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aedenthorn

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TaxTalis

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  1. TaxTalis
    TaxTalis
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    Mostly only the console issue was fixed.

    Aedenthorn has returned, please check the original mods for updates, this fork will not be maintained.

    Confirmed working or alternative fork available:


    • AutoFeed (click)
    • AmmoCount
    • AutoFuel
    • Building Repair
    • ClockMod
    • Compass
    • CraftFromContainers (click)
    • CustomTextures (click, ground textures not working)
    • Custom Audio 
    • Custom Armor Stats
    • Custom Graphics Settings
    • Custom Toolbar Hotkeys
    • Custom Weapon Stats
    • Equip Multiple Utilities (click) 
    • Extended Player Inventory
    • Here Fishy
    • Instant Building Repair
    • MapCoordinateDisplay
    • MapPinExport
    • MapTeleport
    • MiningMod
    • Movable Chest Inventory
    • Notification Tweaks
    • Show Container Content

    Confirmed broken:
    • Custom Meshes

  2. SkyLandi
    SkyLandi
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    Hoe Radius it doesn't work anymore, the keys don't do anything, the scroll doesn't adjust either, only the camera zoom changes
    1. TaxTalis
      TaxTalis
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      That is unfortunate.
      But from my last information Aedenthorn has returned, please check the original mods for updates, this fork will not be maintained, as stated in the sticky post above. 
  3. lobosan
    lobosan
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    @TaxTalis thank you so much for having maintained aedenthorn's mods! 
    1. TaxTalis
      TaxTalis
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      Thank you. Happy to have been of help. 
  4. nrz
    nrz
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    The latest update 0.220.3 broke the compass mod: at the bottom of the screen there are 8 images with the inscription "tree" + a suggestion to press several keys (G and direction indication) and causes red spam in the console.
    1. TaxTalis
      TaxTalis
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      As aedenthorn has returned, please take this to the original mod. these forks will not be maintained. Thank you!
  5. ElDonRobinHood
    ElDonRobinHood
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    @TaxTalis: Thank you for fixing all those mods.

    Confirmed working for me (that are missing in your pinned post):

    • AmmoCount
    • AutoFuel
    • MapCoordinateDisplay
    • MapPinExport (MPE)


    A few days ago I successfully used MPE to export my ~175 map pins, import them into LibreOffice (including sortability), clean them up (eg. renaming old pins to fit my current system) and re-import them. But the process was quite tedious so I've got ...

    A few suggestions/ideas (should you touch the mods again and find the time ;-) ):
    turn the current output
    {"name":"\"IronGate\"\nTower","type":0,"position":{"x":1072.2802734375,"y":0.0,"z":-2194.353515625},"isChecked":false}

    into a regular tab-separated CSV file
    XYZtypecrossedname
    1072.28027343750.0-2194.35351562500"IronGate"\nTower

    Reasons:

    • much easier im- and export with any spreadsheet editor (including better sortability).
    • better readable.
    • `"` can only appear in pin name and don't need to be encoded as `\"` => no problems when importing into a spreadsheet.
    • same reason why the only variable input - the pin's name - is at the end.
    • only the header line contains declarative names for the fields instead of cluttering every line (space saving).

    Notes:

    • maybe CR+LF (Windows) instead of LF (Linux) end-of-line character(s) (or flexible dependent on current running OS ?).
    • It's possible to use special charactersstrings like \n=newline and \t=tab in map pins. Those two seem to work fine with MPE but I don't know about others...
    1. TaxTalis
      TaxTalis
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      Thanks for confirming, I think I actually did some extra work on AutoFuel and MapPinExport in the past but forgot to add them to the list.
      For your suggestions, as valid as they are, I probably won't spend the time as I am currently not playing Valheim anymore, sorry. 
    2. ElDonRobinHood
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      That's fine - didn't expect you to (read some other comments from you expressing the ~same) but I wanted document my suggestion publicly anyway. :-)

      Do you still have the dev-env setup? And 'd be willing to compile a modified version? (fork or pull request?)

      I'm considering trying to make those changes myself. Including a change to AutoFuel where it doesn't fill fires/etc to the brim but only 1 unit of fuel if fire/etc is actually empty/off.

      And/or do you know about a good guide/tutorial/how2 on "setting up a development environment for valheim mods"?
      https://valheim-modding.github.io/Jotunn/guides/guide.html is "garbage" IMO because it's specific for Jotunn only and doesn't even include the necessary VH stuff (how/where can I even see what I can possibly mod if don't have the original sources/apis/whatnot I'm trying to mod...).
    3. TaxTalis
      TaxTalis
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      aedenthorn's repo is actually nearly plug&play, I never set up much, if I recall correctly, worked nearly out of the box with Visual Studio 2022.
      Needed to change some paths of course, and install ILSpy, which is a great help, but I don't think it's mandatory to have. My fork of it should therefor be the same I think.
      I don't remember what guides I used back then if I even did, actually, sorry.

      I don't have a problem with compiling the stuff for you, but if you don't compile yourself, how are you going to test it before sending the pull request? ^^
    4. ElDonRobinHood
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      Sorry for only replying so late.
      I looked at MPE's source and to my surprise (more precisely a *doh* moment) it doesn't contain any string formatting in it of itself for the im-/export - just Unity'S/C#'s(?) object2json function... (basically)

      -> If I need to use MPE again it's easier for me to write a tiny external script to translate between (this) json (format) and csv.

      Lost my motivation to look at AutoFuel too :-/ (for the time being).

      Cheers
    5. ElDonRobinHood
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      Hi TaxTalis,

      I did take a gander at AutoFuel & added my missing feature (yeah, aedthorn did setup a nice build env - one path and it compiled).

      But after being done with a lot of refactoring and 1-2 new features I stumbled over AutomaticFuel... it doesn't have the one feature I want but looks better otherwise. :-/
  6. FirebrandXL
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    Thank you for this im using 2 of these and especially hoeradius is a lifesaver, so many hours saved for my mega terraforming project :>
  7. Lydhe
    Lydhe
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    I added Custom Audio to modify my in-game music. Is it normal that my console keeps spamming this non-stop until I exit the game? 

    [Info   : Unity Log] CustomAudio Set AmbVol 0,3
    [Info   : Unity Log] CustomAudio Set AmbVol 0,3
    [Info   : Unity Log] CustomAudio Set AmbVol 0,3
    [Info   : Unity Log] CustomAudio Set AmbVol 0,3
    [Info   : Unity Log] CustomAudio Set AmbVol 0,3
    [Info   : Unity Log] CustomAudio Set AmbVol 0,3
    [Info   : Unity Log] CustomAudio Set AmbVol 0,3
    [Info   : Unity Log] CustomAudio Set AmbVol 0,3
    [Info   : Unity Log] CustomAudio Set AmbVol 0,3
    [Info   : Unity Log] CustomAudio Set AmbVol 0,3
    [Info   : Unity Log] CustomAudio Set AmbVol 0,3
    [Info   : Unity Log] CustomAudio Set AmbVol 0,3
    [Info   : Unity Log] CustomAudio Set AmbVol 0,3
    [Info   : Unity Log] CustomAudio Set AmbVol 0,3
    [Info   : Unity Log] CustomAudio Set AmbVol 0,3
    [Info   : Unity Log] CustomAudio Set AmbVol 0,3
    [Info   : Unity Log] CustomAudio Set AmbVol 0,3
    [Info   : Unity Log] CustomAudio Set AmbVol 0,3
    [Info   : Unity Log] CustomAudio Set AmbVol 0,3
    [Info   : Unity Log] CustomAudio Set AmbVol 0,3
    [Info   : Unity Log] CustomAudio Set AmbVol 0,3
    [Info   : Unity Log] CustomAudio Set AmbVol 0,3
    ....

    Besides removing Custom Audio from my mods, is there a way to stop this constant spam that clutters my console?

    [Edit:] Nevermind I found something to stop the spam on Thunderstore website, it's called ShutUp : https://thunderstore.io/c/valheim/p/Smoothbrain/ShutUp/
  8. Janer920
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    @TaxTalis you list AutoFeed, but i can't find the file? Was it deleted cause not supporting it or it just went missing?
    1. TaxTalis
      TaxTalis
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      the listing item is a link, it has it's own page ;)
    2. Janer920
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      damn, thanks xD the original look the same so i was confused :D
  9. StrikerMack
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    The Here Fishy hotkey activates the forsaken power but not the Here Fishy power. Changing the hotkey doesn't help. There could be a conflict with Forsaken Power Overhaul by JuneGame. Pretty sure it worked together last time I played with both, though.
    1. TaxTalis
      TaxTalis
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      Does it work without Forsaken Power Overhaul?
    2. StrikerMack
      StrikerMack
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      No, but the hotkey for Here Fishy still activates the forsaken power, in addition to the actual game key bind.
  10. InFeaRnO
    InFeaRnO
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    Thank you for your work! Is there any way to find out what these mods actually do? Some of them are deleted from nexus or can't be found by their names here...
    1. TaxTalis
      TaxTalis
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      I assume if you go to aedenthorn's profile and check out their mods you will find the original pages easily.
      Some of the mod files seem to have been named differently than the mod was called, that might be a problem, so sometimes you will need to apply some guesswork which one is which. 
      Other than that, no, I don't think so and I actually don't know what some of them do, even if I "fixed" them and reuploaded them :D 
    2. InFeaRnO
      InFeaRnO
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      Hahah, so it's guesswork then:)
  11. Manfred55
    Manfred55
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    Thank you so much!