In the newest mod version (1.5.2) the default hotkey for gamepads has changed again. It's now the "Use"-Button (X or A button on Xbox Controllers) on gamepads.
If you want to use the "Sit"-Button as hotkey just enable it in the config (UseSitButton = true).
If you installed version 1.5.0 and want to use the "Use"-Button as Hotkey you have to change the value of HotkeyDPad in the config file to None:
## Hotkey on the D-Pad (None, Left, Right or LeftOrRight) # Setting type: DPadButton # Default value: None # Acceptable values: None, Left, Right, LeftOrRight HotkeyDPad = None
I can't uninstall this mod, whenever I go to the "plugins" n' "config" folder, so delete the mod files, and then open the game, bepinex recreates the mod's .cfg file in the configs folder and I can press the shortcut key (which in my case I put the G key) and I can access the mod invisibly, it doesn't show any animation, but it works somehow, I just wanted to delete this abandoned mod by the author before it crashes my world.
Unfortunatly, its not work... Valheim even does see that mod in ConfigManager [Error : BepInEx] Error loading [Equip Wheel Mod (EquipWheelFour) 1.5.2] : Could not load file or assembly 'EquipWheel, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
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If you want to use the "Sit"-Button as hotkey just enable it in the config (UseSitButton = true).
If you installed version 1.5.0 and want to use the "Use"-Button as Hotkey you have to change the value of HotkeyDPad in the config file to None:
## Hotkey on the D-Pad (None, Left, Right or LeftOrRight)
# Setting type: DPadButton
# Default value: None
# Acceptable values: None, Left, Right, LeftOrRight
HotkeyDPad = None
[Error : BepInEx] Error loading [Equip Wheel Mod (EquipWheelFour) 1.5.2] : Could not load file or assembly 'EquipWheel, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
[Error : Unity Log] MissingMethodException: Method not found: single .ZInput.GetJoyRightStickX()
Stack trace:
EquipWheel.EquipWheelUI.Update () (at <5a552dafb9444764a665b3f7b50ef34d>:0)
[Error : Unity Log] MissingMethodException: Method not found: single .ZInput.GetJoyRightStickX()
Stack trace:
EquipWheel.EquipWheelUI.Update () (at <5a552dafb9444764a665b3f7b50ef34d>:0)
[Error : Unity Log] MissingMethodException: Method not found: single .ZInput.GetJoyRightStickX()
Stack trace:
EquipWheel.EquipWheelUI.Update () (at <5a552dafb9444764a665b3f7b50ef34d>:0)
After map load:
[Info :Emote Wheel Mod] Spawned EquipGui!
[Error : Unity Log] MissingMethodException: Method not found: single .ZInput.GetJoyRightStickX()
Stack trace:
EquipWheel.EquipWheelUI.get_Current () (at <5a552dafb9444764a665b3f7b50ef34d>:0)
EquipWheel.EquipWheelUI.Update () (at <5a552dafb9444764a665b3f7b50ef34d>:0)
EquipWheel.EquipWheelUI.OnEnable () (at <5a552dafb9444764a665b3f7b50ef34d>:0)
UnityEngine.GameObject:AddComponent()
EquipWheel.EquipGui:Awake()
UnityEngine.GameObject:AddComponent()
EquipWheel.Patcher:Awake_Postfix()
Player:DMD<Player::Awake>(Player)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
Game:DMD<Game::SpawnPlayer>(Game, Vector3, Boolean)
Game:UpdateRespawn(Single)
Game:FixedUpdate()