Any change you may be able to add an update with separate hotkeys for each individual armor piece? I love this mod so much and use it all the time - but would be great if I was able to just hide the cape, or just the chest etc easily ingame with a hotkey instead of all/nothing or needing to change the config and reload.
Doesn't seem to be a toggle, the hotkey only hides the armour. Showing it again doesn't work (for me). Plus, on a server I see all players with removed armour. Is that intended?
I have found that InvisHelm shows correctly to others in multiplayer, but InvisArmor acted weird - the other players still saw my armor, but I didn't see their armor, at times, and my own armor would sometimes show when I didn't want it, or not show when I did. That was version 1.1.0; I'll update to latest and see if it still does that.
Hi, I love this series! I've been using your InvisiHelm mod. I want to use this one too, but only want to hide the chest armor. I like capes. Can you make a version for that, pretty please? :)
So I made that edit, and it sort of works. It's buggy, sometimes it works, sometimes it conks out. Sometimes it won't display a newly equipped piece of armor. If I don't mess with it, it works well enough for me(just hiding my currently equipped chest armor). Just thought you'd wanna know.
Really love your hidden equipment mods, but can I have some request? - Add more hotkeys for other equipment parts instead of "One for All" hotkey. - Add combine of LShift, LAlt, LCtrl, RShift, RAlt, RCtrl. - Make hotkey not trigger while chat, while give name for map pin and sign. - Make the game compatible with BepInEx.ConfigurationManager to change the settings in-game (may I miss something, I can't seem to find this mod's config in the in-game UI).
May I suggest a new function like hit the hotkey, it will show up an extra box with checkbox that let you choose which part will be hidden instead of using too many hotkeys.
according to the BepInEx.ConfigurationManage u dont need to do anything to make the mod compatible with it so i dont know what the problem is there but i will look into it and for the rest i am planning on changing it from buttons to turn armor on and off to some sort of ui
47 comments
[Info:BepInEx] Loading [Display BepInEx Info In-Game 2.0.2]
[Info:BepInEx] Loading [Server Devcommands 1.74]
[Info:BepInEx] Loading [InvisArmor 1.3.2]
[Warning: HarmonyX] AccessTools.DeclaredMethod: Could not find method for type VisEquipment and name SetChestEquiped and parameters
[Error : Unity Log] ArgumentException: Undefined target method for patch method static bool invisarmor.Config+Patches::VisEquipment_SetChestEquiped(VisEquipment& __instance, int hash)
Stack trace:
HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
Rethrow as HarmonyException: Patching exception in method null
HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.<PatchAll>b__11_0 (System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.PatchAll () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
invisarmor.Config.Awake () (at <4aabb64377c24564a591ecfc75ce9d0b>:0)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.GameObject:.cctor()
Fishlabs.Common.SingletonMonoBehaviour`1:get_Instance()
Fishlabs.PlatformManagerInitializer:OnRuntimeMethodLoad()
Plus, on a server I see all players with removed armour. Is that intended?
- Add more hotkeys for other equipment parts instead of "One for All" hotkey.
- Add combine of LShift, LAlt, LCtrl, RShift, RAlt, RCtrl.
- Make hotkey not trigger while chat, while give name for map pin and sign.
- Make the game compatible with BepInEx.ConfigurationManager to change the settings in-game (may I miss something, I can't seem to find this mod's config in the in-game UI).
May I suggest a new function like hit the hotkey, it will show up an extra box with checkbox that let you choose which part will be hidden instead of using too many hotkeys.
tomorrow i will work on hiding the utility slot
(belt)