2c560e4eba9>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <a01fe238487248d39ba352ec152ec890>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <a01fe238487248d39ba352ec152ec890>:0)
UnityEngine.EventSystems.EventSystem:Update()
just " gone " the print here with opened chest but where the windows ? -> https://prnt.sc/GxHURtMQgGOd