Valheim
0 of 0

File information

Last updated

Original upload

Created by

Alintya

Uploaded by

Alintya

Virus scan

Safe to use

Tags for this mod

71 comments

  1. lorddonk
    lorddonk
    • member
    • 2 kudos
    I really wanted to like this mod but it doesn't seem to do anything to actually help prevent anti-cheat!
     
    Unless I'm missing something, I installed it on the server, the Valheim console says it is loaded, but clients can connect however they wish to the server and its not stopping them from not having matching mods folders or having missing mods etc. If the server game doesn't check to be sure the player has it installed and then block them from playing, then they would just remove the anticheat when they want to cheat, and put it back in afterwards, defeating the purpose.
     
    I know this mod seems old af but has anyone got this working, or is there another mod that does work for this purpose?
  2. mikeloeven
    mikeloeven
    • premium
    • 3 kudos
    can you build in a Hard coded bypass for non gameplay effecting UI and Graphics mods such as graphics config plus. Essentially exempt mods from whitelist filtering that are purely cosmetic and do not have gameplay effecting mechanisms.  
  3. tibouni
    tibouni
    • member
    • 0 kudos
    someone use whitelist mode ? I don"t understand how configure that :) 
  4. Juggoire
    Juggoire
    • premium
    • 0 kudos
    This looks perfect for my server, but appears abandoned... Any news?
  5. C4RP3N0CT3M
    C4RP3N0CT3M
    • premium
    • 1 kudos
    For some reason I'm getting "incompatible game version 0.150.3," and when I hit no to the prompt it proceeds to not load I'm guessing (I can log in with whatever plugins on the client).
  6. madhub
    madhub
    • member
    • 0 kudos
    Hello, thank you for your great mod.

    Will you update also the mod at valheim.thunderstore.io/package/CodeWizards/AntiCheat because my clients are using r2mod manager. 

    Thank you very much in advance. 
  7. fakeid92
    fakeid92
    • member
    • 0 kudos
    hey i love your mod, btw is there any way you can do to prevent user from bypass your mod using config and mirroring plugins folder.
    1. Alintya
      Alintya
      • member
      • 0 kudos
      i'm not aware of recent ways of bypassing, what do you mean exactly?
    2. fakeid92
      fakeid92
      • member
      • 0 kudos
      how i can show you in private, you have discord?
  8. amarsin
    amarsin
    • supporter
    • 0 kudos
    getting stack overflow on serverside, client is loading the dll
    1. Woutinator
      Woutinator
      • member
      • 0 kudos
      Not working for me either. Same error
    2. Alintya
      Alintya
      • member
      • 0 kudos
      Still facing issues with encryption on some people's devices, haven't had time to look into it yet
  9. MCGMinku
    MCGMinku
    • member
    • 0 kudos
    Plugin is not picking up my adminlist.txt the file has been verified to be in the location that the plugin is looking in...
    1. Sancho201
      Sancho201
      • member
      • 0 kudos
      I am having the same problem on a server which i am currently testing with epic, forsaken, force pvp and valheim online.
    2. Alintya
      Alintya
      • member
      • 0 kudos
      how doues your adminlist.txt look and which location are you using?
  10. Sancho201
    Sancho201
    • member
    • 0 kudos
    I have been trying quite a while now but the mod does not seem to block players who are using additional cheat dlls and who are not on the admin list.

    Other mods currently running are:
    -forsaken
    -epic loot
    -forve pvp
    -Valheim online

    They all seem to be functioning well.

    I also tried it with only this mod running on a dedicated testserver but still it seems like every can use annoying cheat dlls. This is the config i am using atm:
    ?## Settings file was created by plugin AntiCheat v0.2.10
    ## Plugin GUID: org.bepinex.plugins.codewizards.anticheat
    [General]
    ## Accept connections from admin regardless of installed plugins
    # Setting type: Boolean
    # Default value: true
    AdminBypass = true
    ## SteamID, admin may connect without verification.
    ## Use Valheims adminlist.txt if you need more than 1
    # Setting type: String
    # Default value: 
    AdminId =
    ## Allows hashing of plugins put in the config folder `BepInEx/config/org.bepinex.plugins.codewizards.anticheat` without them getting loaded on the server
    # Setting type: Boolean
    # Default value: true
    AllowConfigModules = false
    ## Require all plugins to be present on the client. Disable for 'whitelist mode'
    # Setting type: Boolean
    # Default value: false
    EnforceAllPlugins = false
    [Security]
    ## Verifies ALL loaded modules, including other Loader's plugins and game assemblies.
    ## Kicks for mismatching BepInEx version
    # Setting type: Boolean
    # Default value: true
    VerifyAllModules = true
    ## Disabling this improves security but kicks people with different bepinex version
    ## Recommended to disable only if you supply an entire modding package for your server.
    # Setting type: Boolean
    # Default value: true
    ExcludeBepInExModules = true

    Does the plugin automatically use the adminlist in IP/.config/unity3d/IronGate/Valheim/adminlist.txt If I leave the field blank or how should i declare it? I tried many different options. I allways just seems te let everybody with with different mods online even if they also have this tool installed clientside.
    Any advice?

    Just to make sure i get it right the hashing of mods means that i can "whitelist" certainmods which are not installed/loaded onto the server?