Valheim
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billw

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billw2011

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48 comments

  1. traceur2sac
    traceur2sac
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    I just took it to tame a two-star wolf, but it disappeared, so I looked for the mod, maybe it was fixed..T
  2. ihutch
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    Question 

    Is it possible for this mod to continue with regards to  AllTameable  mod

    creatures spawn at night and that mod allows them to be tamable.

    Regards

    1. billw2011
      billw2011
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      Its unnecessary, the bugs this mod addressed were fixed in the vanilla game.
    2. netcafe170
      netcafe170
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      I still playing 0.47.3 with many mod... can u reup it here or github bro.. 
    3. billw2011
      billw2011
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      It is still there, under old files.
    4. ihutch
      ihutch
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      thank you for the reply.

      I was not sure if the fix in the vanilla game was just for 2 star Wolves.

      AllTameable  mod , I would be trying to tame something like a Wraith etc ... so I was not certain if they would be fixed just as the Wolves are.

  3. isaiah750
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    Thanks for the mod whilst it lasted.
  4. jobsidi
    jobsidi
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    Dear ALL, please share this mod again here or githab etc. I dont want to update my client and server up to 0.148.6 because i have a lot of already installed mods and not all of them works correctly with a new update. So i rolled back to the previous version till new version appears or i get another alternative
    1. billw2011
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      Okay the file is back, sorry I didn't know it was possible to stay on old versions of the game!
  5. evilbob65535
    evilbob65535
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    Hey!  This was a great mod but I think the 0.148.6 patch makes it no longer necessary.  Thank you for making something that eventually got put into the game!  :)
  6. Adeptusz
    Adeptusz
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    Is your mod compatible with "Creature Level and Loot Control" mod? If I tame a 5 star (red stars) wolf it stays that way with this mod?
    1. billw2011
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      Sorry never heard of that mod, certainly I haven't tested with it! Sounds awesome though I was thinking we need more stars! I would GUESS my mod will work fine, and if they didn't address the tamed HP / star rating bug (1 or 2 star tamed animals would have the HP of 0 star ones), it should actually make it even better, as your 5 star tamed whatever will have 5x the HP like it is supposed to.

      Please report back if you test it!
    2. Adeptusz
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      You should absolutely try that mod! It makes the game more fun and challenging with enemy sub types and more variety! https://www.nexusmods.com/valheim/mods/495?tab=description
      I report back if I tested it.
  7. Shykary
    Shykary
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    Getting this error in the console: 
    Spoiler:  
    Show
    [Info   : Unity Log] [NightSpawnTamingFix] Fixed up max health for spawning $enemy_neck
    [Error  : Unity Log] ArgumentException: An item with the same key has already been added. Key: 453702939
    Stack trace:
    System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
    System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
    ZNetView.Register[T] (System.String name, System.Action`2[T1,T2] f) (at <f48d6a22696245bf8d820aad6afa4fdb>:0)
    Tameable.Awake () (at <f48d6a22696245bf8d820aad6afa4fdb>:0)
    UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
    ZNetScene:CreateObject(ZDO)
    ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
    ZNetScene:CreateObjects(List`1, List`1)
    ZNetScene:CreateDestroyObjects()
    ZNetScene:Update()

    I think maybe it's because of AllTameable mod?
    1. billw2011
      billw2011
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      And it stops happening if you remove NightSpawnTamingFix mod? Because there isn't anything related to this mod in that callstack, the log message above is unrelated.
    2. Shykary
      Shykary
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      After testing for a bit, yes, I didn't see that message again. I'll activate this mod again tomorrow and test again to make sure!
    3. leonseye
      leonseye
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      Just curious about this.  Is it working w/ the AllTameable mod?
    4. billw2011
      billw2011
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      According to the author of AllTamable mod they fixed the problem on their end in the newest version.
    5. leonseye
      leonseye
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      I installed AllTameable yesterday and tried to tame a Greydwarf night spawn and had started the taming process, but it disappeared in the morning as soon as I walked a short distance away to get more food.  That's why I was curious if this might fix the issue.
    6. billw2011
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      This mod should fix the issue, are you saying the greydwarf disappeared while you had MY mod active?
    7. leonseye
      leonseye
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      No, I have not installed this mod yet.  I was hoping that it would fix the issue of night spawns disappearing after taming has begun, but was just worried about compatibility. I'll give it a try.  Thanks for responding!
  8. mushunryu
    mushunryu
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    Hello, the mod is really good, but i'm having issues.
    It's not consistent but when I install this mod I occasionally receive this message.
    [Error  : Unity Log] ArgumentException: Mesh can not have more than 65000 vertices
    Stack trace:
    UnityEngine.UI.VertexHelper.FillMesh (UnityEngine.Mesh mesh) (at <5abdc278a459476dabe36f8ad65ea091>:0)
    UnityEngine.UI.Graphic.DoMeshGeneration () (at <5abdc278a459476dabe36f8ad65ea091>:0)
    UnityEngine.UI.Graphic.UpdateGeometry () (at <5abdc278a459476dabe36f8ad65ea091>:0)
    UnityEngine.UI.Text.UpdateGeometry () (at <5abdc278a459476dabe36f8ad65ea091>:0)
    UnityEngine.UI.Graphic.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <5abdc278a459476dabe36f8ad65ea091>:0)
    UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <5abdc278a459476dabe36f8ad65ea091>:0)
    UnityEngine.Canvas:SendWillRenderCanvases()

    I have these mods installed:
    BetterUI
    ClockMod
    CropReplant
    InteractWhileBuilding
    PickableTimeFix
    Locator
    QuickConnect
    SkillLossMod

    I even tried it by itself and still got this error.

    When that happen my console becomes blank and I can only see the bepinex console.

    Do you have any idea or way to help me?

    thank you
    1. billw2011
      billw2011
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      I get it as well, I believe it is due to too much console text perhaps? Console still functions, but doesn't display text properly. Did you try without this mod?
    2. mushunryu
      mushunryu
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      Yes, without this mode, but all others active, everything is fine
    3. billw2011
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      I will disable the verbose logging, but this is a bug in the game console I believe, you can see it is trying to render too much text in one go for the renderer to handle.
      Unity forum discussion about it: https://forum.unity.com/threads/issue-with-ui-when-updating-to-latest-patch.362664/
      Patch incoming...

    4. mushunryu
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      Okay, ty
  9. TravelingSalesman
    TravelingSalesman
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    Heyo am I the only one not able to extract file properly?

    Solved nvm
  10. DoktorSavage
    DoktorSavage
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    After adding your mod to my dedicated server, it doesn't seem to have affected my wolves? I bred a no star wolf to a 2 start wolf to start a family and the offspring from the 2 start wolf all have been only 240hp.
    1. billw2011
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      What do you mean "only" 240hp? This is the correct leveled value, the normal ones are 80hp (at least in my game). There is some modifiers applied to HP when there are multiple players nearby, so maybe you have seen some variation in their HP.

      /edit To be clear it will have fixed all your wolves HP on loading the save, so your parent wolf is already corrected. Also you can see in the screen shot I have added to this mod the HP of 0 star and 1 star wolves.
    2. DoktorSavage
      DoktorSavage
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      I thought 2 star wolves were meant to have 800hp? hence my confusion.
    3. 1098398649
      1098398649
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      800hp? you must be thinking of stone golems, not wolves. as reference, troll have 600, lox have 1000, and sea serpent have 400.
    4. Mistori
      Mistori
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      2 star wolves do start at 240hp, but I've observed them growing pass their supposedly max amount of 240 if they're offscreen and have a readily available amount of food source.  This contradicts what I've seen in the code in both BaseAI and Character, so I'm not sure what the deal is.

      I'm using SKToolbox's detect feature to get an accurate reading of mobs HP.
      Prior to using this Wolf-fix mod, I've observed both their currentHP and maxHP to exceed 240.
      After using this Wolf-flx mod, I've observed wolves where their currentHP can exceed their max HP of 240.

      This may reciprocate the experience that OP have noted, as I've personally seen wolves HP grow up to 800.
      I'm not sure if this was intended by the original Valheim devs or is it some buggy behavior when BaseAI.UpdateRegeneration() is called invovling GetWorldTimeDelta()
    5. sdfg2
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      Mistori, you might be on to something there about why they HP doesn't work in the default game in the first place.  If it's going over limits there might be a bounding check, and the bounding check only relates to no star wolves.

      I've certainly noticed in some cases where a correct, 240 HP 2-star wolf will eat, and then immediately turn into an 80 HP wolf.  But then, I've also seen 10HP 2-star pups, and 30HP 2 star pups.  The 10 HP will grow into 80HP wolves, and the 30HP ones grow into 240HP wolves.

      The whole thing is a bit confusing. (I spent far too long staring at wolves and wolf pups over the past two days...)