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Pfhoenix

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Pfhoenix0

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58 comments

  1. duspishki
    duspishki
    • member
    • 0 kudos
    Hello. Please update this mod. Thank you.
  2. JasonCO
    JasonCO
    • member
    • 0 kudos
    No longer see any pickup notes at all on current version of Valheim.
    1. GoblinSpore
      GoblinSpore
      • member
      • 0 kudos
      Same for me
  3. patchell13
    patchell13
    • member
    • 0 kudos
    This mod is one of my favorites. Thank you for creating it.

    Sadly, it does not currently work for this version.
  4. onkeltoctoc
    onkeltoctoc
    • member
    • 7 kudos
    Pls update
  5. Wrathlan
    Wrathlan
    • member
    • 0 kudos
    This no longer works :(

    It actually turns off all pickup notifications now.
  6. Negative0007
    Negative0007
    • BANNED
    • 4 kudos
    Is there a way to turn OFF pickup notifications?  All of them?  
  7. kaiqueknup
    kaiqueknup
    • member
    • 1 kudos
    Is this just client side or does it need to be installed on the server as well?
    1. Pfhoenix0
      Pfhoenix0
      • premium
      • 16 kudos
      Nope, entirely client-side. It doesn't impact gameplay in any way.
    2. kaiqueknup
      kaiqueknup
      • member
      • 1 kudos
      ok, thx
  8. teedottt
    teedottt
    • member
    • 0 kudos
    There was such an error. As I understand it, it appeared after I raised the fish on the shore.

    [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
    Stack trace:
    BetterPickupNotifications.MessageHudPatches+PickupDisplay.CreateUI () (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
    BetterPickupNotifications.MessageHudPatches+PickupDisplay.Display (BetterPickupNotifications.MessageHudPatches+PickupMessage msg) (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
    BetterPickupNotifications.MessageHudPatches.ShowMessagePrefix (MessageHud __instance, MessageHud+MessageType type, System.String text, System.Int32 amount, UnityEngine.Sprite icon) (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
    (wrapper dynamic-method) MessageHud.DMD(MessageHud,MessageHud/MessageType,string,int,UnityEngine.Sprite)
    Player.Message (MessageHud+MessageType type, System.String msg, System.Int32 amount, UnityEngine.Sprite icon) (at <035307060cbb4b30b916cd82ebd80490>:0)
    (wrapper dynamic-method) Character.DMD(Character,ItemDrop/ItemData,int)
    Humanoid.Pickup (UnityEngine.GameObject go, System.Boolean autoequip, System.Boolean autoPickupDelay) (at <035307060cbb4b30b916cd82ebd80490>:0)
    ItemDrop.Pickup (Humanoid character) (at <035307060cbb4b30b916cd82ebd80490>:0)
    Fish.Pickup (Humanoid character) (at <035307060cbb4b30b916cd82ebd80490>:0)
    Fish.Interact (Humanoid character, System.Boolean repeat, System.Boolean alt) (at <035307060cbb4b30b916cd82ebd80490>:0)
    (wrapper dynamic-method) Player.DMD(Player,UnityEngine.GameObject,bool,bool)
    (wrapper dynamic-method) Player.DMD(Player)

    [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
    Stack trace:
    BetterPickupNotifications.MessageHudPatches+PickupDisplay.FadeAway () (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
    BetterPickupNotifications.MessageHudPatches.UpdateMessagePrefix (MessageHud __instance, System.Single dt) (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
    (wrapper dynamic-method) MessageHud.DMD(MessageHud,single)
    MessageHud.Update () (at <035307060cbb4b30b916cd82ebd80490>:0)

    [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
    Stack trace:
    BetterPickupNotifications.MessageHudPatches+PickupDisplay.CreateUI () (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
    BetterPickupNotifications.MessageHudPatches+PickupDisplay.Display (BetterPickupNotifications.MessageHudPatches+PickupMessage msg) (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
    BetterPickupNotifications.MessageHudPatches.ShowMessagePrefix (MessageHud __instance, MessageHud+MessageType type, System.String text, System.Int32 amount, UnityEngine.Sprite icon) (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
    (wrapper dynamic-method) MessageHud.DMD(MessageHud,MessageHud/MessageType,string,int,UnityEngine.Sprite)
    Player.Message (MessageHud+MessageType type, System.String msg, System.Int32 amount, UnityEngine.Sprite icon) (at <035307060cbb4b30b916cd82ebd80490>:0)
    (wrapper dynamic-method) Character.DMD(Character,ItemDrop/ItemData,int)
    Humanoid.Pickup (UnityEngine.GameObject go, System.Boolean autoequip, System.Boolean autoPickupDelay) (at <035307060cbb4b30b916cd82ebd80490>:0)
    Player.AutoPickup (System.Single dt) (at <035307060cbb4b30b916cd82ebd80490>:0)
    (wrapper dynamic-method) Player.DMD(Player)

    [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
    Stack trace:
    BetterPickupNotifications.MessageHudPatches+PickupDisplay.FadeAway () (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
    BetterPickupNotifications.MessageHudPatches.UpdateMessagePrefix (MessageHud __instance, System.Single dt) (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
    (wrapper dynamic-method) MessageHud.DMD(MessageHud,single)
    MessageHud.Update () (at <035307060cbb4b30b916cd82ebd80490>:0)
    1. Pfhoenix0
      Pfhoenix0
      • premium
      • 16 kudos
      Can you get it to happen again?
    2. teedottt
      teedottt
      • member
      • 0 kudos
      Now, I'm not sure if it was just because of the raising of the fish. These errors appear all the time. When there were prolags and brakes, I decided to look at the log and saw that these errors also appeared at that time. Then, when viewing the entire log, I saw that these errors appeared throughout the game. After disabling the mod, these errors disappeared.
      Here are some of them:
      Spoiler:  
      Show
      [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
      Stack trace:
      BetterPickupNotifications.MessageHudPatches+PickupDisplay.CreateUI () (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
      BetterPickupNotifications.MessageHudPatches+PickupDisplay.Display (BetterPickupNotifications.MessageHudPatches+PickupMessage msg) (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
      BetterPickupNotifications.MessageHudPatches.ShowMessagePrefix (MessageHud __instance, MessageHud+MessageType type, System.String text, System.Int32 amount, UnityEngine.Sprite icon) (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
      (wrapper dynamic-method) MessageHud.DMD(MessageHud,MessageHud/MessageType,string,int,UnityEngine.Sprite)
      Player.Message (MessageHud+MessageType type, System.String msg, System.Int32 amount, UnityEngine.Sprite icon) (at <35c0f7aa1999477788815a7bf78200d7>:0)
      (wrapper dynamic-method) Character.DMD(Character,ItemDrop/ItemData,int)
      Humanoid.Pickup (UnityEngine.GameObject go, System.Boolean autoequip, System.Boolean autoPickupDelay) (at <35c0f7aa1999477788815a7bf78200d7>:0)
      Player.AutoPickup (System.Single dt) (at <35c0f7aa1999477788815a7bf78200d7>:0)
      (wrapper dynamic-method) Player.DMD(Player)

      [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
      Stack trace:
      BetterPickupNotifications.MessageHudPatches+PickupDisplay.FadeAway () (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
      BetterPickupNotifications.MessageHudPatches.UpdateMessagePrefix (MessageHud __instance, System.Single dt) (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
      (wrapper dynamic-method) MessageHud.DMD(MessageHud,single)
      MessageHud.Update () (at <35c0f7aa1999477788815a7bf78200d7>:0)

      [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
      Stack trace:
      BetterPickupNotifications.MessageHudPatches+PickupDisplay.CreateUI () (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
      BetterPickupNotifications.MessageHudPatches+PickupDisplay.Display (BetterPickupNotifications.MessageHudPatches+PickupMessage msg) (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
      BetterPickupNotifications.MessageHudPatches.ShowMessagePrefix (MessageHud __instance, MessageHud+MessageType type, System.String text, System.Int32 amount, UnityEngine.Sprite icon) (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
      (wrapper dynamic-method) MessageHud.DMD(MessageHud,MessageHud/MessageType,string,int,UnityEngine.Sprite)
      Player.Message (MessageHud+MessageType type, System.String msg, System.Int32 amount, UnityEngine.Sprite icon) (at <35c0f7aa1999477788815a7bf78200d7>:0)
      (wrapper dynamic-method) Character.DMD(Character,ItemDrop/ItemData,int)
      Humanoid.Pickup (UnityEngine.GameObject go, System.Boolean autoequip, System.Boolean autoPickupDelay) (at <35c0f7aa1999477788815a7bf78200d7>:0)
      Player.AutoPickup (System.Single dt) (at <35c0f7aa1999477788815a7bf78200d7>:0)
      (wrapper dynamic-method) Player.DMD(Player)

      [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
      Stack trace:
      BetterPickupNotifications.MessageHudPatches+PickupDisplay.FadeAway () (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
      BetterPickupNotifications.MessageHudPatches.UpdateMessagePrefix (MessageHud __instance, System.Single dt) (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
      (wrapper dynamic-method) MessageHud.DMD(MessageHud,single)
      MessageHud.Update () (at <35c0f7aa1999477788815a7bf78200d7>:0)

      [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
      Stack trace:
      BetterPickupNotifications.MessageHudPatches+PickupDisplay.CreateUI () (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
      BetterPickupNotifications.MessageHudPatches+PickupDisplay.Display (BetterPickupNotifications.MessageHudPatches+PickupMessage msg) (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
      BetterPickupNotifications.MessageHudPatches.ShowMessagePrefix (MessageHud __instance, MessageHud+MessageType type, System.String text, System.Int32 amount, UnityEngine.Sprite icon) (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
      (wrapper dynamic-method) MessageHud.DMD(MessageHud,MessageHud/MessageType,string,int,UnityEngine.Sprite)
      Player.Message (MessageHud+MessageType type, System.String msg, System.Int32 amount, UnityEngine.Sprite icon) (at <35c0f7aa1999477788815a7bf78200d7>:0)
      (wrapper dynamic-method) Character.DMD(Character,ItemDrop/ItemData,int)
      Humanoid.Pickup (UnityEngine.GameObject go, System.Boolean autoequip, System.Boolean autoPickupDelay) (at <35c0f7aa1999477788815a7bf78200d7>:0)
      Player.AutoPickup (System.Single dt) (at <35c0f7aa1999477788815a7bf78200d7>:0)
      (wrapper dynamic-method) Player.DMD(Player)

      [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
      Stack trace:
      BetterPickupNotifications.MessageHudPatches+PickupDisplay.CreateUI () (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
      BetterPickupNotifications.MessageHudPatches+PickupDisplay.Display (BetterPickupNotifications.MessageHudPatches+PickupMessage msg) (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
      BetterPickupNotifications.MessageHudPatches.ShowMessagePrefix (MessageHud __instance, MessageHud+MessageType type, System.String text, System.Int32 amount, UnityEngine.Sprite icon) (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
      (wrapper dynamic-method) MessageHud.DMD(MessageHud,MessageHud/MessageType,string,int,UnityEngine.Sprite)
      Player.Message (MessageHud+MessageType type, System.String msg, System.Int32 amount, UnityEngine.Sprite icon) (at <35c0f7aa1999477788815a7bf78200d7>:0)
      (wrapper dynamic-method) Character.DMD(Character,ItemDrop/ItemData,int)
      Humanoid.Pickup (UnityEngine.GameObject go, System.Boolean autoequip, System.Boolean autoPickupDelay) (at <35c0f7aa1999477788815a7bf78200d7>:0)
      Player.AutoPickup (System.Single dt) (at <35c0f7aa1999477788815a7bf78200d7>:0)
      (wrapper dynamic-method) Player.DMD(Player)

      [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
      Stack trace:
      BetterPickupNotifications.MessageHudPatches+PickupDisplay.FadeAway () (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
      BetterPickupNotifications.MessageHudPatches.UpdateMessagePrefix (MessageHud __instance, System.Single dt) (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
      (wrapper dynamic-method) MessageHud.DMD(MessageHud,single)
      MessageHud.Update () (at <35c0f7aa1999477788815a7bf78200d7>:0)

      [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
      Stack trace:
      BetterPickupNotifications.MessageHudPatches+PickupDisplay.FadeAway () (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
      BetterPickupNotifications.MessageHudPatches.UpdateMessagePrefix (MessageHud __instance, System.Single dt) (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
      (wrapper dynamic-method) MessageHud.DMD(MessageHud,single)
      MessageHud.Update () (at <35c0f7aa1999477788815a7bf78200d7>:0)


      and still

      Spoiler:  
      Show
      [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
      Stack trace:
      BetterPickupNotifications.MessageHudPatches+PickupDisplay.CreateUI () (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
      BetterPickupNotifications.MessageHudPatches+PickupDisplay..ctor (System.Int32 index) (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
      BetterPickupNotifications.MessageHudPatches.ShowMessagePrefix (MessageHud __instance, MessageHud+MessageType type, System.String text, System.Int32 amount, UnityEngine.Sprite icon) (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
      (wrapper dynamic-method) MessageHud.DMD<MessageHud::ShowMessage>(MessageHud,MessageHud/MessageType,string,int,UnityEngine.Sprite)
      Player.Message (MessageHud+MessageType type, System.String msg, System.Int32 amount, UnityEngine.Sprite icon) (at <35c0f7aa1999477788815a7bf78200d7>:0)
      (wrapper dynamic-method) Character.DMD<Character::ShowPickupMessage>(Character,ItemDrop/ItemData,int)
      Humanoid.Pickup (UnityEngine.GameObject go, System.Boolean autoequip, System.Boolean autoPickupDelay) (at <35c0f7aa1999477788815a7bf78200d7>:0)
      Player.AutoPickup (System.Single dt) (at <35c0f7aa1999477788815a7bf78200d7>:0)
      (wrapper dynamic-method) Player.DMD<Player::FixedUpdate>(Player)

      [Error  : Unity Log] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
      Parameter name: index
      Stack trace:
      System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <695d1cc93cca45069c528c15c9fdd749>:0)
      System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <695d1cc93cca45069c528c15c9fdd749>:0)
      BetterPickupNotifications.MessageHudPatches.ShowMessagePrefix (MessageHud __instance, MessageHud+MessageType type, System.String text, System.Int32 amount, UnityEngine.Sprite icon) (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
      (wrapper dynamic-method) MessageHud.DMD<MessageHud::ShowMessage>(MessageHud,MessageHud/MessageType,string,int,UnityEngine.Sprite)
      Player.Message (MessageHud+MessageType type, System.String msg, System.Int32 amount, UnityEngine.Sprite icon) (at <35c0f7aa1999477788815a7bf78200d7>:0)
      (wrapper dynamic-method) Character.DMD<Character::ShowPickupMessage>(Character,ItemDrop/ItemData,int)
      Humanoid.Pickup (UnityEngine.GameObject go, System.Boolean autoequip, System.Boolean autoPickupDelay) (at <35c0f7aa1999477788815a7bf78200d7>:0)
      Player.AutoPickup (System.Single dt) (at <35c0f7aa1999477788815a7bf78200d7>:0)
      (wrapper dynamic-method) Player.DMD<Player::FixedUpdate>(Player)


      and still

      Spoiler:  
      Show
      [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
      Stack trace:
      BetterPickupNotifications.MessageHudPatches+PickupDisplay.CreateUI () (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
      BetterPickupNotifications.MessageHudPatches+PickupDisplay.Display (BetterPickupNotifications.MessageHudPatches+PickupMessage msg) (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
      BetterPickupNotifications.MessageHudPatches.ShowMessagePrefix (MessageHud __instance, MessageHud+MessageType type, System.String text, System.Int32 amount, UnityEngine.Sprite icon) (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
      (wrapper dynamic-method) MessageHud.DMD<MessageHud::ShowMessage>(MessageHud,MessageHud/MessageType,string,int,UnityEngine.Sprite)
      Player.Message (MessageHud+MessageType type, System.String msg, System.Int32 amount, UnityEngine.Sprite icon) (at <35c0f7aa1999477788815a7bf78200d7>:0)
      (wrapper dynamic-method) Character.DMD<Character::ShowPickupMessage>(Character,ItemDrop/ItemData,int)
      Humanoid.Pickup (UnityEngine.GameObject go, System.Boolean autoequip, System.Boolean autoPickupDelay) (at <35c0f7aa1999477788815a7bf78200d7>:0)
      Player.AutoPickup (System.Single dt) (at <35c0f7aa1999477788815a7bf78200d7>:0)
      (wrapper dynamic-method) Player.DMD<Player::FixedUpdate>(Player)

      [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
      Stack trace:
      BetterPickupNotifications.MessageHudPatches+PickupDisplay.CreateUI () (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
      BetterPickupNotifications.MessageHudPatches+PickupDisplay.Display (BetterPickupNotifications.MessageHudPatches+PickupMessage msg) (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
      BetterPickupNotifications.MessageHudPatches.ShowMessagePrefix (MessageHud __instance, MessageHud+MessageType type, System.String text, System.Int32 amount, UnityEngine.Sprite icon) (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
      (wrapper dynamic-method) MessageHud.DMD<MessageHud::ShowMessage>(MessageHud,MessageHud/MessageType,string,int,UnityEngine.Sprite)
      Player.Message (MessageHud+MessageType type, System.String msg, System.Int32 amount, UnityEngine.Sprite icon) (at <35c0f7aa1999477788815a7bf78200d7>:0)
      (wrapper dynamic-method) Character.DMD<Character::ShowPickupMessage>(Character,ItemDrop/ItemData,int)
      Humanoid.Pickup (UnityEngine.GameObject go, System.Boolean autoequip, System.Boolean autoPickupDelay) (at <35c0f7aa1999477788815a7bf78200d7>:0)
      Player.AutoPickup (System.Single dt) (at <35c0f7aa1999477788815a7bf78200d7>:0)
      (wrapper dynamic-method) Player.DMD<Player::FixedUpdate>(Player)

      [Info   : Unity Log] 01/11/2023 06:44:29: hit mine rock 54

      [Info   : Unity Log] 01/11/2023 06:44:31: hit mine rock 54

      [Info   : Unity Log] 01/11/2023 06:44:32: hit mine rock 54

      [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
      Stack trace:
      BetterPickupNotifications.MessageHudPatches+PickupDisplay.FadeAway () (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
      BetterPickupNotifications.MessageHudPatches.UpdateMessagePrefix (MessageHud __instance, System.Single dt) (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
      (wrapper dynamic-method) MessageHud.DMD<MessageHud::UpdateMessage>(MessageHud,single)
      MessageHud.Update () (at <35c0f7aa1999477788815a7bf78200d7>:0)

      [Info   : Unity Log] 01/11/2023 06:44:33: hit mine rock 54

      [Info   : Unity Log] 01/11/2023 06:44:35: hit mine rock 54

      [Info   : Unity Log] 01/11/2023 06:44:36: hit mine rock 61

      [Info   : Unity Log] 01/11/2023 06:44:36: hit mine rock 54

      [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
      Stack trace:
      BetterPickupNotifications.MessageHudPatches+PickupDisplay.FadeAway () (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
      BetterPickupNotifications.MessageHudPatches.UpdateMessagePrefix (MessageHud __instance, System.Single dt) (at <5adfe8b0c6e44a029e6e6ac5e6dec4aa>:0)
      (wrapper dynamic-method) MessageHud.DMD<MessageHud::UpdateMessage>(MessageHud,single)
      MessageHud.Update () (at <35c0f7aa1999477788815a7bf78200d7>:0)

      [Info   : Unity Log] 01/11/2023 06:44:37: hit mine rock 61

      [Info   : Unity Log] 01/11/2023 06:44:38: hit mine rock 54

      [Info   : Unity Log] 01/11/2023 06:44:38: hit mine rock 61

      [Info   : Unity Log] 01/11/2023 06:44:39: hit mine rock 54


      I hope it will help to define the reason for mistakes.
    3. Pfhoenix0
      Pfhoenix0
      • premium
      • 16 kudos
      Thanks, I'll look into it.
  9. MadBuffoon
    MadBuffoon
    • premium
    • 5 kudos
    I was wondering if you can post it on the thunderstore.io?
    1. luggrash
      luggrash
      • supporter
      • 0 kudos
      +1 Please
    2. Brzetyslav
      Brzetyslav
      • member
      • 0 kudos
      That would be really welcome if possible
    3. StrikahHasaro
      StrikahHasaro
      • member
      • 0 kudos
      +1 Yea really love for it to be on there too for easy management with r2modman
    4. BudCrystals
      BudCrystals
      • premium
      • 1 kudos
      +1 ?????????
  10. itsmyzero
    itsmyzero
    • member
    • 0 kudos
    Anyone tried this with Mistlands update?
    1. Pfhoenix0
      Pfhoenix0
      • premium
      • 16 kudos
      I'm updating my mods now.
    2. bucfuse
      bucfuse
      • supporter
      • 0 kudos
      Thank you for updating!