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aedenthorn

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aedenthorn

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26 comments

  1. Vonny1412
    Vonny1412
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    Doesn't work for me. Gives me error in console when trying to use devcommands:
    [Error  : Unity Log] TypeLoadException: Failure has occurred while loading a type.
    Stack trace:
    (wrapper dynamic-method) Terminal.DMD<Terminal::InputText>(Terminal)
    Terminal.SendInput () (at <79989041713a40fba2973f1624473248>:0)
    UnityEngine.Events.InvokableCall.Invoke () (at <ab14d35a27c043688812ae199c64b5aa>:0)
    UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <ab14d35a27c043688812ae199c64b5aa>:0)
    GUIFramework.GuiInputField.onInputSubmit (System.String text) (at <26849f0e57d24f60ac1e673bcda89ae7>:0)
    UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <ab14d35a27c043688812ae199c64b5aa>:0)
    UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <ab14d35a27c043688812ae199c64b5aa>:0)
    TMPro.TMP_InputField.SendOnSubmit () (at <7b036e3395e241af8e96d0f1155627bf>:0)
    TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <7b036e3395e241af8e96d0f1155627bf>:0)
    UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <c784ba61915748ee8776f4834d413c9a>:0)
    UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <c784ba61915748ee8776f4834d413c9a>:0)
    UnityEngine.EventSystems.EventSystem:Update()
    [Info   : Unity Log] TMP_Input can't handle null eventData in curren package. Can be ignored atm though. Exception: Failure has occurred while loading a type.

    Can anyone confirm? Mod outdated? Or is it just me?
  2. LilyMods
    LilyMods
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    This isn't generating a config file for some reason. Otherwise, works fine.
  3. efosama
    efosama
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    Please update the mod :(
    1. Tartek67
      Tartek67
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      The mod still works with latest version I just downloaded it.
  4. MindDoser
    MindDoser
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    One of the very first times installed a mod, without read description carefully. Pressed ";" to demolish just a wall, and entire base fades into oblivion. Didn't had such laughs for months. Time to start building all over again for 5-6h i guess. Great mod by the way. Time saver.
    1. PapuoftheHutt
      PapuoftheHutt
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      ouch! I did that with ships, demolished two val raft ships instead of one. 
  5. PapuoftheHutt
    PapuoftheHutt
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    So, I love the mod, thanks for this. I did find one issue though, and this might have to do with it being my build in the game but a mod vbuild, When I destroy a ship made with ValheimRAFT, It leaves behind a ghost ship that is not visible but another ship cannot go past. The ship is not visible but, the other ship sees it there and stops at the location.  Turns out that when the raft is destroyed with the mod, it does not really go away, the raft is there but I phase right through it. 
    not sure if I can fix it without resetting the map. 
    Any ideas?
  6. proudunicorn
    proudunicorn
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    would be cool if this came with a console command - like your reset terrain mod. e.g. so we could type
    buildingdemolishto demolish the default radius
    and then if we wanted to do a different radius without editing config, could type for example
    buildingdemolish 5
    for 5 in game meters?
    idk if this is doable?
    oooh and maybe a 'disable hotkey' option in config to prevent accidents lol?
    1. proudunicorn
      proudunicorn
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      also HOW DID YOU GET THE RAINBOW???? I want one
    2. proudunicorn
      proudunicorn
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      oh wow you did it already thanks!
  7. iLostmind
    iLostmind
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    Can you do the exact same mod but with repair instead of demolish?  maybe with scalable radius. TY!would be sick!
  8. Muskote123
    Muskote123
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    Is there a conflict with any mod? Because it doesn't work for me
  9. etheri287
    etheri287
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    For some reason when it created my config file the default key was B not semi-colon, something I was not aware of until I pressed B to go into Build Camera inside my home base. It's very effective...
    1. aedenthorn
      aedenthorn
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      oh no lol It was originally b... I may have not changed it...

      Edit: oh dear, I'm so sorry, I really did forget to change it in the code. I hope you could get your building back!
    2. etheri287
      etheri287
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      I was able to restore using a backup I made earlier that day but I thought I'd mention it before someone did something they couldn't restore.
    3. DonSPa1
      DonSPa1
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      noooooooo i did the same thing i pressed b because that was to turn on  my light and my whole building and everything in it destroyed lol,i dont know how to restore to previous ...ok i found out how to restore whew!! lol
  10. dryh2o
    dryh2o
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    The console displays the following message continuously:

    [Error  : Unity Log] MissingMethodException: bool PrivateArea.CheckAccess(UnityEngine.Vector3,single,bool,bool)
    Stack trace:

    I think this started today - I hadn't noticed it before today and I typically don't miss things like this. I tested ONLY this mod installed and with all mods installed. Only when I remove this one do the errors stop. By the way - I did download the latest version. When I replace the new version with the previous one, the errors all stop.