Not sure if it's just me but this doesn't seem to work in the latest version, or there's a conflict with another mod. I just get a regular silver sword with some kind of weird texture on it. It isn't resized or properly textured at all. I have the optional files (one in valheim root, the other in plugins) as well as the custom meshes and custom textures. Any ideas?
same weird texture as I have, there isn't any conflicts, since I've tested it with just this mod alone. I've also sent the errorcodes to dev, yet to answer
Rly nice work! Also the Helmet. But how can I use it for the Blackmetal sword? Renaming the folder doesn't overwrite the mesh of the blackmetal sword? Would love to see the Lich King Stuff for the highest Armor available... Greetings!
In the CustomMeshes folder create a new folder that says "SwordBlackmetal" then subfolder "attach". Copy the VikingSword (1).fbx into the attach folder and rename the fbx files to default.fbx. Change the textures from CustomTextures that say
object_SwordSilver_BumpMap.png to objectrenderer_SwordBlackmetal_default_BumpMap.png object_SwordSilver_MainTex.png to objectrenderer_SwordBlackmetal_default_MainTex.png object_SwordSilver_MetallicGlossMap.png to objectrenderer_SwordBlackmetal_default_MetallicGlossMap.png
I'm trying to accomplish the same thing, but despite following these directions I can't seem to get it to work. I must be doing something wrong but I can't figure out what, exactly. I threw together an imgur album with screenshots of my folders. Any input would be really appreciated!
The files do need to be in the CustomMeshes and CustomTextures folders inside plugins respectively. As far as I know you're not supposed to put the frostmournehungers folder in the plugins folder. But yeah that last pic tells me everything is where it needs to be where ever it is but that's the same result I'm getting. I tried it on a different silver sword replacement and got a similar effect so I don't think it's you. We're missing something that I imagine we could find if we could dive into the assets. I haven't gotten the motivation yet to start modding. Strangely enough I haven't see a blackmetal sword replacer yet. Just a bunch of silver ones.
Done the same, but you seem to be missing the textures necessary as I reached this point too. You need to copy and rename the textures for the silver sword to "object_SwordBlackmetal_BumpMap" "object_SwordBlackmetal_MainTex" and "object_SwordBlackmetal_MetallicGlossMap" as loose files inside CustomTextures folder. You'll know what to rename to what based on the BumpMap, MainTex and MetallicGlossMap at the end of the file names. You essentially just change the 'Silver' to 'Blackmetal'. However after that, the weapon is still huge and tinted green, but properly textured. So something else gives it the green tint and needs to be fixed, and the size needs to be fixed too.
So, I've been trying to get this to work. I've got the DLLs installed (including the optional ones), I've got the FrostmournHungers folder in the main BepInEx directory. MY silver sword just looks discolored. What am I missing? If someone would please provide step by step instructions I would appreciate it.
This can be achieved by changing around the naming convention of a few files in this mod. The first being the FBX in \FrostmourneHungers\BepInEx\plugins\CustomMeshes\SwordSilver\attach This needs to be named to the correct mesh renderer for the black metal sword. Which is default. Change Viking_Sword (1).fbx to default.fbx
Next you'll want to change the folder structure for the mesh this being the (SwordSilver\attach) Simply changing SwordSilver to SwordBlackMetal should do this.
Lastly you have the textures which are in (\FrostmourneHungers\BepInEx\plugins\CustomTextures)
These must be changed to correlate with the new object name, aswell as applying it to the correct mesh renderer without overriding particles.
object_SwordSilver_BumpMap.png to objectrenderer_SwordBlackMetal_default_BumpMap.png object_SwordSilver_MainTex.png to objectrenderer_SwordBlackMetal_default_MainTex.png object_SwordSilver_MetallicGlossMap.png to objectrenderer_SwordBlackMetal_default_MetallicGlossMap.png
All these changes should in theory achieve the Frostmourne mesh onto the Black Metal swords.
Just wanted to say the M in SwordBlackmetal needs to be lowercase like how i typed, i tried it via copying and pasting wich worked for silver sword, but for some reason in the games files its spelled with the lowercase m xD (edit) this worked like you said, only problem is the sword becomes giant D:
There is a simple fix to this issue, the naming convention for the textures overrides the particle renderer. To combat this, it needs to target the specific renderer being used.
For this you only need to change the names of the images in (\FrostmourneHungers\BepInEx\plugins\CustomTextures) That being
object_SwordSilver_BumpMap.png to objectrenderer_SwordSilver_Viking_Sword (1)_BumpMap.png object_SwordSilver_MainTex.png to objectrenderer_SwordSilver_Viking_Sword (1)_MainTex.png object_SwordSilver_MetallicGlossMap.png to objectrenderer_SwordSilver_Viking_Sword (1)_MetallicGlossMap.png
These changes will assess the particles issue. Hopefully this helps!
I saw the issue. Do not forget to install ALL files that come with the CustomMeshes mod. (also optional files) Also the optional files assimp.dll and AssimpNet.dll.
46 comments
Greetings!
object_SwordSilver_BumpMap.png to objectrenderer_SwordBlackmetal_default_BumpMap.png
object_SwordSilver_MainTex.png to objectrenderer_SwordBlackmetal_default_MainTex.png
object_SwordSilver_MetallicGlossMap.png to objectrenderer_SwordBlackmetal_default_MetallicGlossMap.png
Blackmetal needs to have a lowercase m not M
Boom
https://imgur.com/a/F63WPNL
You need to copy and rename the textures for the silver sword to "object_SwordBlackmetal_BumpMap" "object_SwordBlackmetal_MainTex" and "object_SwordBlackmetal_MetallicGlossMap" as loose files inside CustomTextures folder. You'll know what to rename to what based on the BumpMap, MainTex and MetallicGlossMap at the end of the file names. You essentially just change the 'Silver' to 'Blackmetal'.
However after that, the weapon is still huge and tinted green, but properly textured. So something else gives it the green tint and needs to be fixed, and the size needs to be fixed too.
This needs to be named to the correct mesh renderer for the black metal sword. Which is default. Change Viking_Sword (1).fbx to default.fbx
Next you'll want to change the folder structure for the mesh this being the (SwordSilver\attach) Simply changing SwordSilver to SwordBlackMetal should do this.
Lastly you have the textures which are in
(\FrostmourneHungers\BepInEx\plugins\CustomTextures)
These must be changed to correlate with the new object name, aswell as applying it to the correct mesh renderer without overriding particles.
object_SwordSilver_BumpMap.png to objectrenderer_SwordBlackMetal_default_BumpMap.png
object_SwordSilver_MainTex.png to objectrenderer_SwordBlackMetal_default_MainTex.png
object_SwordSilver_MetallicGlossMap.png to objectrenderer_SwordBlackMetal_default_MetallicGlossMap.png
All these changes should in theory achieve the Frostmourne mesh onto the Black Metal swords.
It has occurred that the effect of the item lying on the floor displays the texture instead of the sparks
Ex: IMAGE
For this you only need to change the names of the images in (\FrostmourneHungers\BepInEx\plugins\CustomTextures)
That being
object_SwordSilver_BumpMap.png to objectrenderer_SwordSilver_Viking_Sword (1)_BumpMap.png
object_SwordSilver_MainTex.png to objectrenderer_SwordSilver_Viking_Sword (1)_MainTex.png
object_SwordSilver_MetallicGlossMap.png to objectrenderer_SwordSilver_Viking_Sword (1)_MetallicGlossMap.png
These changes will assess the particles issue. Hopefully this helps!
Do not forget to install ALL files that come with the CustomMeshes mod. (also optional files)
Also the optional files assimp.dll and AssimpNet.dll.
Can you import Conan's Atlantean and Father's swords? They'd be perfect for this game.
if you can show me screenshots of all folders PM or here.