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This page was last updated on 31 March 2025, 7:05PM
- Changelogs
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Version 1.2.17
- SpawnArea: Fixed 'Enabled' not correctly applying when modifying existing spawns.
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Version 1.2.16
- Compatibility: Packing YamlDotNet dependency into main dll, to avoid conflicts with other mods.
- SpawnArea: Added missing setting for SpawnRadius. This is the radius to the spawner, within which spawns will appear.
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Version 1.2.15
- Compatibility: Valheim v0.219.13.
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Version 1.2.14
- Updates for room identification, old code did not properly take into account dungeons with multiple layers, as well as the room rotation itself.
- World Spawner: Fixed templates for vanilla creatures sometimes getting assigned to modded creatures, caused by the changes to ID assignment in v1.2.12.
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Version 1.2.13
- Fixed: Room detection for dungeons. This affected spawner configs using specific rooms as their requirement.
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Version 1.2.12
- World Spawner: Assigning ID's to vanilla spawners earlier in startup, to help avoid modded creatures being given ID's that would otherwise belong to said vanilla spawners.
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Version 1.2.11
- Compatibility: Valheim v0.218.15.
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Version 1.2.10
- Compatibility: Valheim v0.217.46.
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Version 1.2.9
- SpawnArea: Fixed SpawnInterval not being set correctly, sometimes causing intervals to be too quick.
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Version 1.2.8
- Changed console commands into proper terminal commands with autocompletion.
- Added soft-dependency for LocalizationCache, to help it get loaded earlier.
- World Spawner: Additional checks for nulls while counting non-creature entities.
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Version 1.2.7
- Fixed: SetFaction was only applying the faction on creature spawn, it now correctly re-applies on creature load.
- API: Updated GlobalKey enum with new known keys.
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Version 1.2.6
- Fixed: Compatibility for Valheim v0.216.9
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Version 1.2.5
- Local Spawner: Fixed day-night conditions being swapped.
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Version 1.2.4
- Fixed: Compatibility with Valheim v0.215.2.
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Version 1.2.3
- Fixed error for prefab nearness position conditions (eg., MustBeNearAllPrefabs) when condition was empty in config file.
- Fixed PrintFantasticBeastsAndWhereToKillThem only printing maps for spawns in file configs. Should now correctly pick up spawns added by API.
- Fixed null-reference error while generating spawn biome maps.
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Version 1.2.2
- Compatibility: Epic Loot v0.9.5
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Version 1.2.1
- Compatibility: Allowing `:` in section headers for compatibility with Expand World.
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Version 1.2.0
- World Spawner: Fixed LevelUpChance only being properly applied to new entries.
- SpawnArea: Fixed modifiers not being applied properly.
- Local Spawner & SpawnArea: Fixed LevelUpChance not being properly applied when using setting UseDefaultLevel.
- World Spawner: Added support for vanilla field BiomeArea.
- World Spawner & SpawnArea: Added ConditionPositionMustBeNearAllPrefabs
- World Spawner & SpawnArea: Added ConditionPositionMustBeNearPrefabs
- World Spawner & SpawnArea: Added ConditionPositionMustNotBeNearPrefabs
- Compatibility: Moved all applications of spawn modifier settings to happen slightly later. This should solve issues with settings like CLLC UseDefaultLevels.
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Version 1.1.7
- World Spawner: Added support for new LevelUpChance field.
- Fixes for v0.212.6
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Version 1.1.6
- Fixed patch compatibility with v0.212.6
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Version 1.1.5
- For all spawners: Fixed config sync for fields Enabled, TemplateEnabled being ignored when false.
- Local Spawner: Fixed potential config sync issue for fields SpawnAtDay and SpawnAtNight defaulting to true when not set.
- SpawnArea Spawner: Fixed potential error when syncing custom identifiers.
- Streamlined logs of successful config sync a bit.
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Version 1.1.4
- Fixed mapping of settings, where SpawnThat would throw an error when processing certain settings defined as empty in cfg file. Primarily affected WorldSpawner configs.
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Version 1.1.3
- Fixed world spawner `ConditionWorldAgeDaysMax` being set to `ConditionWorldAgeDaysMin`.
- Fixed world spawner `ConditionDistanceToCenterMin` and `Max` settings being set incorrectly.
- Fixed MobAILib settings spitting out errors when `SetAI` was set, but not `AIConfigFile`.
- Disabled world spawner configs being applied server-side on dedicated servers. This should avoid a potential harmless but confusing warning.
- Added `SetTryDespawnOnConditionsInvalid` to world spawner loaded configs debug file.
- Added internal tests for mapping of all types of spawner configs.
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Version 1.1.2
- Fixed default values getting assigned to empty settings (eg., `SetFaction = `). Caused by last patch. Note to self, dont be lazy.
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Version 1.1.1
- Fixed `spawn_that.simple.cfg` not being populated on file creation, when `InitializeWithCreatures=true` was set in `spawn_that.cfg`. Introduced in v1.1.0.
- Fixed `GroundOffset` for world spawner file configs not being used. Introduced in v1.1.0.
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Version 1.1.0
- Added support for new SpawnArea spawner type (eg., greydwarf nests).
- Added custom config file reader. This should hopefully make things more intuitive and less volatile. It does however mean that comments are longer added automatically.
- Swapped file load and merge order, to make default files override supplemental, as was originally intended (eg., spawn_that.world_spawners_advanced.cfg gets loaded after spawn_that.world_spawners.something.cfg now).
- Added datamining for locations, as an option in general config.
- Removed setting "StopTouchingMyConfigs" from general config, as it has become irrelevant.
- Fixed bug with attempting to load files as configs if they fit the expected name pattern, even though they didn't end with '.cfg'.
- Fixed bug where disabling world spawner with Enabled disabled the config instead.
- Fixed potential error when adding a new world spawner without specifying a prefab name.
- A LOT of boring internal changes, logging and documentation that noone will probably ever see or care about.
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Version 1.0.6
- Fixed config sync for expanded enums. This should resolves an issue when using biomes from Expand World on servers
- Fixed level calculcation used when using the CLLC integration setting UseDefaultLevels.
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Version 1.0.5
- Improved world spawner debug file output. Now tries to output not just the default settings, but the custom too. Including integrations.
- Fixed world spawner post change debug file not showing the configuration ID's, but instead the internal index they were added at.
- Fixed world spawner cfg load adding unnecessary option.
- Fixed faction, biome and cllc setting parsing being case-sensitive. Eg., setting biome as Blackforest would fail to parse as biome BlackForest.
- Added installation check for YamlDotNet dll, to ensure it is present.
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Version 1.0.4
- Fixed dungeon room names not being cleaned before registration, causing issues with local spawners matching.
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Version 1.0.3
- Fixed local spawner file-configs not being properly matched with spawners.
- Fixed error when printing world spawners with missing prefab to debug file.
- Fixed error when having file-configurations with integrations not installed.
- Added robustness to API when setting up configurations for uninstalled integrations.
- Added robustness for v0.207.15
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Version 1.0.2
- Fixed error spawn from world spawners, when joining a server with no world spawner configurations.
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Version 1.0.1
- Fixed broken config sync.
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Version 1.0.0
- WorldSpawner config `Enabled` now toggles the actual spawn entry on/off.
- Added WorldSpawner option `TemplateEnabled` to replace `Enabled`.
- LocalSpawner config `Enabled` now toggles the spawner itself on/off.
- Added LocalSpawner option `TemplateEnabled` to replace `Enabled`.
- Added API for using Spawn That by code.
- Debug files are now printed to BepInEx/Debug by default. Output folder is configurable.
- A ton of internal work and improvements.
- Moved documentation to https://asharppen.github.io/Valheim.SpawnThat/. Documentation will be updated here from now on.
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Version 0.11.6
- It's the season of bugs! World spawner templates are now instantiated on entering world, meaning changes applied are no longer carried between worlds / re-entering. This is hopefully getting changed by IG in the future.
- Fixed local spawners not honouring "Enabled=false". Configs were still attempted applied.
- Fixed leftover optimizations causing spawners to get disabled in biomes outside the one player logged into.
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Version 0.11.5
- More v0.205.5 fixes. World spawners were changed from no longer being per zone, but properly global, meaning Spawn That was reapplying its changes more than once.
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Version 0.11.4
- Fixes for Valheim v0.205.5
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Version 0.11.3
- Fixes for Valheim v0.202.14
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Version 0.11.2
- Fixed the setting SpawnInPlayerBase not being assigned to local spawners.
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Version 0.11.1
- Fixed issue with local spawners being disabled due to missing location info.
- Made local spawners less demanding of config application. Should revert to default spawn if Spawn That fails to apply its changes.
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Version 0.11.0
- Added region labelling for map biomes. Will now scan for connected biome zones, and assign an id for that whole area.
- Added condition for spawning only in specified areas. Intended as a world specific setting. For those who have been waiting, this is the option to use for designated monster islands.
- Added condition for spawning in an area, chance is pr area and only rolled once, to allow for variety in spawning across the world.
- Added console commands for areas.
- Added conditions for epic loot based items on nearby players.
- Added support for spawning non-ai entities. MaxSpawned and SpawnDistance should now work properly for any prefab. SpawnDistance should work for any distance now, be aware this may cause performance issues if set too high.
- Documentation moved to mod wiki.
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Version 0.10.1
- Fixed issue with world-spawner mobs not spawning in mountains.
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Version 0.10.0
- Optimized network package sizes.
- Added initial support for MobAILib
- Added setting "SetTamed" for local- and world spawners.
- Added setting "SetTamedCommandable" for local- and world spawners.
- Added world spawner condition "" for nearby players having status effect.
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Version 0.9.1
- Fixed issue with too early access of location info. Should resolve issue with local spawners not spawning creatures.
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Version 0.9.0
- Added setting "UseDefaultLevels" to CLLC integration, to let Spawn That set levels.
- Added setting "SetRelentless".
- Added setting "SetTryDespawnOnConditionsInvalid".
- Added setting "SetTryDespawnOnAlert".
- Added setting "TemplateId", for assigning a specific identifier to mobs spawned by a template, for other mods to use (intended for future Drop That setting).
- Added condition "ConditionNearbyPlayersNoiseThreshold".
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Version 0.8.2
- Added more helpful warning- and error messages for when configurations are incorrectly set up.
- Changed StopTouchingMyConfigs to be set to true by default when spawn_that.cfg is created. Due to the massive loading time impact of large config files.
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Version 0.8.1
- Additional error handling for conditions. Should help fix potential errors coming out of the newly added player conditions.
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Version 0.8.0
- Added world spawner condition for nearby players carried items.
- Added world spawner condition for nearby players carried valuables.
- Added option for assigning faction for world- and local spawner entries.
- Added faction to pre-change debug files.
- Changed when configs are applied to spawners, for increased compatibility with mods adding prefabs.
- Additional error checks.
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Version 0.7.1
- Fixed simple config being generated with wrong prefab-names.
- Additional error handling.
- Changed location info from server to client slightly, to hopefully stop issues with local spawners.
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Version 0.7.0
- Added support for Creature Level and Loot Control (CLLC)
- Added CLLC creature effect options for world- and local spawners.
- Added CLLC world level condition to world spawners.
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Version 0.6.0
- Added world spawner condition - RequiredNotGlobalKey
- Added support for supplemental world- and local spawner config files.
- Local spawner configs now work in multiplayer.
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Version 0.5.1
- Added a (probably temporary) config to not run local spawner configs, due to issues with multiplayer.
- Fixed error message from local spawners.
- Removed a couple of pointless warnings.
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Version 0.5.0
- Added new local spawner defaults to file dumps.
- Added condition for world spawners. World age in days.
- Added console command for getting current room in which player is standing.
- Added configuration for Dungeons, Camps and Villages. All are considered local spawners.
- Lots of bug fixes. Spawners should have an easier time having configuration "stick" now.
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Version 0.4.0
- New condition for world spawners. Distance to center min/max.
- Simple config initialized with creatures on file creation by default.
- Various attempts at stabilizing and guarding code.
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Version 0.3.0
- Server-to-client config sync added
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- Author's activity
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March 2025
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31 Mar 2025, 7:05PM | Action by: ASharpPen123
File added
'SpawnThat [version 1.2.17]'
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31 Mar 2025, 7:04PM | Action by: ASharpPen123
Changelog added
'Change log added for version 1.2.17'
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31 Mar 2025, 7:04PM | Action by: ASharpPen123
Attribute change
'Mod version changed to 1.2.17.'
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31 Mar 2025, 7:04PM | Action by: ASharpPen123
Attribute change
'Mod version changed to 1.2.17.'
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10 Mar 2025, 9:13PM | Action by: ASharpPen123
File added
'SpawnThat [version 1.2.16]'
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10 Mar 2025, 9:12PM | Action by: ASharpPen123
Changelog added
'Change log added for version 1.2.16'
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10 Mar 2025, 9:12PM | Action by: ASharpPen123
Attribute change
'Mod version changed to 1.2.16.'
October 2024
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29 Oct 2024, 8:45PM | Action by: ASharpPen123
File added
'SpawnThat [version 1.2.15]'
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29 Oct 2024, 8:44PM | Action by: ASharpPen123
Changelog added
'Change log added for version 1.2.15'
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29 Oct 2024, 8:44PM | Action by: ASharpPen123
Attribute change
'Mod version changed to 1.2.15.'
June 2024
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02 Jun 2024, 8:31PM | Action by: ASharpPen123
File added
'SpawnThat [version 1.2.14]'
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02 Jun 2024, 8:31PM | Action by: ASharpPen123
Changelog added
'Change log added for version 1.2.14'
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02 Jun 2024, 8:31PM | Action by: ASharpPen123
Attribute change
'Mod version changed to 1.2.14.'
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02 Jun 2024, 8:26AM | Action by: ASharpPen123
File added
'SpawnThat [version 1.2.13]'
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02 Jun 2024, 8:25AM | Action by: ASharpPen123
Changelog added
'Change log added for version 1.2.13'
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02 Jun 2024, 8:25AM | Action by: ASharpPen123
Attribute change
'Mod version changed to 1.2.13.'
May 2024
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16 May 2024, 7:33PM | Action by: ASharpPen123
File added
'SpawnThat [version 1.2.12]'
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16 May 2024, 7:32PM | Action by: ASharpPen123
Changelog added
'Change log added for version 1.2.12'
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16 May 2024, 7:32PM | Action by: ASharpPen123
Attribute change
'Mod version changed to 1.2.12.'
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15 May 2024, 5:49PM | Action by: ASharpPen123
File added
'SpawnThat [version 1.2.11]'
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- Mod page activity
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May 2025
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13 May 2025, 5:27PM | Action by: Sumrak71
Endorsed
'Spawn That'
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12 May 2025, 5:43PM | Action by: LinkOlaran
Endorsed
'Spawn That'
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12 May 2025, 11:47AM | Action by: Reaper5300
Untracked
'Spawn That'
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12 May 2025, 12:24AM | Action by: decoparla
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'Spawn That'
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09 May 2025, 4:39AM | Action by: boston77
Tracked
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07 May 2025, 8:36PM | Action by: QcxGodLike
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07 May 2025, 7:34PM | Action by: ebbey83
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06 May 2025, 3:36PM | Action by: AZyrenia
Untracked
'Spawn That'
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05 May 2025, 2:09PM | Action by: mrFoxxxx123
Endorsed
'Spawn That'
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01 May 2025, 5:06PM | Action by: bsepansen
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April 2025
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26 Apr 2025, 4:48PM | Action by: llllEspadallll
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25 Apr 2025, 3:56PM | Action by: VodkaKDA
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24 Apr 2025, 1:31AM | Action by: Diablio
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21 Apr 2025, 11:15PM | Action by: DarKmods12
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20 Apr 2025, 9:31AM | Action by: Hcyanide
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16 Apr 2025, 7:54AM | Action by: I233
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13 Apr 2025, 2:30AM | Action by: NamCocain
Tracked
'Spawn That'
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11 Apr 2025, 1:05AM | Action by: Jeffv426
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10 Apr 2025, 11:15AM | Action by: redondo21
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09 Apr 2025, 2:57AM | Action by: FredJesus
Endorsed
'Spawn That'
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