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Furok - Grim Age mod team - for original models

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AeehyehssReeper

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  • Rough Notes for personal process of replacing static helmet meshes

    This is a really rough collection of some things I did to get the helmet model working in Valheim, which may or may not be useful to others. 

    I'm writing this as someone who's never opened Blender or done anything with 3D modeling before, so there's probably going to be a lack of professionality.

    Custom Meshes and Custom Textures Framework:

    I used aedenthorn's Custom Meshes and Custom Textures mod framework to get this model into Valheim. The mod pages for those tools give a pretty good explanation for how they work, but there's a few specific details I found with regards to modding in helmets that I wanted to document here:


    1. The name of the static mesh file that goes into  CustomMeshes/<helmetPrefabName>/attach can differ fro...