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rbau28

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16 comments

  1. laredson
    laredson
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    • 33 kudos
    This is awesome! Mostly what I imagined...

    I thought of making mobs neutral when kill their king and flee on kill the next boss.
    That way last level won't flee, only remain neutral.
    Also you would want some extra resources from a biome you just passed.

    I'd love you make a version for that, althou current version is pretty good already :-)
  2. The1Unum
    The1Unum
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    • 20 kudos
    Brilliant mod that will save me from going insane. I hate Greylings! (Downloaded it from Thunderstore but couldn't leave a comment there.)
  3. WackoChacko
    WackoChacko
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    Nice mod, I was searching for exactly this for weeks. Well, I thought of make enemies flee dependent on e.g. my sword level, but it's great as it is. Thank you!

    Could you please offer a list of all enemy names, e.g. in the ini, the readme, here in the description? I have not much of an idea what they are called in english, so this would be very helpful!
  4. Athena1138
    Athena1138
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    Hi, I'm really stupid. Can you explain how to install and access the mod? I've never tried to mod Valheim before so I don't know how it works

    I went and got BepinEx and put the .dll for this mod into the Bepin file in my Valheim. But from there I don't know what to do. Starting the game doesn't bring up any sort of mod notification or anything related to this mod

    Also, does this work on a shared server?
    1. WackoChacko
      WackoChacko
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      sorry, double posted because of server error message. Feel free to delete this
    2. WackoChacko
      WackoChacko
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      If you get no notification at all, not even for BepInEx, the problem is there, not with this mod. Else, put the dll in the BepInEx' sub folder plugins. By default, greylings then ought to flee once Eikthyr is defeated.
      Once you start Valheim, the ini file is generated in BepInEx/config. There you can change the settings if you want to.
  5. haekkzer
    haekkzer
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    Hello there :)

    It looks like there is a little bug. Before i post it in bugs, maybe some1 can confirm it?

    Greydwarfs are still attacking me. I defeated Elder multiple times.


    Also, if i want to have multiple enemies fleeing, the syntax would be like "Greyling, Skeleton" ?

    Thanks :)

    EDIT: New version works
    1. GADULALA
      GADULALA
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      I would also like to know what syntax will separate more mob names in a line
    2. TheSkytten
      TheSkytten
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      The syntax to specify multiple mobs is ","
      I typed this without a space and I tested it with greyling and greydwarf.
      It seems to work that way.

      ## Enemies that fear the player when Eikthyr is defeated. Requires restart. [Synced with Server]
      # Setting type: String
      # Default value: Greyling
      Meadows Enemy List = Greyling,Greydwarf
  6. Enigma86
    Enigma86
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    I like the idea of your mod. 

    It may not be possible to mod, but I'd suggest that making noise in Biome X no longer attracts spawns of certain monsters after progressing.

    It seems like noise just makes monsters appear out of thin air and come investigate. It would be nice to get some peace and have that stop happening.
  7. Wiandar
    Wiandar
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    • 5 kudos
    Это же сломает рейды
    1. rbau28
      rbau28
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      Thanks for the idea. I'll see what I can do to separate the mod against raid monsters.

      Although by default it only applies to greydwarfs/greylings.
    2. rbau28
      rbau28
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      I updated the mod. it has now support for raids. You can now choose to disable flee when raid/boss is active. 

      Я обновил мод. теперь есть поддержка рейдов. Теперь вы можете отключить бегство, когда рейд/босс активен.
    3. Wiandar
      Wiandar
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      • 5 kudos
      The best)
      <3
  8. carpenteer
    carpenteer
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    I love the concept of this mod, and I'll probably install it, but I'm kinda curious why it's a separate mod.  This feels like it should just be another feature of your BetterProgression mod.
    1. rbau28
      rbau28
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      This was initially a separate project that I started, it's similar enough that it is possible to have it in there, but I'm concerned about bloating as it might be too big and cause incompatibilities with other mods.

      If the demand is high, I can merge them together. I'm also working on another mod called "Headshots". You will be able to headshot with pierce, most enemies.