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Marsarah

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marsarah

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9 comments

  1. Thjori
    Thjori
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    I really like the idea behind this mod, as I'd really like to be able to trim my modlist down for a more stable experience; there's some features I'd personally disable, like the one that keeps you from gathering a certain biomes resources until you defeat the previous biomes forsaken (Therzies Warfare mod has a lot of weapons that require materials from the next biome to craft; like the flint sword requiring Greydwarf eyes for instance), & the Mistlands being cleared after you defeat the Queen (Unless she's somehow the origin of the mist, & a divine wind suddenly swoops in & sweeps the mist away after you kill her, I don't see how that even makes any sense), but I do like the idea of one mod that takes care of most things I want.

    That said, there's some options I'd like to see that I don't see currently included; I'll avoid mentioning any that, as far as I know, other people have already suggested, like extra slots for armor, weapons, tools, ammo, utility items & consumables & the ability to destroy ships with a hammer, so here's my personal suggestions; some of which're alternative options for things that're already touched on here.

    1: Lights that still burn fuel, but go off during the day: I actually like light sources having to be refueled because with how common resin is, if you didn't have to refuel lights, you'd have a whole warehouse full of it; refueling allows you to burn excess resin. That said, I use a mod that makes them turn off during the day, when those lights aren't needed, which causes them to burn fuel slower, & I'd love to see that option included here (with campfires & Hearths excluded for obvious reasons).

    2: All lights counting as fire sources: I've been using a mod that makes all lights involving an open flame count as fires because realistically, every such light source would emit heat, & I often struggled with getting campfires in a position where they can keep me warm through a wall while building an awning that protects from the rain while allowing smoke to vent; especially when I experimented with the fire spread mechanic being always active, as I couldn't put it too close to the wall. This'd be really helpful.

    3: Smoke, fire, arrows, & bolts being able the pass through gaps in grates & gates: I don't think I need to explain why I'd like to see this one added.

    & those're the ones I can name off the top of my head right now.
    1. marsarah
      marsarah
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      Thanks for the feedback. You're more than welcome to disable the configs you don't want and play the way you like. This is the reason for the ON/OFF configs in the first place. I'm glad you enjoy the mod though.

      Your suggestions are interesting. While I cannot promise that I will implement everything, I will definitely give them a thought. I will always look to add improvements/new features with future updates as time allows so this is appreciated.
    2. Thjori
      Thjori
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      You're welcome, & thanks.
  2. rondi112
    rondi112
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    buddy you are cool and your mods are cool. Thank you for your mod. I have been using it for 2 years already, always in assemblies
    1. marsarah
      marsarah
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      I really appreciate this. Thank you! I hope you'll enjoy the new features in this version and potential new features in future updates. 
    2. rondi112
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      I replace at least 5 separate mods with yours. I can also offer a couple more ideas. 1) Automatically take a shield with one-handed weapons, except for an axe (optional). 2) Additional slots for armor and food. 3) Allows you to direct melee attacks up or down to the maximum angle. 4) Give comfort for 5 seconds instead of 20. 5) Destroy the ship with a hammer. 6) Catch fish with arrows and spears. 7) Teleport animals and carts. Working with a hoe, you can make a perfect surface of the earth. 9) Remove all smoke from building a cultivator, hoe weapons and mobs. 10) Always leave the crossbow loaded. 11) Change the stack size of all items to x2 12) Workbenches without a roof. Of course, these mods are already there, but when you have everything in one, it is very convenient. You can remove at least 20 mods.
    3. rondi112
      rondi112
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      the new features are just super
    4. marsarah
      marsarah
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      These are some cool suggestions. While I can't promise that I will add everything, I can take a look for sure. The other thing is that I try to avoid copying what's already out there, or if it's similar I try to bring something different (like the permanent lights for example also increases fuel resource costs when building the light pieces). I will definitely add more stuff in the future as time allows and if it makes sense for the mod. 
    5. rondi112
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      add a function so that the food itself is removed during cooking and does not burn. on a stove on an iron stove and in a furnace, but at the same time so that the cooking skill is pumped. For example, there is a mod from LazyViking. But it destroys the food simply when it is cooked if there is no chest nearby and it does not pump the cooking skill at all.
      the second idea is to add 10-15 colors to the shields, there is no such mod. you can also make banners on the sails.
      the third idea is when you die you are reborn near the bed, but a portal appears in a radius of 20 meters from the place of death. This will certainly make the game easier, but if you don't like it, let them turn it off. It will be almost no different from AfterDeath.
      I would also do something with the merchants. They take a long time and are tedious to find. although some pointers or vegvisirs.