Hi daberkhola, I am happy you try the mod, let's see if we can figure out whats the issue. Basically the mod seems to work if you can place the sign and see the red icon which is just the default one. When you move close and look at the sign, does it show a yellow text?
Just checked it, yes there seems to be an issue. Always funny to see how game updates break the mods :D So I can see the text (it's white by the way), but when I click "E" to open the menu, it does not show. I will try update the dependency and try again.
Thanks daberkhola for the report, there was more broken than I thought. Beside updating the Jotunn lib, I also had to fix the mod in order to be compatible to actual valheim version.
Hi! I greatly appreciate this mod, it is exactly what I need to help with my organization. Is there any possibility to expand the icon selection menu to something like the crafting menu or even clone the icon onto the sign if you have the item in your hotbar à la the vanilla item mounts?
If not, even just some small QoL changes like searching for icons by item name or being able to adjust the size of the icons in the selection menu?
Yes, the actual icon selection is very basic :D - It was enogh for me as a first step, but should be improved. Your input is very welcome!
Actually I am working on grouping the items with tabs like in the crafting menu, but it seems not so straight forward since it's many more icons than in other views, basically it's all icons :-) Finding good groups of good size is an actual task.
Text search would be awesome and is feasible, but needs to be investigated how I can find a translation per icons. (I expect the user likes to search by names he/she knows from the other menus.)
Your idea to adapt the item-mount functionality is brilliant! This could be a pretty intuitive way when you are building up a new storage on the fly, really nice.
Following up after the 0.4.0 update. I truly appreciate the additions you've made to this mod. The menu is awesome and works great; It's great to see a developer take note of requests, especially with the search bar! You should be proud of where this mod is compared to your first step.
Only thing I want to point out is It seems like the icon selection menu doesnt override or get exclusive control of the scroll wheel function when open (or whatever the technical term is.) Whenever I go to scroll through the icon menu, the camera on my character zooms in and out as well, respective to which way I scroll the wheel. It doesn't generate an error in the console or noticeably prevent this mod, other mods, or the game from working properly; it just looks wonky lol
I understand the issue you describe, but I cannot reproduce it. When I open the selection I cannot scroll-zoom the players camera, regardless if I hover the scroll-area or if I hover outside the wooden dialog. For me the player controls are inactive as long as the dialog is open. Can you move the character or perform other actions? Maybe you have a zoom-affecting mod installed, I once saw a mod that would allow to zoom out more.
I have checked my code, I use a Jotunn function to block and unblock user inputs when the dialog opens or closes. They had an issue where the zoom was not blocked, it was fixed in 2.14.1 in Sep 26, 2023. I suppose your Jotunn version is quite up to date?
Yes it does, kewpeye. You need to keep Jotunn up to date as well to go with newest valheim version. If you have any issues or ideas of improvements, let me know.
I love this mod, but if I could change one thing I would replace the 1x Guck with 1x Dandelion in the recipe.
This is for two reasons: Guck is a "finite" resource from a mid-game biome, unlike the other ingredients, *and* because we're "painting" on the signs, not programming LEDs; we're working with red, blue, and *yellow* as the primary colors, not red, blue and green.
I just installed this mod along with the jotunn libs. I see the startup messages your post refers to: [Info:BepInEx] Loading [IconSign 0.1.0] [Info:IconSign.Plugin] awake [Info:IconSign.Plugin] creating icon sign
However, I have no icon sign item in my build menu. I am also running valheim+, mass farming, and a reason to fish mods. All other mods working fine. Just reporting a potential bug or imcompatibility with other mods.
Actually I am also running HD texture packs from Willybach and Badger.
Thanks for your report. Basically the log shows the mod is active. When you log in the game a new build recipe should pop up and in "misc" hammer menu the "sign" shows up. It looks the same as the original sign, but is the icon sign.
If this is not the case it would be great if you would share your unity player log. On windows the player log should be found hier: %USERPROFILE%\AppData\LocalLow\IronGate\Valheim\Player.log
Thanks! You are right, you just extract the zip into your pluins folder Valheim\BepInEx\plugins
Also you need to install the jotunn library as mentioned during download (the UI during download is a bit confusing, so maybe you missed that) Here you'll find it: https://www.nexusmods.com/valheim/mods/1138
When starting Valheim there will be some log lines showing that the mod is load or if there's an issue. On windows you'll find the log file here: %USERPROFILE%\AppData\LocalLow\IronGate\Valheim\Player.log
Search for "IconSign" and you should find these lines [Info:BepInEx] Loading [IconSign 0.1.0] [Info:IconSign.Plugin] awake [Info:IconSign.Plugin] creating icon sign When you login you will be notified about a new build-piece and you'll find it under "misc" in the Hammer menu.
21 comments
Basically the mod seems to work if you can place the sign and see the red icon which is just the default one.
When you move close and look at the sign, does it show a yellow text?
So I can see the text (it's white by the way), but when I click "E" to open the menu, it does not show.
I will try update the dependency and try again.
With this the mod works again.
Beside updating the Jotunn lib, I also had to fix the mod in order to be compatible to actual valheim version.
v0.3.1 is the fixed version
cheers
If not, even just some small QoL changes like searching for icons by item name or being able to adjust the size of the icons in the selection menu?
Yes, the actual icon selection is very basic :D - It was enogh for me as a first step, but should be improved.
Your input is very welcome!
Actually I am working on grouping the items with tabs like in the crafting menu, but it seems not so straight forward since it's many more icons than in other views, basically it's all icons :-)
Finding good groups of good size is an actual task.
Text search would be awesome and is feasible, but needs to be investigated how I can find a translation per icons.
(I expect the user likes to search by names he/she knows from the other menus.)
Your idea to adapt the item-mount functionality is brilliant!
This could be a pretty intuitive way when you are building up a new storage on the fly, really nice.
Only thing I want to point out is It seems like the icon selection menu doesnt override or get exclusive control of the scroll wheel function when open (or whatever the technical term is.) Whenever I go to scroll through the icon menu, the camera on my character zooms in and out as well, respective to which way I scroll the wheel. It doesn't generate an error in the console or noticeably prevent this mod, other mods, or the game from working properly; it just looks wonky lol
Thanks again :)
I understand the issue you describe, but I cannot reproduce it.
When I open the selection I cannot scroll-zoom the players camera, regardless if I hover the scroll-area or if I hover outside the wooden dialog.
For me the player controls are inactive as long as the dialog is open.
Can you move the character or perform other actions?
Maybe you have a zoom-affecting mod installed, I once saw a mod that would allow to zoom out more.
I have checked my code, I use a Jotunn function to block and unblock user inputs when the dialog opens or closes.
They had an issue where the zoom was not blocked, it was fixed in 2.14.1 in Sep 26, 2023.
I suppose your Jotunn version is quite up to date?
If you have any issues or ideas of improvements, let me know.
This is for two reasons: Guck is a "finite" resource from a mid-game biome, unlike the other ingredients, *and* because we're "painting" on the signs, not programming LEDs; we're working with red, blue, and *yellow* as the primary colors, not red, blue and green.
:-)
I created a ticket [FEAT] modify recipe: exchange guck with dan · Issue #18 · Oppodelldog/IconSign
[Info:BepInEx] Loading [IconSign 0.1.0]
[Info:IconSign.Plugin] awake
[Info:IconSign.Plugin] creating icon sign
However, I have no icon sign item in my build menu. I am also running valheim+, mass farming, and a reason to fish mods. All other mods working fine. Just reporting a potential bug or imcompatibility with other mods.
Actually I am also running HD texture packs from Willybach and Badger.
Basically the log shows the mod is active. When you log in the game a new build recipe should pop up and in "misc" hammer menu the "sign" shows up. It looks the same as the original sign, but is the icon sign.
If this is not the case it would be great if you would share your unity player log.
On windows the player log should be found hier: %USERPROFILE%\AppData\LocalLow\IronGate\Valheim\Player.log
In best case just open an issue here and put everything in there: New Issue · Oppodelldog/IconSign (github.com)
You are right, you just extract the zip into your pluins folder Valheim\BepInEx\plugins
Also you need to install the jotunn library as mentioned during download (the UI during download is a bit confusing, so maybe you missed that)
Here you'll find it: https://www.nexusmods.com/valheim/mods/1138
When starting Valheim there will be some log lines showing that the mod is load or if there's an issue.
On windows you'll find the log file here: %USERPROFILE%\AppData\LocalLow\IronGate\Valheim\Player.log
Search for "IconSign" and you should find these lines
[Info:BepInEx] Loading [IconSign 0.1.0]
[Info:IconSign.Plugin] awake
[Info:IconSign.Plugin] creating icon sign
When you login you will be notified about a new build-piece and you'll find it under "misc" in the Hammer menu.