I'm looking for one or two volunteer VFX Artists to collaborate with me on EpicLoot, specifically folks with skills and experience designing particle systems in Unity. If this describes you, please send me a message here on Nexus, and we'll chat.
I am also having this issue. I have all items within the Plugins folder in a folder labeled "EpicLoot" in my BepinEx plugins folder, but get the above message every time i load the game and noth9i8ng of this mod works anymore? Please help, as i loved this mod and would love to still be able to use it.
Hello everyone.Can you tell me why there are no files in the Valheim\BepInEx\config\EpicLoot\localizations folder? What could be the reason? I want to install a translation for this mod. To do this, I need to replace the files that should be in this location.
Are Epic Loot bounty enemies considered creatures or bosses, because with CLLC these mobs have insane health - a 2 star shark is like 300 arrows as if affected by 'creature' modifiers not 'boss' .
I am left handed. I am trying to set the hotkey button for Ability Slot 1 - default g - to unity key code Keypad3. It displays the correct prompt but it does not work.
At present I must move my hand well away from the arrow kets I use for movement to activate the skill - so its useless to me. By the time I get control back again the 5 seconds has expired - or I'm dead etc.
Do I need to quote the code etc as I have been trying all sorts of variations with no joy.
Question: If I destroy the Enchanting Table, particularly with the build hammer, will I get resources used to upgrade it back? Or will it just be the initial build materials. Because I'd like to be able to destroy it and rebuild at my new base when I move, but want to ensure that I won't be sacrificing all the materials I spent on upgrades EDIT: Also, if I edit the config to drop materials instead of items, will that be affected by the Sacrifice level of a table? And/or by the session's resource drop modifier?
Was just trying to do a sea serpent bounty. The damn thing has disappeared, and now I can't complete the bounty. EDIT: Nevermind, finally found it a good distance away from the circle. Either way, seems we can't use the harpoon on the bounties
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I'm looking for one or two volunteer VFX Artists to collaborate with me on EpicLoot, specifically folks with skills and experience designing particle systems in Unity. If this describes you, please send me a message here on Nexus, and we'll chat.
[Error : Unity Log] FileNotFoundException: Could not load file or assembly 'Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' or one of its dependencies.
Stack trace:
EpicLoot.EpicLoot.LoadJsonText (System.String filename) (at <389e785719624a35a064c84a94fc21cf>:0)
EpicLoot.EpicLoot.LoadJsonFile[T] (System.String filename, System.Action`1[T] onFileLoad, EpicLoot.Data.ConfigType configType, System.Boolean update) (at <389e785719624a35a064c84a94fc21cf>:0)
EpicLoot.EpicLoot.InitializeConfig () (at <389e785719624a35a064c84a94fc21cf>:0)
EpicLoot.EpicLoot.Awake () (at <389e785719624a35a064c84a94fc21cf>:0)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.GameObject:.cctor()
SteamManager:Initialize()
PlatformInitializer:InitializePlatform()
super annoying any help would be great
NVM fixed it wrong file location
Hello everyone.Can you tell me why there are no files in the Valheim\BepInEx\config\EpicLoot\localizations folder? What could be the reason?
I want to install a translation for this mod. To do this, I need to replace the files that should be in this location.
It displays the correct prompt but it does not work.
At present I must move my hand well away from the arrow kets I use for movement to activate the skill - so its useless to me. By the time I get control back again the 5 seconds has expired - or I'm dead etc.
Do I need to quote the code etc as I have been trying all sorts of variations with no joy.
EDIT: Also, if I edit the config to drop materials instead of items, will that be affected by the Sacrifice level of a table? And/or by the session's resource drop modifier?
EDIT: Nevermind, finally found it a good distance away from the circle. Either way, seems we can't use the harpoon on the bounties