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CodyTheRat

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CodyTheRat

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20 comments

  1. Sylisca
    Sylisca
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    Havent noticed any issues whatsoever with mod compatibility, other than modded axes not receiving the 2nd attack. Are you able/willing to add compatibility for other mods? if so ill start a list of mods ive found that could use some patching
  2. gonzalolanza
    gonzalolanza
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    Removed
  3. Belialwotan
    Belialwotan
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    Would it be possible to add a horizontal axe swing to the sledge? this be awesome as hell. i know u can do it!
  4. Belialwotan
    Belialwotan
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    Awesome mod! but needs a bit damage increase. also the damage is not so consistant. but all in all a must have mod for axe wielders!
    1. CodyTheRat
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      Yeah, I noticed the inconsistent damage, I'm investigating possible causes.
    2. Eurafrica
      Eurafrica
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      This is not a bug, it uses the same mechanics as the pickaxe, which if you're above elevation vs. the target you're hitting, you will do bonus damage. If you are at-elevation or below elevation you do reduced damage. 

      Stand on top of the stumps, or whatever target you're harvesting for strikes that do as much, or more damage than horizontal swings.
  5. Shallowmellow
    Shallowmellow
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    UPDATE. I think you need to add different dmg value for different tier of AXES. 
    I just tried your lovely mod! i think its fair n balanced i spawned normal mobs especially goblins. tested with blackmetal axe. Overhead is not crazy op dmg like the sword poke(pierce dmg) but it does stun. Hitbox is somewhat okie but maybe cos its a direct overhead it makes it precise. need to test further as sometimes i whiff abit maybe cos of range detection. 

    Ps. i hope you do a rework on the 2h battle axe !
    1. CodyTheRat
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      I can try tweaking the hitboxes a bit, because there's some parameters in the attack that I didn't bother messing with.
      I'll try upping the damage on them, though. I copied the attack data straight from the original axe's attack and only tweaked a few settings, so the damage should be the same as those, but I'll check to see if there's some discrepancies.
    2. Eurafrica
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      <Removed by user>
  6. TruestEnder
    TruestEnder
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    Great mod, super useful. Little bit random request: could you give the pickaxe a secondary attack that is horizontal, basically the opposite of what you did to the axe?

    My friends and I want to use it to attack when we're in the middle of mining lol 
    1. CodyTheRat
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      I think I can make this happen, yeah. I can't just make animations so I'll see what fits best.
  7. sincosbear
    sincosbear
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    Can u  Adds a secondary attack to the Battleaxe that swings like a pickaxe?please~
    1. CodyTheRat
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      I'm a little hesitant about replacing the secondary attacks of weapons that already have them. I'll think about it, considering how common of a request this is.
    2. sincosbear
      sincosbear
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      Can‘t wait to use the Battleaxe to do the real Chop in the valheim
  8. angrysquirrel
    angrysquirrel
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    What a useful mod.  Now I can chop the stumps on ones I can't hit with a vertical swing.  Thanks! :)
  9. duchuy613
    duchuy613
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    Can you make a version with the unarmed sparta kick instead? I'd love to be able to sparta kick people monsters while using axe. 
  10. VirtualVoyager
    VirtualVoyager
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    Hate to be the guy who asks for stuff, but I made a halberd yesterday for the first time, an atgier, and I was disapointed that I could only poke with it and that it didnt have any overhead swing animation. Any chance of adding atgiers to this animation style or seeing how it would work?
    1. CodyTheRat
      CodyTheRat
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      The only reason why I was able to make it work for axes is because they didn't have a secondary attack by themselves. With Atgeirs it'll be a lot more complicated. They have the spin attack and I don't yet know how to stitch animations together. If I ever get to this it'll be a long time from now.
    2. chronoluxlight
      chronoluxlight
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      switch the iron sledge animation with the atgeirs secondary.