Valheim
0 of 0

File information

Last updated

Original upload

Created by

aedenthorn

Uploaded by

aedenthorn

Virus scan

Safe to use

Tags for this mod

126 comments

  1. blradlof
    blradlof
    • member
    • 0 kudos
    For those of you not being able to recycle EpicLoot items, it was just a renamed reference in EpicLoot that needed to be changed in this mod, specifically the class EnchantTabController to EnchantHelper. I submitted a pull request, but here is a fix in the meantime.

    Fix is implemented in newest release
  2. Takkar
    Takkar
    • supporter
    • 1 kudos
    Is this client side or server side?
  3. yamurri99999
    yamurri99999
    • member
    • 0 kudos
    com a ultima atualização do epic loot, o recycler parou de funcionar em conjunto com o mod
  4. IMAGAYFISH
    IMAGAYFISH
    • member
    • 0 kudos
    not working for me, i installed vortex, it says it installed and its enabled but unable to delete any items


    so this is now the second mod that i cant get to work!  installed vortex the other day and have this and another mod, vortex says both are enabled yet nothings happening, is there something i have to do to get it to work with steam? sorry this is first time i have ever used mods with a steam game.



    1. gyrofalcon
      gyrofalcon
      • premium
      • 26 kudos
      Explain what you do to use the mod ingame, and what you have tried to do to remedy the issue you are having.
      The mod works just fine in my game.

      Edit: It's normal to make sure its clear that you edited your post. And to your added question; No
      But anyway; My post still stands.
    2. VulcanTourist
      VulcanTourist
      • supporter
      • 15 kudos
      Have you learned enough about Vortex to know that even Enabled mods must still be Deployed?  Enabling alone only STAGES them, but they are still having no effect on the game until Deployment.  Deployment is what causes Vortex to create NTFS "pointer" hardlink copies of everything necessary in the proper locations in the game directories.  (Purging is how you one-click undo Deployment and make the game structure pristine again... unless you've meddled manually behind Vortex' back and then Purging won't get you pristine.)

      There's a configuration option to have Deployment performed automatically after every change.  That's a useful option until you have a certain large number of mods, and then it can tend to be an impediment (because you must wait for it to finish) if you are making a progressive series of changes.  I'm on the fence whether to recommend that option for you now; perhaps consider it if you're forgetful.

      What I DO recommend is that you spend the needed time to read through most of the built-in Knowledgebase, which is crucial to understanding how Vortex works.  Not knowing certain details will leave you confused - as you are now - because Vortex tries to avoid hand-holding and GTFO of the way.
  5. batutr411
    batutr411
    • member
    • 0 kudos
    [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
    Stack trace:
    DiscardInventoryItem.BepInExPlugin+UpdateItemDrag_Patch.Postfix (InventoryGui __instance, ItemDrop+ItemData ___m_dragItem, Inventory ___m_dragInventory, System.Int32 ___m_dragAmount, UnityEngine.GameObject& ___m_dragGo) (at <70e7659104784262b748dfec9ee2c936>:0)
    (wrapper dynamic-method) InventoryGui.DMD<InventoryGui::UpdateItemDrag>(InventoryGui)
    (wrapper dynamic-method) InventoryGui.DMD<InventoryGui::Update>(InventoryGui)

    do you know why I cant delete enchanted items?
  6. meekslide
    meekslide
    • supporter
    • 0 kudos
    cant delete equipment enchanted by epic loot, i deleted my old config files and let new ones generate and changed them. regular equipment deletes and returns materials.

    [Info   : Unity Log] DiscardInventoryItem Discarding 1/1 ArmorRagsChest
    [Info   : Unity Log] DiscardInventoryItem Recipe stack: 1 num of stacks: 1
    [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
    Stack trace:
    DiscardInventoryItem.BepInExPlugin+UpdateItemDrag_Patch.Postfix (InventoryGui __instance, ItemDrop+ItemData ___m_dragItem, Inventory ___m_dragInventory, System.Int32 ___m_dragAmount, UnityEngine.GameObject& ___m_dragGo) (at <70e7659104784262b748dfec9ee2c936>:0)
    (wrapper dynamic-method) InventoryGui.DMD<InventoryGui::UpdateItemDrag>(InventoryGui)
    (wrapper dynamic-method) InventoryGui.DMD<InventoryGui::Update>(InventoryGui)
  7. STuRoK83
    STuRoK83
    • supporter
    • 13 kudos
    Stopped working for me
    1. gyrofalcon
      gyrofalcon
      • premium
      • 26 kudos
      But it works for me.
    2. STuRoK83
      STuRoK83
      • supporter
      • 13 kudos
      works after I rolled back
  8. maylinz
    maylinz
    • member
    • 0 kudos
    I am getting "Couldnt restock (0/1)' every time I try it - any help? :(
  9. Sassblade
    Sassblade
    • premium
    • 0 kudos
    Does this have server support for the configs. It doesn't seem to be using the config file I've uploaded.
    1. TrustFall
      TrustFall
      • premium
      • 0 kudos
      Would also love to see ServerSync implemented.
  10. BalticGringo
    BalticGringo
    • member
    • 0 kudos
    I carelessly spawned 500 flesh rippers while attempting to spawn fenris claws.  I nearly quit the game forever after spending an hour loading up my inventory and hauling them to some chests I placed in the nearby forest.  Thanks for saving my sanity aedenthorn!