works Great, so far no issues. But If i could add a suggestion... make it so we can Select which types of Ores/Food to add, not random.
Something like Distance based - closest item gets added first. That way we can choose by putting items in chests closer to it.
Or a Toggle Key which items the station will take - T = toggle between items in a list, sorted by Name.(IronOre, CopperOre, SilverOre, etc.) Every time you press T it cycles through the list
I put in a bug report about this but for whatever reason all your mods (aedenthorn) do not work with the devcommands? I get errors when trying to use it with any of your mods installed. Is there a fix or workaround for this?
Is it possible to add custom containers? Specifically the Item Drawers mod, though I'm sure there's other mods people are hoping could be added as well 😅
edit: It sounds like the update to the Item Drawers mod by KGvalheim changed it so that the drawers are no longer actual containers (?). So there be may be nothing you can do for that specific mod
edit2: It looks like the Item Drawers mod works with AzuCraftyBoxes
Not sure why but i cant get this mod to work? I see the mod in config manager but none of the functionalities are there in game...I installed it both on the server and client but nothing happens...
740 comments
But If i could add a suggestion... make it so we can Select which types of Ores/Food to add, not random.
Something like Distance based - closest item gets added first. That way we can choose by putting items in chests closer to it.
Or a Toggle Key which items the station will take - T = toggle between items in a list, sorted by Name.(IronOre, CopperOre, SilverOre, etc.)
Every time you press T it cycles through the list
edit: It sounds like the update to the Item Drawers mod by KGvalheim changed it so that the drawers are no longer actual containers (?). So there be may be nothing you can do for that specific mod
edit2: It looks like the Item Drawers mod works with AzuCraftyBoxes
мод работает. Но есть баг на стройку и крафт-ресы не расходуются. 20 бронз хватило что бы сделать полный комплект брони и оружку
It would be nice if this could be implemented.
[Error : Unity Log] ArgumentException: No target method specified for class CraftFromContainers.BepInExPlugin+HaveRequirementItems_Patch (declaringType=Player, methodName =HaveRequirementItems, methodType=, argumentTypes=(Recipe, System.Boolean, System.Int32))
Stack trace:
HarmonyLib.PatchProcessor.PrepareType () (at <cfe946517fac4dffbd51b860a7d9a984>:0)
HarmonyLib.PatchProcessor..ctor (HarmonyLib.Harmony instance, System.Type type, HarmonyLib.HarmonyMethod attributes) (at <cfe946517fac4dffbd51b860a7d9a984>:0)
HarmonyLib.Harmony.ProcessorForAnnotatedClass (System.Type type) (at <cfe946517fac4dffbd51b860a7d9a984>:0)
System.Linq.Enumerable+SelectArrayIterator`2[TSource,TResult].MoveNext () (at <a2fb550e986748b88facf50cd71afc3c>:0)
System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].ToList () (at <a2fb550e986748b88facf50cd71afc3c>:0)
System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <a2fb550e986748b88facf50cd71afc3c>:0)
HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) (at <cfe946517fac4dffbd51b860a7d9a984>:0)
HarmonyLib.Harmony.CreateAndPatchAll (System.Reflection.Assembly assembly, System.String harmonyInstanceId) (at <cfe946517fac4dffbd51b860a7d9a984>:0)
CraftFromContainers.BepInExPlugin.Awake () (at <1446da7240ea467e8c14838e70fb7643>:0)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.GameObject:.cctor()
PlatformTools.Common.SingletonMonoBehaviour`1:get_Instance()
PlatformTools.PlatformManagerInitializer:OnRuntimeMethodLoad()
Reposting here for visibility as I read this, but missed the 'client and server' part