Infinite durability can now be enabled for progressive mode.
Thanks AzumattDev on GitHub
Version 1.2.6
Compatibility with Mistlands
Fix silver ore vein exeptions
- Thank you to DerNap for the contribution
Version 1.2.5
Tentative fix for multiplayer veinmining by replacing the use of Player.m_localPlayer with Player.GetClosestPlayer.
Version 1.2.4
Fixed an exception that was thrown when mining Leviathans.
Added veinmining support for Leviathans and Glowing Metal (Flametal Ore).
Version 1.2.3
Fixed a bug that allowed players to veinmine (and gain exp) without a pickaxe.
Version 1.2.2
Possible fix for ore drop quantities (Not sure why they weren't correct, as I don't change drop rates)
Version 1.2.1
Compatibility for Hearth and Home;
Tentative fix for ores spawning at 0,0 (unable to test without other players)
Version 1.2.0
Replaced 'Even' spread damage option with 'Level' as even was useless when the mined vein had a large number of sections.
Refactored code.
Version 1.1.9
Fixed incompatibility with Rocky Ore mod.
Version 1.1.8
Fixed a bug that was causing no ores to be dropped (hopefully)
Version 1.1.7
Fixed a bug that caused ores to drop every single pickaxe swing when mining manually.
Version 1.1.6
Fixed a bug that was causing no drops to be received when veinmining.
Made drops spawn on the player to prevent them from being lost/spawning out of bounds.
Version 1.1.5
Damage text when veinmining should now display on top of each rock section
Veinmining when Progressive mode is disabled is now instant
Spread damage now has two options: Even and Distance - Even is the same as previous versions - Distance makes it so the damage dealt to a rock section is based on distance. The farther away a section is, the less damage is dealt.
Version 1.1.4
Fixed a bug where if you had spread damage enabled, mining damage would also be reduced when mining manually.
Version 1.1.3
Added config option for spreading damage in progressive mode (divides your mining damage equally between all rock sections affected, as opposed to doing full damage to all sections). Disabled by default
Version 1.1.2
Fixed incompatibility with mods that alter the pickaxe's durability drain values. The value modified by such mods (m_useDurabilityDrain) is now multiplied by the result of the previous formula (which is shown in the config). Take this into account when editing this mod's durability modifier.
Version 1.1.1
Added config options for durability and xp multipliers for Progressive mode.
Version 1.1.0
Durability taken is now scaled to the player's Pickaxes level when Progressive mode is enabled. This is meant to (somewhat) balance veinmining so it fits better in vanilla. The formula is (120 - Level) / 20, so if you have level 50: (120 - 50) / 20 = 3.5 durability taken per rock section veinmined
Version 1.0.1
Removed some log messages to prevent console spam.
Version 1.0.0
Added Progressive mode, which scales the area veinmined to the player's Pickaxes level.
Version 0.0.1.4
Fixed a bug that allowed monsters to veinmine and/or give XP to the player.
Version 0.0.1.3
Indestructible items no longer lose durability. (such as items from Epic Loot)
Added config option to disable mining visual effects, which *might* help reduce fps lag. (disabled by default)
Version 0.0.1.2
Added config option for veinmining to take pickaxe durability for each section mined (default = true).
XP is now only awarded if the section mined wasn't already destroyed.
Fixed a NullReferenceException thrown when there were more than 128 rock sections.
Version 0.0.1.1
Mining xp is now awarded for every rock section mined.