If you have mod installed before version 1.0.11 update and you want new yellow, green and black variants - you need to delete folder ...\BepInEx\config\shudnal.LongshipUpgrades.
If you have custom files you will have to rearrange it with new files.
Such a fantastic mod! I had a fun time with it. However, I don't know why I can't fill up the gun tower. I have tried all types of ammo, and none of them worked.
It shares ammo list with regular ballista. Do you have any mod that changes ballista in some way? You can craft turret bolts at Artisan table. There are wooden and black metal bolts currently in vanilla game.
Your newest update, includes a () space between the two key words. This will not overwrite the current file, making 2 different names etc. Since it is just the JSON file, doubt this will have any impact on your mod.
Current File Name: Longship( )Upgrades.English Original Version: LongshipUpgrades.English (no space)
Well the space is mandatory for JSON file to be treated as proper localization file. It was changed in version 1.0.5 uploaded 27 Nov 2024. Not exactly newest one. Anyway this file is only bundled as a convenient way of sharing original localization for others to make their own localization if needed. It has no effect on mod itself.
This mod has stopped working since the latest update (the optimization update) for myself and friend. I love this mod overall though it is an amazing addition to the game that follows immersion!
Well I need some info to work with. The mod works for me in singleplayer though. I can't test on dedicated server atm. And there were no related changes in current patch that should break the mod other than ServerSync crossplay issue which was fixed in 1.0.10.
Im loving this mod so far! Me and a buddy are playing on immersive mode and thought being able to add a cartography table to the long ship could be awesome. is that even possible?
i have a level 7 forge, artisan, stonecutter, wb all at our dock, but everwhere i look on boat it says 'no access'.anyone with upgraded ship know where i can start?
No access message means you are not the creator of the ship and mod has General -> Only creator can upgrade ship config enabled. I have plans to add more upgrades in the future and one of them is restrictions system but currently it's either free for all or creator only.
I love the mod, thank you Shudnal. I've found that if I upgrade storage the bait I put into it will disappear. Now, that's likely a conflict with one of my other 32 mods or because I use Vortex. I've rebuilt my load order and the boat and tested this several times with out resolve. It is not a game breaker for me although I do wish there was a lock that could be applied to upgrades so I didn't keep accidently upgrading storage because I miss clicked the hatch.
EDIT: Valheim Plus could be messing with it because it allows configuration to ships storage so I reconfigured the longship storage using VP instead and I then realized Configuration Manager= Turn off enable upgrades fixed the miss clicking trouble. Excellent mod, thanks again.
It looks like you have another mod altering or having an option to alter ships storage size. This mod does not reinitialize storage container but just adds one column and one row without changing container inventory or other properties. Maybe other mod sees the changes and do something.
im having an issue with it wizarding away my ship, i upgraded the mast to give it points for the tent and lantern, i also put a moder head on it, afterwards, i went back down to upgrade more parts and its completely vanished, this is the same day, same play session min apart, it was there and now its gone, any idea why that might happen?
mods that might conflict possibly are Azu autostore im friendly dammit Extra slots
most of those are non negotiable and one would break my game if i toggled off, but somebody might already know what's up?
Well I've heard of vanilla issues with ships changing positions, lagging and dissappearing.
This mod only changes visuals and add new scripts. The mod doesn't change physics and ship position or other similar properties. If you don't have errors in log file then I assume this is something of vanilla game.
To check if this mod causes any issue you can safely uninstall this mod at any time if you remove items from ship's storage. Your upgrades will be there after reinstallaion. Only thing you can lose is the items from added rows and columns of the storage.
I want this to work for my dedicated server so badly. I have installed this mod like every other mod. BepinEx/plugins. It has created the folders in the config dir. bit there are no upgrade points on the longship. I also use OdinShips mod do you think it is conflicting. or what might be the issue? Is there an ingame tool or something needed to see the upgrade points?
This mod only works for vanilla Longship. I have no idea if OdinShips disables vanilla one. If you have errors in log file there is incompatibility. If not then you have to check if you have it installed on your client and you have mod section in configuration manager.
114 comments
If you have custom files you will have to rearrange it with new files.
You can craft turret bolts at Artisan table.
There are wooden and black metal bolts currently in vanilla game.
Current File Name: Longship( )Upgrades.English
Original Version: LongshipUpgrades.English (no space)
It was changed in version 1.0.5 uploaded 27 Nov 2024. Not exactly newest one.
Anyway this file is only bundled as a convenient way of sharing original localization for others to make their own localization if needed. It has no effect on mod itself.
[Error : Unity Log] InvalidOperationException: Sequence contains no matching element
Stack trace:
System.Linq.Enumerable.Single[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <a2fb550e986748b88facf50cd71afc3c>:0)
LongshipUpgrades.LongshipUpgrades.GetEmbeddedFileData (System.String filename) (at <33cc8f33449d43ed95c630599325d4fc>:0)
LongshipUpgrades.LongshipUpgrades.LoadTextures () (at <33cc8f33449d43ed95c630599325d4fc>:0)
LongshipUpgrades.LongshipUpgrades.Awake () (at <33cc8f33449d43ed95c630599325d4fc>:0)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.GameObject:.cctor()
SteamManager:Initialize()
PlatformInitializer:InitializePlatform()
EDIT: Valheim Plus could be messing with it because it allows configuration to ships storage so I reconfigured the longship storage using VP instead and I then realized Configuration Manager= Turn off enable upgrades fixed the miss clicking trouble. Excellent mod, thanks again.
mods that might conflict possibly are
Azu autostore
im friendly dammit
Extra slots
most of those are non negotiable and one would break my game if i toggled off, but somebody might already know what's up?
This mod only changes visuals and add new scripts. The mod doesn't change physics and ship position or other similar properties. If you don't have errors in log file then I assume this is something of vanilla game.
Is there an ingame tool or something needed to see the upgrade points?