I just installed this and all i did was pick up an item and it threw it out... i'm playing on someones elses server so i cant just spawn one in now. no way to take things out of the trash?
as per Jewelcrafting's dev: "would have to be done by the author of that mod. jewelcrafting checks for this. he just needs to adjust how he adds the icon and it will work perfectly fine. a few mod authors did the same."
i'm on a server that uses this mod, i'm have 2 issues (controller user). Main is I boot up valheim in the morning I, first thing i do is go to put an item onto my quickbar slot from my inventory, I grab the item and start to move it and it just trashes the item mid move, Yesterday it deleted 2 items at once, i swapped something to quickbar and it deleted item i moved and item i replaced on slot.. which leads to 2nd question. How do you trash items on controller? *edit happened a 3rd time, again on fresh boot into server, i just opened menu and pressed "A" on an item and it trashed it...
With Jewelcrafting only (and with AzuExtendedPlayerInventory too) when grabbing an item to show the trash bin on inventory, it doesn't appear. JC has a "sinergy button" located where your trash bin appears, but when grabbing an item, that JC button disappears and no trash bin appears. Deleting with hotkey works. I know the author of JC already added compability to some other trash mods, I was wondering if you could add this compability or even reach to Smoothbrain/blaxxun about it, thank you so much.
It still does not show for me, I tried everything, Vortex, and manual install, and it does show something when I install the previous version but it does not work either.
Yup, it doesn't show for me either. It is there and you can still drag things onto it (or use Del key) but it doesn't show up. Hopefully there is an update to fix this but all the functionality is still there.
99 comments
"would have to be done by the author of that mod. jewelcrafting checks for this. he just needs to adjust how he adds the icon and it will work perfectly fine. a few mod authors did the same."
Screenshot
https://github.com/Fusionette/virtuacode-valheim-mods/releases/tag/v1.2.6-TrashItems-fix
Stack trace:
TrashItems.TrashItems.ShowConfirmDialog (ItemDrop+ItemData item, System.Int32 itemAmount) (at <8ae5379771714d40a76225ca167a8c83>:0)
TrashItems.TrashItems.UpdateItemDrag_Postfix (InventoryGui __instance, UnityEngine.GameObject& ___m_dragGo, ItemDrop+ItemData ___m_dragItem, Inventory ___m_dragInventory, System.Int32 ___m_dragAmount) (at <8ae5379771714d40a76225ca167a8c83>:0)
(wrapper dynamic-method) InventoryGui.DMD<InventoryGui::UpdateItemDrag>(InventoryGui)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <695d1cc93cca45069c528c15c9fdd749>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <695d1cc93cca45069c528c15c9fdd749>:0)
TrashItems.TrashItems.TrashItem () (at <8ae5379771714d40a76225ca167a8c83>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <80fe1a4e36fe44618284312cb721a597>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <80fe1a4e36fe44618284312cb721a597>:0)
UnityEngine.UI.Button.Press () (at <e97aac8d17514bea83fadfd039e9187a>:0)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <e97aac8d17514bea83fadfd039e9187a>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <e97aac8d17514bea83fadfd039e9187a>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <e97aac8d17514bea83fadfd039e9187a>:0)