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virtuaCode

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  1. virtuaCode
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    In the newest mod version (1.5.2) the default hotkey for gamepads has changed again. It's now the "Use"-Button (X or A button on Xbox Controllers) on gamepads.

    If you want to use the "Sit"-Button as hotkey just enable it in the config (UseSitButton = true).

    If you installed version 1.5.0 and want to use the "Use"-Button as Hotkey you have to change the value of HotkeyDPad in the config file to None:

    ## Hotkey on the D-Pad (None, Left, Right or LeftOrRight)
    # Setting type: DPadButton
    # Default value: None
    # Acceptable values: None, Left, Right, LeftOrRight
    HotkeyDPad = None
  2. Samxtr
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    I've been trying to bind the mouse4 or mouse5 buttons, but the loader does not seem to recognize those as buttons. I just wanted to know if there is a different way they are called or is it not supported
    1. Samxtr
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      So this question was already answered, since mod manager does not work anymore just use the config and type Mouse4 and Mouse3. For me Mouse4 was the button closest to the RMB
    2. SeuAntonio
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      did you manage to make it work? i cant make it work too! i alrealdy tried binding mouse4 and mouse3 on the config file but when i load the game it just disapears
  3. dippydan
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    Thank you so much for updating this mod! It's one of my favorites and makes playing with a controller so much more enjoyable. 1.5.1 is working perfectly and my character no longer tries to sit.
  4. McWho113
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    so mod currently working as of today .. yet i have a problem

    on controller when hitting x to bring up wheel 80% of the time my character will set down in the rest animations...

    i used to be able to log off and back in and it would be fine. but now it seems to be content.

    i can bind to different controls but then just interferes with other stuff
    1. virtuaCode
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      The mod (v1.5.0) now uses the LEFT (or RIGHT) button on the D-Pad for controllers to open the wheel.
    2. Pantyliner
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      That new config is game breaking for me. While before with the "X" config, you could avoid the sit down animation by simply pressing and holding "LT" before pressing "X" to avoid that sit down animation completly, which was a pretty decent work around. With the new config on D-Pad, it somehow disables any actions for the up and right buttons too. Only the "down" key still does it's thing as intended.
    3. virtuaCode
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      In the new Patch the HotkeyBar is disabled for gamepads. The Left, Right and Up button on the D-Pad no longer control the HotkeyBar. The mod basically replaces the function of the HotkeyBar with the new Patch.

      Can you tell me what actions no longer work when pressing the up or right button?
    4. Pantyliner
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      Thank your for the fast response. Those buttons are used to navigate through the hotkeybar while the up button is for equiping the selected item. If the hotkeybar itself is disabled I understand why those buttons don't work anymore.

      I liked the way the old version worked because your mod was adding a feature for me instead of forcing me to it. I now tried to install it via the "import local mod" in thunderstore but all images of the items are invisible and there is only a crypted .jason file instead of a .config.

      I personally really enjoyed the old X-Button configuration. Is there a chance to config this myself, with the new version of the mod, so that the hotkeybar isn't completly locked anymore or atleast have the D-Pad Up-Button to fast equip/unequip (which is my main issue).
    5. virtuaCode
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      @Pantyliner
      I'm working on a solution for binding the 'X' button again in a newer version (1.5.1).
    6. virtuaCode
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      Try out the new version (1.5.1) of the mod. Setting HotkeyDPad = None in the config now sets the Hotkey to the X-Button on your Gamepad. Please report if you have any issues with the new version.
    7. Jayydoodle
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      I have the same issue as Pantyliner.  Version 1.5.1 fixes the 'X' button thing for specifically the 'Console' and 'Console 2' controller configs, but for the 'Classic' config (which I'm assuming Pantyliner is also using) the button is now 'A' instead of 'X'.

      The 'A' button works until you're trying to use an item that has an extra menu (like the hammer or the hoe).  The 'X' button was preferrable and I also used the same work around for the 'sit down' issue.  If we can have the option to go back to that, it would be much appreciated
    8. Pantyliner
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      Can confirm the statment of JaceyFBaby. In the classic controller game settings, it's bound to A now. I tried all the different in game controller layouts and it seems like it is now generally bound to the use/activate command instead of the old versions "sit down". It wouldn't be a big deal besides the mentioned conflict while using a extra menu tool.

      There will always be some interference with other controls to some point due to the lack of how Xbox controller operates on PC games in general, since we lack the ability to freely config the controller settings ourselves by default. We are always bound to prefabricated layouts besides maybe using a third party tool.

      I really appreciat the work of you and other modders that make a great game even better and while trying to adopt with the D-Pad Settings (It's not necessarily bad), I came up with the idea of just giving us the function of the "Top-Button" back using the new D-Pad config, which by default (classic settings) euqips/unequips the selected hotkeybar item and X (or better said -  sit down) for playing without the D-Pad. If that is possible. It's just a suggestion to improve both settings of this great mod.

      Some people don't enjoy work arounds like JaceyFBaby and me and I totally get that too. But with the the current state, there is no real work around that feels smooth.
    9. yuio9
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      I also had  issues with the 1.5.0  ( D pad ) patch. But the 1.5.1(Use Button ) patch is a good alternative, and a better compromise for me than 1.4.0( X button sit ) patch

      Play-style Hot Bar + Equip Wheel ( inventory line 2 ) giving 16 quick slots   

      Tools with a menu (Hoe etc ) on the wheel can be unequipped by selecting your weapon of the Hot Bar normal play-style (weapon/tool/weapon)
      Compromise if you have 2 tools on the wheel with a menu, you cant switch directly as the equipped tools menu will appear minor inconvenience IMO

      Thanks for a great mod
    10. virtuaCode
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      The new version 1.5.2 let you set the "Sit"-Button as the hotkey again. Just enable it in the config "UseSitButton = true".
      The mod will automatically cancel the 'Sit' Animation when the Sit-Button is released. So you can no longer sit down.
    11. Pantyliner
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      Just tried it out and it works like a charm! Thank you so much!
  5. Demandred1957
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    Mod no longer works with current game version
    1. virtuaCode
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      I've uploaded a new version (1.5.0) of the mod that should fix the issue. For gamepads the mod now uses the LEFT-button on D-Pad for opening the wheel.
  6. onnan
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    [Error : Unity Log] MissingMethodException: void ZInput.Setbutton(string,UnityEngine.KeyCode)
    Stack trace:
    EmoteWheel.EmoteGui.Start () (at :0)

    Getting this error once when entering world. Mod still works as expected.
  7. cre8ived1
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    Great mod! Pls help, I want to bind "button" + "mouse wheel up" to open wheel menu, what should I write into "Hotkey = " ? for a scroll wheel up/down, cuz it doesn't filling it automatically when I use scroll wheel in mod manager options. Thanks!
  8. mofokk
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    Hope this one gets an update. Used it on every play through and now I feel disabled :)
    1. bfosque
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      Yeah me too, just started playing again to check out Hildir's Request and can't use one of my favorite mods!
  9. BANKSH0T
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    Does this play well with Equipment + QuickSlots?
    1. 13F4V1G
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      Late response from random user, but for anyone who'd stumble upon it now - yes, it does work. 

      If you use config setting to hide hotbar however, it will also hide EquipmentAndQuickslots' bonus hotbar (but will work as intended).
  10. damu987
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    thankyou very much. This is so helpful :)
  11. hzac89
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    Is there a way to use right joystick instead of left when selecting the wheel? I cant find an option 
    1. maulbrook
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      I tried allot of different things this mod is just not made for controllers i guess.