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Aedenthorn

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Toombe

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27 comments

  1. Toombe
    Toombe
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    WARNING

    Having this mod at the same time with "Equipment & Quick Slots" can cause items to disappear when loading a saved character that had multiple utility items equipped at the time of saving. This is a long standing issue from the original mod, original author recommended using "Extended Player Inventory" mod instead of "Equipment & Quick Slots". If I have the time, I will look into this incompatibility, but there's a good chance I'm not skilled enough to fix the incompatibility.
  2. Zomur
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    Dont you think the extra 150 carry capacity when picking up your grave is because of the corpse run buff and not for a bug?
    1. Toombe
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      Oh you might actually be correct, I usually play like a coward and rarely die so I was actually unaware that corpse run had such an effect. That is good to know, thank you very much!
  3. Bammerli13
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    tach zusammen

    es wird erwähnt, dass es mit equipmentandquickslots kompatibel wäre.
    Es können tatsächlich mehrere Gegenstände im Utility-Slot angewendet werden.

    Wenn Sie jedoch vergessen, die Gegenstände aus dem Utility-Slot zu entfernen, um das Spiel zu beenden, kommt es zu einem Fehler.
    Wenn Sie sich erneut anmelden, fehlt Ihnen möglicherweise einfach die komplette Ausrüstung, einschließlich aller Utility-Slot-Gegenstände.
    nur der erste im Utility-Slot aktivierte Gegenstand bleibt erhalten.
    Die Gegenstände sind nicht etwa im Inventar oder am Boden, sie sind weg...

    es wäre schön, wenn dieser Makel korrigiert werden könnte, sodass nach einem neuen Login, mit mehreren aktiven Utility-Slot-Gegenständen, alle Gegenstände und Ausrüstung vorhanden wären.

    Danke vielmals
    1. Toombe
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      I would appreciate if you could test now with the new version, it should be closer to the original mod, but considering some lingering bugs there is a high chance of it still persisting so please use a test world or something so you dont lose your stuff.
    2. Bammerli13
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      Hallo...

      es hat nach wie vor den selben effekt. sobald mehr als ein utility belegt ist, verliere ich nach dem relog oder neu einloggen, meine rüstung.
      Die utilitys fehlt immer nur noch einer, also 4 drinn, nach relog noch 3 etc.
      Neu fehlen dafür die drei quickslots, egal was rein gelegt wurde.

      ich/wir müssen uns umgewöhnen und dürfen einfach nicht vergessen, alle utilitys bis auf einen raus zu nehmen bevor wir reloggen oder ausloggen.
      konnte es heute nicht wirklich kontrollieren und habe dreimal neu erstellt bis ich nun einfach nur einen utility belege bis wir weiter sehen dürfen ;)
    3. Toombe
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      In your earlier message you mentioned an error, can you post that error here so we can figure out better what's causing it?
    4. Bammerli13
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      es ist ja nicht ein fehler im sinne von bepinex als error =rot zu sehen.
      es geht darum, dass es ein problem ist (sry wenn ich es einen fehler nannte), dass, wenn mehr als ein Utility-Gegenstand aktiviert ist, man nach dem Relogg keine Rüstung und keine Quickslot-Gegenstände mehr hat.
      Solange ich nur einen Gegenstand im Utility-Slot aktiviere und mich neu anmelde, funktioniert alles bestens und es geht nichts verloren.

      Mein einziger Mod, der auf dieses System zugreift, ist Magicplugin, jedoch sind die Slots für Bücher und Ohrringe ausgeschaltet.
      (wurde auch mit On für Bücher und Ohrringe getestet)
    5. Toombe
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      Understood, was hoping there was a error for easier debugging. I assume you've already tested that this issue doesnt happen when Equip Multiple Utility Items mod isnt enabled? So as to confirm that it isnt any of the other mods causing the issue.
    6. Toombe
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      After a quick check on the bug reports of the original equip multiple utility items mod page it seems this has been a incompatibility error for quite a while. Considering aedenthorn is a lot more skilled at modding than I am and they didnt get a fix out for it, there's a high chance I'm not going to be able to fix it, but I can try doing some research and debugging into the subject at some point in the near future when I have a bit more time available. Apologies for the inconvenience.
    7. Bammerli13
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      Hallo,

      keine Entschuldigung notwendig, ich bin ja froh über diesen Mod. muss mich einfach dran erinnern, alle utilitys bis auf weiteres zu entfernen bevor ich relogge ;)
      Ja ich hoffe alle Möglichkeiten durchgetestet zu haben, leider immer das gleiche Problem.
      ich habe die anderen Mods schon auch gesehen, die das gleiche bewerkstelligen, aber hatte nie das Gefühl, es brauchen zu müssen.

      wenn du zeit findest, ich wäre niemals abgeneigt, wenn es funktionieren würde ;)

      Danke für deine zeit, deine arbeit, mir gefällt der mod ;)

      Grüsse red-dog
    8. Toombe
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      A temporary solution some have suggested elsewhere is to replace "Equipment and Quick Slots" with a mod called "Extended Player Inventory", I've not tried either of the mods so I'm not sure if there's a big difference between the two. Either way I will eventually get around to seeing if I can fix the incompatibility, even if the odds are stacked against my modding skill level 😅
    9. ElDonRobinHood
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      Hi Toombe - Thank you for making this mod Ashlands compatible.

      Regarding the mentioned bug: I'm pretty sure the bug is in EaQS.
      So far I haven't found the motivation to look into EaQS's code to find the source of the problem and maybe fix it.

      To me there's a huge difference between EaQS and EPI: with EaQS I can put my dverger circlet into one of the quick slots and exchange it with my current helmet back and forth with the corresponding hotkey.
      Doesn't work with EPI because instead of switching the contents of the head gear slot and the quick slot it just puts the just un-equipped thing into the main inventory, thus breaking the cycle.

      And EaQS has a "feature" that allows you to transport 3 slots worth of stuff without any weight (putting stuff directly from a chest into a quick-slot doesn't update the characters weight). ;-)
  4. gab335
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    This mod could greatly benefit from an item group feature, allowing you to assign your item prefabs to specific groups. For example, if you create item groups A and B, you have instances per group and not per item (unless not declared), so any item within group A gets replaced for another within group A. That is a good fix for other mods that add utility items, and most especially for balancing reasons. Currently, the same instance of an item doesn't stop you from having variations of the same items with mods, so if you had 3 belts, it'd be possible to equip all 3, but instead you want only 1 belt equipped, so you'd make an item group for them, or maybe you put all vanilla's utility items into one group and another mod's utilities into another group. Options will vary with the user's preference.

    *Edit: A mod called 'CustomSlotItemLib' provides this feature, but some mods that force and create their own slot such as Backpacks don't allow much changes, for everything else it's ok.
  5. Arthistic04
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    Question:

    Will this work with EpicLoot(Utility & Ring) + AzuExtendedInventory
  6. ThePoulsenator
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    Very much missed having this mod with the new update. This works great! Thanks!
  7. Ksyphos
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    Megingjord, Wishbone and Wisplight, for some reason, showing "armor: 10" in their item cards and doesn't provide any armor.
    Could you please fix it.
    1. Toombe
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      I'm a bit busy this evening so I'll have a look tomorrow, hopefully shouldnt be a difficult fix even with my limited coding skills
    2. Toombe
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      Okay so I looked into it, the original mod author had a patch for adding armor value into description. I assume this would've maybe been for modded utility items that might give armor to player, and the code is working as intended. The fucky part is that valheim gives a armor value of 10 to utility items which isnt applied to player so us adding that internal value to the description gives the unused 10 🙃. Fun fact apparently a torch has armor of 15 🙃

      My current thoughts are to just comment out the tooltip patch from original author, at least in my head the only thing I see potentially wrong with that is if someone has a mod with a utility item that does actually give armor then maybe tooltip no worky with multiple items? Feel free to share thoughts, I'm gonna test the mod without the patch and see if anything breaks to have it ready for upload.
  8. Ksyphos
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    Yo, check out this dudes mod.
    He didnt even bother to rename it.

    1. Toombe
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      It do be quite common for mods to be reuploaded to ThunderStore, personally I dont mind the act of it as longs as people are within their rights and creators properly credited, but he is going against copyright by not crediting Aedenthorn as per the permissions on the original mod page. Unsure if theres a report feature as I dont use the site much.
  9. maloret
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    Source? All of these addons are in the Public Domain so it would be nice if you could upload the source so I can diff and build!
    1. Toombe
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      Thanks for reminding that the original was open source, I was stupidly working with decompiled version of the dll and it wasnt exactly ideal 😅

      Here is the original source: https://github.com/aedenthorn/ValheimMods/blob/master/EquipMultipleUtilityItems/BepInExPlugin.cs
      and for now I've just put up a pastebin as I'm feeling lazy after trying to fix bugs with my close to none understanding of the code
      https://pastebin.com/7zQsfMJh
  10. monolithtma
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    Oh, how I have missed this mod! Thank you! It works perfectly and I am using AzuExtendedPlayerInventory.
  11. petersonhue
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    Compatibility with EquipmentAndQuickSlots ?
    1. CV0721
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      Works for me