Would like to have a setting for each individual building. Personally I'd like to be able to toggle this on and off per structure. Say I want my smelter to be always fueled but blast furnace to not be or something like that.
The eitr refinery is counting the sap as the fuel, not the soft tissue. The inexhaustible fuel should be soft tissue, it's ridiculously simple to set rootaps to get the unrefined eitr.
This mod doesn't decide what is fuel and what is ore; the game itself does that. Having said that, I could, of course, program it in a way that it does that, but that would make it so simple that you might as well just spawn the refined etir.
But if you really want me to do that, then I can add it as an optional feature.
It needs to be installed client-side, but not everyone has to have it. However, even if someone connects without the mod, if another player with the mod is nearby, then all the items will be filled according to that player's settings. This is, of course, problematic if you don't know all the players. Maybe I will invest the time to make it server-friendly.
Exactly how is it meant to work client side on a server? Does it simply ignore fuel needs? Does it pull fuel from elsewhere automatically? Exactly how does a client install this, and then use it on a dedicated server?
The mod sets the fuel of any enabled type of torch, fireplace, etc., to maximum without pulling it from anywhere. It does nothing if you install it on the server; at the moment, it only works client-side. Every fuel storage of every enabled item near a player with this mod will be set to maximum. Unfortunately, this means that ideally, you would need to use the same settings. I am working on a server-client version where the server dictates the settings.
20 comments
Would like to have a setting for each individual building. Personally I'd like to be able to toggle this on and off per structure. Say I want my smelter to be always fueled but blast furnace to not be or something like that.
Would it be possible to have it in its own category? I'm totally over shoving coal into my smelters, but I still want the challenge of collecting sap.
But if you really want me to do that, then I can add it as an optional feature.
Exactly how is it meant to work client side on a server?
Does it simply ignore fuel needs? Does it pull fuel from elsewhere automatically?
Exactly how does a client install this, and then use it on a dedicated server?
com.Odion30.UnlimitedFuel.cfg
file will be created in theGameDirectory->BepInEx->config
folder.