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Odion30

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Odion30

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20 comments

  1. gablol25
    gablol25
    • member
    • 1 kudos
    Hey there - We are currently using TorchesEternal on our server, would changing it to your mod cause any issues mid-game? Thanks!
  2. does this mod catch the firepits from the merchant and the blue/green flamed pieces?
  3. Lesternant23
    Lesternant23
    • member
    • 0 kudos
    When installing on a server, do players also need a mod?
    1. Odion30
      Odion30
      • supporter
      • 4 kudos
      Yes
  4. Piranha424
    Piranha424
    • premium
    • 0 kudos
    Still working as of 1.30.2025

    Would like to have a setting for each individual building. Personally I'd like to be able to toggle this on and off per structure. Say I want my smelter to be always fueled but blast furnace to not be or something like that.
  5. GraysonCarlyle24
    GraysonCarlyle24
    • member
    • 0 kudos
    Which category is Sap for the Eitr Refinery?  I tried disabling "Smelter" but I still have infinite sap.

    Would it be possible to have it in its own category?  I'm totally over shoving coal into my smelters, but I still want the challenge of collecting sap.
  6. Sigrdrifa01
    Sigrdrifa01
    • member
    • 0 kudos
    The eitr refinery is counting the sap as the fuel, not the soft tissue. The inexhaustible fuel should be soft tissue, it's ridiculously simple to set rootaps to get the unrefined eitr.
    1. Odion30
      Odion30
      • supporter
      • 4 kudos
      This mod doesn't decide what is fuel and what is ore; the game itself does that. Having said that, I could, of course, program it in a way that it does that, but that would make it so simple that you might as well just spawn the refined etir.

      But if you really want me to do that, then I can add it as an optional feature.
  7. Loookatmemeow
    Loookatmemeow
    • supporter
    • 0 kudos
    Man i love this AI generated preview image
  8. AzulEcho
    AzulEcho
    • member
    • 0 kudos
    Can this mod be put onto a Dedicated server and function? Or will it need to also be installed on all clients?
    1. Odion30
      Odion30
      • supporter
      • 4 kudos
      It needs to be installed client-side, but not everyone has to have it. However, even if someone connects without the mod, if another player with the mod is nearby, then all the items will be filled according to that player's settings. This is, of course, problematic if you don't know all the players. Maybe I will invest the time to make it server-friendly.
    2. Odion30
      Odion30
      • supporter
      • 4 kudos
      I have updated the mod and added a function that sends the settings from the server to the clients.
  9. MikalSerity
    MikalSerity
    • member
    • 10 kudos
    I'm confused on this mod.

    Exactly how is it meant to work client side on a server?
    Does it simply ignore fuel needs? Does it pull fuel from elsewhere automatically?
    Exactly how does a client install this, and then use it on a dedicated server?
    1. Odion30
      Odion30
      • supporter
      • 4 kudos
      The mod sets the fuel of any enabled type of torch, fireplace, etc., to maximum without pulling it from anywhere. It does nothing if you install it on the server; at the moment, it only works client-side. Every fuel storage of every enabled item near a player with this mod will be set to maximum. Unfortunately, this means that ideally, you would need to use the same settings. I am working on a server-client version where the server dictates the settings.
    2. Odion30
      Odion30
      • supporter
      • 4 kudos
      I have updated the mod and added a function that sends the settings from the server to the clients.
  10. Dameminombre
    Dameminombre
    • member
    • 0 kudos
    where can i see the settings?
    1. Odion30
      Odion30
      • supporter
      • 4 kudos
      Once you have started the game with this mod, a com.Odion30.UnlimitedFuel.cfg file will be created in the GameDirectory->BepInEx->config folder.