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Jowleth

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Jowleth

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30 comments

  1. gyrofalcon
    gyrofalcon
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    Now that Valheim are on Xbox, my friend and I tried out some CrossPlay. We used his Xbox Series-X as server, and we played a few times (about 15 hours total) so I could show him the ropes of the game. I tuned down my mod list beforehand, to client side only stuff, with Tree Respawn and TreeStatus as two of the few.
    All was good, both could chop down trees and the stubs, and Saplings appeared. ( I could only see tree status, of course)

    Then today, those two mods didn't work in that multiplayer game. Works fine in my test game on my PC, just now. I've been using a bunch of mods since Valheim was launched into EA (soon 1k hours), but never done any multiplayer with it.

    No update to any mods (bot latest versions from Nexus) or to the game files (0.214.2). No Public Test Branch stuff in my end. Tried that game-world with only these two installed, but no luck. No error in my BepInEx console window, or to LogOutput.log / Player.log. Updated to BepInEx 5.4.21.0 before I even logged onto the xbox server for the first time.

    Anyone with similar experience / suggestion?

    Edit: Over at Tree Respawn, ZombieDancer suggest it could be that the first player into a new cell, controls it. And when the Xbox player spawns in first, the mods wouldn't work in that cell. By leaving the cell, and me returning first, the mods works just fine. Thank you to ZombieDancer.
  2. Celestialitus
    Celestialitus
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    Mod works after Mistlands update.
    1. jobsidi
      jobsidi
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      Didnt work on Mistlands 0.212.9 for me
  3. gyrofalcon
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    Could we have it so the status only are visible when holding a certain axe (or any vanilla / mod item of choice) in hand? Like this is a fine tuned skill as a hardcore lumberjack. Or some key to hold down, so we only see the status when hoovering over a tree/log and pressing a key?
    This mod would be a must for me, when clearing my "tree-farm". I start from the bottom and give all the trees a wack or two, so they fall like a house of cards, when i cut the trees on the top of the hill. For now, the mods will help me to chance a second wack. :)
    Thank you.
    Edit: could we also be able to see the status on player made stubs and game made logs and stubs (the ones with moss on)
    1. Jowleth
      Jowleth
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      I'll look into the game made logs and stubs - as for your main suggestion, it sounds really cool but a bit out of scope for this mod. I'll bare it in mind and look into doing something like that soon, maybe as a separate mod :) 
    2. gyrofalcon
      gyrofalcon
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      No problem :)
      Thank you.
    3. Jowleth
      Jowleth
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      Just released version 1.1.0 - Now displays the status on mossy logs, little trees and shrubs/bushes

      I've also shrunk the health bar to half height to make it a bit more subtle
    4. gyrofalcon
      gyrofalcon
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      Nice, thank you :)
      Is it possible to get "chop-status" on demand, or is it only after inflicting damage on the object?
      Now I'm using wood arrows on trees in my "tree-farm", if I loose track of what trees I've had wacked... :p
  4. lofl91
    lofl91
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    can you make this work for ore veins?
    1. Jowleth
      Jowleth
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      I can work on a new mod for Ore Status, thanks for the suggestion!
    2. lofl91
      lofl91
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      cool! for me it's don't need bars!
    3. Jowleth
      Jowleth
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      It'll be easy enough for me to apply the same percentage and health bar to the ores so no worries :) 
    4. Jowleth
      Jowleth
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      Ore Status at Valheim Nexus - Mods and community Here you go my dude, try it out and get back to me!
  5. CaptainSh4dow
    CaptainSh4dow
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    Mind making the percentage shows on highlighting the tree with more updates per second? 
    Like whenever i hit the tree for the first time it always shows 100%

    also making the mod work on logs would make it better imo
    1. Jowleth
      Jowleth
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      Working on an update that makes it a smoother experience. It seems the issue with the 100% health is linked to how damaging a tree on first hit works (my calculations are done after damage so it seems sometimes the tree never takes damage on first hit)

      Working on some other tweaks and additions too, I'll let you know when it's out and what it does :)
    2. Jowleth
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      Further on that, I think it actually works whereby the tree doesn't fall when its health goes below 0, but when its hit the first time after it goes below 0.

      Update incoming this weekend 
    3. Jowleth
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      @CaptainSh4dow I've now released an update that fixes the percentage shown to be more accurate and also works on logs now!
    4. CaptainSh4dow
      CaptainSh4dow
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      Thank you for the update! now the mod is must have on my list! keep the good work.
  6. SkOODaT
    SkOODaT
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    doesnt seem to work ... tried both percentage and life bar.....
    1. deleted31572700
      deleted31572700
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      It works for me maybe you don't know how to copy/paste, and that's not mods issue
    2. JoelOliMclean
      JoelOliMclean
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      How are you installing it? I've just tried installing via Vortex and manually and both worked 
    3. SkOODaT
      SkOODaT
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      newest version works now but when a tree falls i get error spam 

      [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
      Stack trace:
      TreeStatus.TreeStatus.TreeBase_RPC_Damage (TreeBase& __instance, System.Int64 sender, HitData hit) (at <8c48dbca0d5c4434a72709ce54981afd>:0)
      (wrapper dynamic-method) TreeBase.DMD<TreeBase::RPC_Damage>(TreeBase,long,HitData)
      System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
      Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
      System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
      System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
      System.Delegate.DynamicInvokeImpl (System.Object[] args) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
      System.MulticastDelegate.DynamicInvokeImpl (System.Object[] args) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
      System.Delegate.DynamicInvoke (System.Object[] args) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
      RoutedMethod`1[T].Invoke (System.Int64 rpc, ZPackage pkg) (at <f48d6a22696245bf8d820aad6afa4fdb>:0)
      ZNetView.HandleRoutedRPC (ZRoutedRpc+RoutedRPCData rpcData) (at <f48d6a22696245bf8d820aad6afa4fdb>:0)
      ZRoutedRpc.HandleRoutedRPC (ZRoutedRpc+RoutedRPCData data) (at <f48d6a22696245bf8d820aad6afa4fdb>:0)
      ZRoutedRpc.InvokeRoutedRPC (System.Int64 targetPeerID, ZDOID targetZDO, System.String methodName, System.Object[] parameters) (at <f48d6a22696245bf8d820aad6afa4fdb>:0)
      ZNetView.InvokeRPC (System.String method, System.Object[] parameters) (at <f48d6a22696245bf8d820aad6afa4fdb>:0)
      TreeBase.Damage (HitData hit) (at <f48d6a22696245bf8d820aad6afa4fdb>:0)
      (wrapper dynamic-method) Attack.DMD<Attack::DoMeleeAttack>(Attack)
      Attack.OnAttackTrigger () (at <f48d6a22696245bf8d820aad6afa4fdb>:0)
      Humanoid.OnAttackTrigger () (at <f48d6a22696245bf8d820aad6afa4fdb>:0)
      CharacterAnimEvent.OnAttackTrigger () (at <f48d6a22696245bf8d820aad6afa4fdb>:0)

      i do have other mods installed ~
    4. JoelOliMclean
      JoelOliMclean
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      I'm not getting this error, could you send me a list of your mods please? :)
    5. SkOODaT
      SkOODaT
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      its a pretty big list lol, i cleaned it up so its just the addons loading

      [Info   :   BepInEx] 102 plugins to load
      [Info   :   BepInEx] Loading [MoreSlotsPatcher 1.1.0]
      [Info   :   BepInEx] Loading [Clock Mod 0.8.4]
      [Info   :   BepInEx] Loading [Custom Textures 1.4.3]
      [Info   :   BepInEx] Loading [Discard Dropped Items 0.1.2]
      [Info   :   BepInEx] Loading [Discard Inventory Items 0.3.5]
      [Info   :   BepInEx] Loading [Durability 0.5.2]
      [Info   :   BepInEx] Loading [Grass Tweaks 0.1.1]
      [Info   :   BepInEx] Loading [Instant Monster Drop 0.2.0]
      [Info   :   BepInEx] Loading [Map Teleport 0.4.0]
      [Info   :   BepInEx] Loading [Mining Mod 0.4.1]
      [Info   :   BepInEx] Loading [Plant Mod 0.2.2]
      [Info   :   BepInEx] Loading [Regeneration 0.3.1]
      [Info   :   BepInEx] Loading [Ship Speed Mod 0.3.0]
      [Info   :   BepInEx] Loading [Sleep Without Spawn 0.1.1]
      [Info   :   BepInEx] Loading [Torch Light Mod 0.5.3]
      [Info   :   BepInEx] Loading [Tree Respawn 0.2.0]
      [Info   :   BepInEx] Loading [Custom Raids 1.1.0]
      [Info   :   BepInEx] Loading [Drop That! 1.3.2]
      [Info   :   BepInEx] Loading [Sell That! 1.1.0]
      [Info   :   BepInEx] Loading [No Crafting Stations 1.0.0.0]
      [Info   :   BepInEx] Loading [Net Compression 1.0.3]
      [Info   :   BepInEx] Loading [GuardianPowerTime 0.1]
      [Info   :   BepInEx] Loading [FireIsHot 1.0.0]
      [Info   :   BepInEx] Loading [FloatingItems 1.0.0]
      [Info   :   BepInEx] Loading [Inventory Sort 1.0.1]
      [Info   :   BepInEx] Loading [Bow Zoom 0.0.1]
      [Info   :   BepInEx] Loading [Mode5point1 0.0.1]
      [Info   :   BepInEx] Loading [Unfrighten Tamed Animals 0.1.0]
      [Info   :   BepInEx] Loading [Configuration Manager 16.1]
      [Info   :   BepInEx] Loading [ValheimBerryPlantingMod 1.2]
      [Info   :   BepInEx] Loading [Find Space 1.0.0.0]
      [Info   :   BepInEx] Loading [ConfigurableAutosave 1.0.1]
      [Info   :   BepInEx] Loading [CropReplant 0.1.6]
      [Info   :   BepInEx] Loading [PreciseRotation 1.0.1]
      [Info   :   BepInEx] Loading [BepInEx Valheim Full Updater 1.0.0]
      [Info   :   BepInEx] Loading [UnrestrictedPortals 1.3.0.0]
      [Info   :   BepInEx] Loading [Autopickup Filter 1.0.0.0]
      [Info   :   BepInEx] Loading [Use Equipment in Water 0.2.1.0]
      [Info   :   BepInEx] Loading [Quick Deposit 1.0.0]
      [Info   :   BepInEx] Loading [Valheim Quality of Life 1.0.2]
      [Info   :   BepInEx] Loading [PickableTimeFixMod 1.0.0]
      [Info   :   BepInEx] Loading [TrialsofOdin 1.0.0.0]
      [Info   :   BepInEx] Loading [SkToolbox 1.8.0.0]
      [Info   :   BepInEx] Loading [Run Skill Give More Carry Weight 1.1.1]
      [Info   :   BepInEx] Loading [I have arrived! (by givenameplz) 1.0.0.0]
      [Info   :   BepInEx] Loading [Stats Logger (by givenameplz) 1.0.0.0]
      [Info   :   BepInEx] Loading [Exhaustion 1.0.2]
      [Info   :   BepInEx] Loading [Better Chat 1.0.1.0]
      [Info   :   BepInEx] Loading [Death Penalty 1.0.0.0]
      [Info   :   BepInEx] Loading [Dream's Waterproof Buildings 1.0.0.0]
      [Info   :   BepInEx] Loading [ServerSideMap 1.2.0.0]
      [Info   :   BepInEx] Loading [Teleportable Wagon Mod 1.0.0]
      [Info   :   BepInEx] Loading [Fog-Clouds-Smoke-Off-On 3.0.0]
      [Info   :   BepInEx] Loading [Useful Trophies Mod 1.1.0]
      [Info   :   BepInEx] Loading [combatFrontFacing 1.0.0.0]
      [Info   :   BepInEx] Loading [disableEquipAnimation 1.0.0.0]
      [Info   :   BepInEx] Loading [Split Stack Text Input 1.0.0.0]
      [Info   :   BepInEx] Loading [Valheim Ore Weight 1.0]
      [Info   :   BepInEx] Loading [Keezy's Better Wolves 0.2.1.0]
      [Info   :   BepInEx] Loading [MultiCraft 0.1.1]
      [Info   :   BepInEx] Loading [BetterUI 1.5.0]
      [Info   :   BepInEx] Loading [Automatic Door Mod 0.0.4]
      [Info   :   BepInEx] Loading [AntiSlipShoes 1.0.0]
      [Info   :   BepInEx] Loading [BetterAutoRun 1.0.0]
      [Info   :   BepInEx] Loading [BiggerBoatMapExploreRadius 1.0.0]
      [Info   :   BepInEx] Loading [ImmersivePortals 0.2.7.2]
      [Info   :   BepInEx] Loading [QuickConnect 1.2.0]
      [Info   :   BepInEx] Loading [Gravekeeper 2.1.0]
      [Info   :   BepInEx] Loading [Better Discord Presence 1.3.1]
      [Info   :   BepInEx] Loading [Quick Stack 0.5.0]
      [Info   :   BepInEx] Loading [Tree Drops 1.0.0]
      [Info   :   BepInEx] Loading [Display BepInEx Info In-Game 1.0.0]
      [Info   :   BepInEx] Loading [Build Camera 1.4]
      [Info   :   BepInEx] Loading [Fermenter Percentage 0.0.3]
      [Info   :   BepInEx] Loading [InteractWhileBuilding 1.0.0]
      [Info   :   BepInEx] Loading [Locator 1.0.8]
      [Info   :   BepInEx] Loading [Skip Intro 1.0.0]
      [Info   :   BepInEx] Loading [Dverger Color 1.0.2]
      [Info   :   BepInEx] Loading [Equipment and Quick Slots 1.0.4]
      [Info   :   BepInEx] Loading [Improved Build HUD 1.0.3]
      [Info   :   BepInEx] Loading [Minimal Status Effects 1.0.3]
      [Info   :   BepInEx] Loading [CustomMapDiscovery 1.1.0.0]
      [Info   :   BepInEx] Loading [SeleniumContainerDetail 1.0.0]
      [Info   :   BepInEx] Loading [Silent Deers 1.0.0.0]
      [Info   :   BepInEx] Loading [Crafting Station Level Range 1.4.1]
      [Info   :   BepInEx] Loading [Show Plant Progress 1.3.0]
      [Info   :   BepInEx] Loading [ColorfulSigns 1.0.0.0]
      [Info   :   BepInEx] Loading [RemoveDeathPins 1.0.0.1]
      [Info   :   BepInEx] Loading [Hold Attack 0.2.2]
      [Info   :   BepInEx] Loading [Toggle Sprint 0.2.0]
      [Info   :   BepInEx] Loading [Teleport Wolves 0.1.0]
      [Info   :   BepInEx] Loading [No Rain Damage 1.1.1]
      [Info   :   BepInEx] Loading [Not So Needy Crafting Station 1.1.0]
      [Info   :   BepInEx] Loading [SamHugin L Jackson 0.0.1]
      [Info   :   BepInEx] Loading [Tree Status 0.0.2]
      [Info   :   BepInEx] Loading [Build Near Locations 1.0.0.0]
      [Info   :   BepInEx] Loading [More Slots 1.1.6]
      [Info   :   BepInEx] Loading [Jeeves 0.2]
      [Info   :   BepInEx] Loading [PreWorkout 0.2]
      [Info   :   BepInEx] Loading [RememberIPDamnit 0.2]
      [Info   :   BepInEx] Loading [TorchesEternal 0.2]
      [Info   :   BepInEx] Loading [Snap Points Made Easy 1.1.2]
      [Info   : Unity Log] Loaded settings!
      [Message:   BepInEx] Chainloader startup complete

      thier all up to date ~

      pretty much all the good ones lol.... i can just remove and figure out whats conflicting, its prolly another tree mod, if i figure out what conflicts ill report back 
    6. JoelOliMclean
      JoelOliMclean
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      Thanks dude that'll be hella useful!
    7. JoelOliMclean
      JoelOliMclean
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      The issue is a conflict with the mod Tree Drops - working on a fix at the moment, almost done with it :)
    8. JoelOliMclean
      JoelOliMclean
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      • 3 kudos
      Fix Released v0.0.3
    9. derplordofdeath
      derplordofdeath
      • member
      • 1 kudos
      @ltmadness looks like you dont know how to shut up : )
  7. Cronosus
    Cronosus
    • premium
    • 23 kudos
    can you please make it work even with small trees and bushes? (those can be cut by hand). just for completion. :)
    1. Jowleth
      Jowleth
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      • 3 kudos
      I'll look into it tonight!