Hello, pardon me if I look a bit slow, but you mentioned in the description that you can equip cape and backpack at the same time for Adventure Backpacks, but where exactly is the option in the config menu to disable it? Like when you equip your backpack, it will go into the shoulder slot. Thank you.
NVM I just got it, silly me. I just have to disable the Adventure Backpack section :D
I want to add a slot for jewelcrafting jewelry, as in one slot that works for both, and players have to choose between a ring or a necklace. I'm wondering how the mod differentiates between the two, maybe I can change something using wackydb to allow for this?
This mod relies on Jewelcrafting itself to handle slots. But Jewelcrafting checks for if item is finger or neck item in a easy way, it only checks item name.
If it starts with "$jc_ring_" - it is a finger item. If it starts with "$jc_necklace_" it is a neck item. If you want to combine both items into single slots I think only way is to rename items using wackydb (with further localization) to use different name for it to fit other slot.
For example:
disable Ring slot
rename Necklace slot name to Jewelry (as example)
rename "$jc_ring_purple" item to "$jc_necklace_ring_purple" (idk for sure if wackydb works that way)
add line in localization file for that "$jc_necklace_ring_purple" with similar localized name as "$jc_ring_purple"
Now every ring and necklace go into necklace slot. If you have current game running you have to rename items in your inventory (idk if there are mods for that but you can use UnityExplorer if there are few)
If it starts with "$jc_ring_" - it is a finger item. If it starts with "$jc_necklace_" it is a neck item. If you want to combine both items into single slots I think only way is to rename items using wackydb (with further localization) to use different name for it to fit other slot.
That worked, I can equip them in the same slot. Unfortunately, I don't think I can make localizations for them.
Well if you get this error it's clear that you do not have ExtraSlots loaded. Are you sure there are no related errors earlier in log file? ExtraSlots has hard incompatibility with several mods in which case it just will not be loaded and there will be related lines.
Wizardry is balanced around usage of utility slot. A single utility slot to be precise. At least as I can say while looking at item stats. I didn't play it myself to be sure. So several utility slots should be well enough.
You can use only one of Smoothbrain backpacks to fit into slot. You can set the name of Jewelcrafting backpack to Backpacks config section in Extra Slots Custom Slots, this way it will be treated as regular Backpack and will create and fit Backpack slot automatically.
Can you have the recent circulet upgrade change toggleable? I play with circulet extended with no upgrade, but I need to upgrade for the slot to appear? To me that doesnt make sense if Im playing curculet extended with no upgrade.
1. I need some time to think of better implementation but I'm onto this as well. 2. That's easy I will make it in the next version. 3. Horizontal configuration is kinda tricky. You can make grid layout look good with every slot available but making it look well on every stage while progressively getting more and more slots requires a vision I have not. If you suggested one I would consider making it but currently this is out of my scope. Also food, ammo and misc slots amount is fixed so it's another limitation to changing layout to horizontal.
Ah yes, I didn't remember the 3 slot limit. Thank you for adding the panel text colour customization.
I guess the absolute optimal layout solution would be the ability to customize each slot - within limits. I was positively surprised at the capability to select X and Y screen positions, the scale and even the text for the arrow panels. It'd be bit of work to do that for each inventory slot, but not too much; it'd be easy to paste values for X and Y.
Same could be done with the equipment panel background - select the X and Y for upper left and lower right corners. Or it could even be disabled entirely, should someone so wish.
Then, select each slot type in configuration - within limits - and everyone could have their perfect inventory. This kind of solution would serve every screen size, resolution, slot amount choice and aesthetic preference.
The base mod lets you set whether items in the various slots are dropped or not on death, any hope for putting that in for the expanded ones, too? I have no way to, say, make sure my backpack gets dropped if I'm running lowest death drop settings, which lets me exploit metal into my home.
Hi I love this mod, it is the best slot mod out there, could you make it compatible with JudesEquipment backpacks? I like how simple their backpacks are, it would be great to have it without the need to remove my cape, please could you add that mod for compatibility?
Hi I loved the compatibility with the Judes backpacks, and I was using the first simple backpack and I could equip it without removing my cloak, and just today I unlocked the heavy backpack, but I noticed that when I use it my cloak gets unequipped and I can't use both at the same time.
My apologies, I don't know what happened, but I just got home from work and I tried the game and now it works, last night it didn't, that's weird, I'm sorry for having warned without having much evidence, it was very late and before turning off everything and go to sleep I have warned of the error without restarting the game and test if it worked, but now it works, sorry and thanks.
would it be possible to make It if I fill a Quiver from the BowsBeforeHoes mod with one arrow type it only shows one slot on the side or is that something for the BowsBeforeHoes mod dev
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NVM I just got it, silly me. I just have to disable the Adventure Backpack section :D
If it starts with "$jc_ring_" - it is a finger item. If it starts with "$jc_necklace_" it is a neck item.
If you want to combine both items into single slots I think only way is to rename items using wackydb (with further localization) to use different name for it to fit other slot.
For example:
Repeat it for
- $jc_ring_purple -> $jc_necklace_ring_purple
- $jc_ring_green -> $jc_necklace_ring_green
- $jc_ring_red -> $jc_necklace_ring_red
- $jc_ring_blue -> $jc_necklace_ring_blue
- $jc_ring_black -> $jc_necklace_ring_black
- $jc_ring_dvergrring -> $jc_necklace_ring_dvergrring
- $jc_ring_eitrring -> $jc_necklace_ring_eitrring
- $jc_ring_fireresistring -> $jc_necklace_ring_fireresistring
- $jc_ring_frostresistring -> $jc_necklace_ring_frostresistring
- $jc_ring_poisonresistring -> $jc_necklace_ring_poisonresistring
Now every ring and necklace go into necklace slot.If you have current game running you have to rename items in your inventory (idk if there are mods for that but you can use UnityExplorer if there are few)
That worked, I can equip them in the same slot. Unfortunately, I don't think I can make localizations for them.
I have extraslots installed alongside this soooo
You can use only one of Smoothbrain backpacks to fit into slot. You can set the name of Jewelcrafting backpack to Backpacks config section in Extra Slots Custom Slots, this way it will be treated as regular Backpack and will create and fit Backpack slot automatically.
2. Can the white arrow text colour be edited, in the slots and the panel? I'd rather like it to be light blue too!
3. Would you consider making a horizontal configuration? Example in the pic.
2. That's easy I will make it in the next version.
3. Horizontal configuration is kinda tricky. You can make grid layout look good with every slot available but making it look well on every stage while progressively getting more and more slots requires a vision I have not.
If you suggested one I would consider making it but currently this is out of my scope.
Also food, ammo and misc slots amount is fixed so it's another limitation to changing layout to horizontal.
I guess the absolute optimal layout solution would be the ability to customize each slot - within limits. I was positively surprised at the capability to select X and Y screen positions, the scale and even the text for the arrow panels. It'd be bit of work to do that for each inventory slot, but not too much; it'd be easy to paste values for X and Y.
Same could be done with the equipment panel background - select the X and Y for upper left and lower right corners. Or it could even be disabled entirely, should someone so wish.
Then, select each slot type in configuration - within limits - and everyone could have their perfect inventory. This kind of solution would serve every screen size, resolution, slot amount choice and aesthetic preference.
BTW BBH + cape unequipping issue was fixed in 1.0.3.