Sorry this is so late, but just in case you haven't come across it yet.. Sadly, this config hasn't been updated to match the new wording in Drop That, so you'll need to find a config via another mod, or just change the wording. For example, it should look like this now:
I suggest you add ore to boss drop (min = 1 or 5, max = 5 or 10) I know there is a mod already do that but that mod is very op giving 2-3 stacks of ore from The Elder and the boss after it and I didn't know how to change the mod config exactly, cause I change it to min 1 and max 1 it still give me 1-2 stacks of ore and it bothers me a lot
While I think this is a great idea, loot drops need to be severely lowered. I installed it, did a quick jaunt into the swamps, and my INV was full within minutes between dwarfs, drauger and leeches. I also came away with more than 600 coin in a half hour.
If there was more of value to buy and it was more expensive, this might be great, but as the game is right now, you run out of things to buy very quickly. It also completely nerfs mining because now you jut get those resources in drops.
If percentages were dropped to maybe 1/4 of what they are now, they would be a nice bonus drop, and players wouldn't be overloaded really fast.
There needs to be a reason to still perform other game mechanics like food collection and mining.
This provides hack-n-slash fans to enjoy the game in a different way, my server has been loving it and all I did was half the chance on anything gold related.
You can alter it to fit your desires, this made DropThat worth exploring. Helped me understand the layout to use for adding and changing alot of aspects.
I actually somewhat agree about drop rates, perhaps there needs to be a hack and slash version for those enjoying mods like Epic loot and Unidarkshin's Valheim Overhaul, which work really well togeather, and another for more vinilla players who want the little extra bonus.
The gold drop was for my server, where the merchant has many more items to sell. Once that mod gets a config file then we will be using the merchants to buy enchanting materials, acting as a gold sink.
I do agree that in vanilla gold does not have much use. Ill look at creating two configs for people to choose between.
Blob got mixed into the Druagr table by accident. Fixed it up, sorry about that
Adding those items to different drop tables was just to give you the option to be able to get them somewhat passively from different monsters while out adventuring, rather than having to go to a specific mob or node. I'm totally open to suggestions though, i just put this together for my server and released it here because no one else had done a config for DropThat.
You can also remove items from the config if you decide it's not what you want to have drop.
I hope your server has a mod to delete items then, because after the first 10 WitheredBone they don't have any use other then fighting the boss again, as for Ooze, maybe use Guck instead? it's quite annoying to get that in a large amount (for the bow or green torch)
We use the trash mod for getting rid of excess items. We also use a tweaked DropThat boss metals so you have a reason to refight the boss. Guck could be a good substitute, when i update the table i might slot it in
26 comments
drop_that.drop_table.cfg
drop_that.character_drop.cfg
both are empty.
I'm using the depency DropThat and would like this mod to work.
[Deer.100]
PrefabName = Coins
SetAmountMin = 1
SetAmountMax = 3
SetChanceToDrop = 20
SetDropOnePerPlayer = false
SetScaleByLevel = true
EnableConfig = true
ConditionMinLevel= 0
This goes in drop_that.character_drop.cfg
I changed them but maybe not everyone is comfortable with that
If there was more of value to buy and it was more expensive, this might be great, but as the game is right now, you run out of things to buy very quickly. It also completely nerfs mining because now you jut get those resources in drops.
If percentages were dropped to maybe 1/4 of what they are now, they would be a nice bonus drop, and players wouldn't be overloaded really fast.
There needs to be a reason to still perform other game mechanics like food collection and mining.
You can alter it to fit your desires, this made DropThat worth exploring. Helped me understand the layout to use for adding and changing alot of aspects.
The gold drop was for my server, where the merchant has many more items to sell. Once that mod gets a config file then we will be using the merchants to buy enchanting materials, acting as a gold sink.
I do agree that in vanilla gold does not have much use. Ill look at creating two configs for people to choose between.
It really turns valheim into a more arcade hack n slash, which isn't a bad thing, but is a completely different play experience.
And all I can think is
personally considering how common all of that is I have to ask, Why?
Also on blob what do you mean by "Draugr" ?
Adding those items to different drop tables was just to give you the option to be able to get them somewhat passively from different monsters while out adventuring, rather than having to go to a specific mob or node. I'm totally open to suggestions though, i just put this together for my server and released it here because no one else had done a config for DropThat.
You can also remove items from the config if you decide it's not what you want to have drop.
Clients require this mod as well.
To the developer, Skeletons have ItemName = LeatherScrap and it should be ItemName = LeatherScraps
Thanks for the awesome mod! Loving it thus far!
that should work