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Changelogs
Version 1.2.7
fixed build menu tab scaling (updated piece manager).
Version 1.2.6
excluded utility spells (ie. portal spell, firewisp spell, etc..) from auto equipping when cycle spell hotkey is press.
Version 1.2.5
updated for the latest valheim build (218.15 ashlands)
added 3 new armor sets (meadows and blackforest will share one armor set while the other 5 biomes will get their own armor set)
(NOTE: magicplugin and magicrevamp uses the same armors so if magicplugin is detected/installed magicrevamps armor sets will be disabled.)
added 1 new staff for the ashland biome.
added 2 new elemental spells, 8 new summoning spells and 26 new utility spells.
tweaked some recipes (reduced material cost, changed material requirement, etc..)
as requested added toggle option to restrict equipping of staves/wands to require magic armors.
as requested added 7 new wands one for each biome.
fixed multisummons (you can now only summon 1 type of creature at a time)
tweaked summoned creatures scale and color, they're now randomized, you'll get a diffrent scale and color for your summoned creature every game session.
fixed eitr consumption, it will now properly use the spells eitr requirement.
added eitr to scrolls tooltip.
changed SilverStaffs model and name into CrystalStaff.
updated all items flavor texts.
Version 1.1.6
as requested added config options for scrolls, essences, and papers max stack sizes.
as requested added statuseffects tooltips to be translated.
improveds spells switching, spells will now auto equip when the previous one is consumed and spells ui text will update immediately.
changed spell ui crosshair.
Version 1.1.5
added config options for spells damages.
added 2 new utility spells
Version 1.1.3
improves drops floating effect.
Version 1.1.2
added 4 new powerful end-game spells
added a new tier of paper use to craft powerful spells
added a 2nd crafting extension for the spell table which makes its max level to 3.
adjusted some high level recipes to match the new spell tables max level.
added new custom items for the staves and crafting extension.
Version 1.0.8
added a new crafting extension for the spell table and made its max level to 2.
added 4 new materials called essences drop by monsters on every biomes (configurable drop table)
change elemental spells recipes in order to accomadate the new crafting materials.
An alternative to my MagicPlugin mod, for those who wants a vanilla-like progression.
## Installation (manual)
- extract `MagicRevamp.dll` file to your `BepInEx\plugins\` folder. - (NOTE: DELETE `\config\blacks7ar.MagicRevamp.cfg` and let the mod regenerate a new one in order for the new changes to take effect.)
## Features
- Adds 7 new staves one for each biome. - Adds 7 new wands one for each biome. - Adds 6 armor sets, (meadows and blackforest will share one set while the remaing biomes will get their own set.) - Adds a total of 94 magic spells (more to come..) which you can equip as an ammo for your staff/wand which means you can use multiple spells without crafting alot of staves/wands. - Adds a new crafting station called Spell Table which you can use to craft magic spells (In order to craft magic spells you need to craft a paper from wood which you can also craft here.) - Adds a new spell hud that displays the current equip spell (configurable: you can enable/disable it, change its colors or make it semi transparent).. only appears when you equip a staff from this mod. - You can cycle through spells with a press of a button/hotkey (configurable) - Configurable weapon stats, spell stats, and recipes. - Uses ServerSync and built in config watcher. - Configurable through config file or [Configuration Manager]