0 of 0

File information

Last updated

Original upload

Created by

Akora

Uploaded by

golfwhiskey

Virus scan

Safe to use

Tags for this mod

38 comments

  1. MasonBlack42
    MasonBlack42
    • supporter
    • 0 kudos
    Could we possibly get all of the mesh/texture mods updated to whatever is passing for standalone or whatever so there's some consistency? It gets super confusing when different mods are installed in different ways and some of them don't even have the correct filepath.
  2. golfwhiskey
    golfwhiskey
    • member
    • 28 kudos
    Updated this to be a standalone mod.
  3. mrholmesttv
    mrholmesttv
    • member
    • 0 kudos
    Okay so I downloaded custom meshes and custom textures
    Installed this mod and a sword mod but the texture doesn't line up properly with the weapon?

    EDIT: got it working had to manually install an extra file for the custom meshes mod

    the glitter when the weapon is on the floor is broken - shows a weird texture floating up from the weapon

    Floating Image
    1. xxSkulltakerxx
      xxSkulltakerxx
      • premium
      • 0 kudos
      nice!, could you post a link or something for the file please? Appreciate it muchly muh bro
    2. R1BP
      R1BP
      • member
      • 0 kudos
      same for me but the 3d model didn't change for me :/
    3. SaykoViking
      SaykoViking
      • member
      • 0 kudos
      You need to put the AssimpNet.dll file in the Plugins folder. You can get the necessary file from here: https://www.nexusmods.com/valheim/mods/184?tab=description
  4. dangadget
    dangadget
    • member
    • 0 kudos
    I've downloaded and successfully used your two sword mods, however I can't get this one to work for some reason.
    The textures seem to update, but the mesh is still the default version
    1. RockerKitten
      RockerKitten
      • supporter
      • 13 kudos
      the naming on the PNG's need to be changed. here's how they should look, 
      objectrenderer_prefabID_meshLayerName_maintex.png
      objectrenderer_prefabID_meshLayerName_bumpmap.png
      otherwise it tries to replace all the "_maintex" within the gameobject.
      prefab ID is already correct, mesh layer name for this should be "Viking_Axe"
      you also will need the "optional" files assimp for fbx on the Custom Mesh page to import the fbx files on these.
    2. Sosaythedice
      Sosaythedice
      • premium
      • 4 kudos
      how the heck do you find the mesh layer name?
    3. mrholmesttv
      mrholmesttv
      • member
      • 0 kudos
      Okay so I downloaded custom meshes and custom textures

      Installed this mod and a sword mod but the texture doesn't line up properly with the weapon?

      Is there a fix for this?
  5. mrholmesttv
    mrholmesttv
    • member
    • 0 kudos
    Okay so I downloaded custom meshes and custom textures

    Installed this mod and a sword mod but the texture doesn't line up properly with the weapon?

    Is there a fix for this?
  6. SaykoViking
    SaykoViking
    • member
    • 0 kudos
    Thank you. Very cool mod.
  7. sergcha
    sergcha
    • member
    • 0 kudos
    I have installed this mod and other weapons created by you, unfortunately the new update broke them, is there any possibility that you can update them?
  8. Wolfelik
    Wolfelik
    • member
    • 0 kudos
    Hi,

    It has occurred that the effect of the item lying on the floor displays the texture instead of the sparks

    Ex: IMAGE
    1. Blackstorm2282
      Blackstorm2282
      • member
      • 1 kudos
      Hello,
      try to rename the textures:
      objectmat_AxeIron_Viking_Axe (Instance)_MainTex
      objectmat_AxeIron_Viking_Axe (Instance)_BumpMap
      objectmat_AxeIron_Viking_Axe (Instance)_MetallicGlossMap

      object_* should never be used in CustomTextures exactly because of that issue.
  9. llChukYll
    llChukYll
    • member
    • 0 kudos
    como demonios se editan estas texturas ?! XD quiero hacer las armas del WoW XD
  10. titoufx34
    titoufx34
    • supporter
    • 0 kudos
    so, i put the subfolders in CustomMeshes, in put the texture png in CustomTextures, i updated both dll and the axe model still doesnt change :(

    i manage to use texture mods, all of the ones i tried, but none are with .fbx files, maybe i'm doing something wrong?
    i check all the messages and tutorials i found, can't get it to work :(

    EDIT : wait, i didnt try this in custommeshes

    "The mod requires two additional dll files to import fbx meshes: assimp.dll and AssimpNet.dll"

    be right back ^^'

    EDIT 2 : yeah, i missed the 2 Assimp files.
    i keep my spam asis, so that others can check it too :)

    thanks again for the axe, it's epic!!!
    1. RedMunich
      RedMunich
      • member
      • 0 kudos
      Hello,
      i have the same problem. Where can i get the *dll files?
      Thx greetz 

      edit: i have found the dll thx. They are under optionals fdiles in custom meshes mod.