This page was last updated on 09 March 2025, 10:47AM
Changelogs
Version 1.6.2
Fix Menu UI object not appearing in new UI update
Default width is now 600 from 450
Version 1.6.1
Fix bug with internal gameobject name changes
Version 1.6.0
Menu width now configurable from config.
Version 1.5.0
Massive UI overhaul, now follows Valhiem UI styling
Version 1.4.2
Favourite items now stored in same location as config file.
Version 1.4.1
Asset bundle for UI is now contained within main .dll
Version 1.4.0
Adds ability to select favourite items that stay at the top of the list. These are saved on file to persist between sessions.
Player input is more thouroughly blocked during input to fields.
Version 1.3.0
Changed prefab dropdown to a scrollView. Now all prefabs are shown in the list at all times, so removed the "show > 100 search results" toggle.
Prefabs from other mods are correctly sorted into the list.
Version 1.2.2
Fixed issue with unity menu navigation making player input focus random menu items
Sorted the prefab names after load so that mod prefabs are properly sorted into list
Version 1.2.1
Fixed issue with loading prefab names
Version 1.2.0
Added Undo hotkey feature. Can be used to undo last set of spawns, deleting the objects from the game. If items have been destroyed since spawning this does nothing.
Hotkeys are now shown on UI. Hotkey text will update when hotkeys changed in config.
Version 1.1.4
Fixed bug with spawn Serpent Trophy as its max stack size is incorrectly set to 0 by the base game.
Version 1.1.3
Added ability to set hotkey modifiers. E.g. leftAlt + / to open menu
Version 1.1.2
Fixed conflict with Extended Item data mod
Version 1.1.1
Folder name no longer needs to be exact, should fix issues with mod managers