## The total amount of memory to be used by streaming and non-streaming textures. # Setting type: Int32 # Default value: 512 streamingMipmapsMemoryBudget =
It's the only thing it misses in my opinion. And I guess using both mods at the same time is bad idea.
Would be cool to have a complete neutral config from the start so we can just increase or decrease values from there. at the moment its hard to understand which setting is really affecting performance and look so starting from what everyone knows might be a better solution than setting wild settings and needing to readjust everything to default.
It seems that there's some kind of memory leak or something going on with the mod with the newest update. For instance, for one of my bases, when I load in everything is fine. But then I'll leave for a few minutes to go mining, and when I return to the base there is just severe lag that makes it impossible to do anything. I was getting, on average, 3 fps when I came back to the base. Oddly enough, removing the mod made the game run significantly smoother in the current update.
I should also mention that the base is *tiny* and there was no reason whatsoever that it should be lagging. However, if I had to guess, it had something to do with lighting. seeing how the lag would vanish as I got away from light sources.
the same. fire effects on smelters destroy performermance very quick and I saw it happens because of shadows effect, even on a lowest settings from config file((((
I'm seeing some fog related configs in the .sln at Gitlab that don't have expression in the config file. Specifically fogColor, fogDensity, fogStartDistance, fogEndDistance. Is there any way to activate these? The fogDensity in particular is something I have been searching for.
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Just add this option please:
## The total amount of memory to be used by streaming and non-streaming textures.
# Setting type: Int32
# Default value: 512
streamingMipmapsMemoryBudget =
It's the only thing it misses in my opinion.
And I guess using both mods at the same time is bad idea.
And yeah, it's need an update.
Would be cool to have a complete neutral config from the start so we can just increase or decrease values from there. at the moment its hard to understand which setting is really affecting performance and look so starting from what everyone knows might be a better solution than setting wild settings and needing to readjust everything to default.
The shadow gradient is rattling my brain. Any ideas how to mitigate that?
And any idea how to activate the spoiler option to hide the image?
P.S. I managed to mitigate it a bit with other options
vSyncCount is set to 0
I can set it in the main game settings or via gpu driver, just wanted to mention that the setting seems to have no effect for me.
I should also mention that the base is *tiny* and there was no reason whatsoever that it should be lagging. However, if I had to guess, it had something to do with lighting. seeing how the lag would vanish as I got away from light sources.