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taakefyrsten

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taakefyrsten

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21 comments

  1. taakefyrsten
    taakefyrsten
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    Please report any bugs.

    Mod is generally in slow maintanance mode, no compatibility will be added or maintained.
  2. Ideh1
    Ideh1
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    Hey I know you said you weren't focusing on adding compatibility, but since you already added it for AzuExtendedInventory I thought I'd chance my arm, it would be amazing if you were able to add it for Shudnal's Extra Slots
  3. sparky112233
    sparky112233
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    Any new on updates for this one?

    Currently not working since the latest QOL update .220.3

    1. taakefyrsten
      taakefyrsten
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      Should work now. :) 
  4. DiggyDane
    DiggyDane
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    Fantastic implementation for keeping this alive. The only compatibility issue I'm seeing is that the eitr bar doesn't hide with better UI (foreverMaintained version)
  5. roburky
    roburky
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    Thank you for maintaining this. A dynamic HUD was the thing I most wanted for Valheim, but the original version of this mod was reported broken the last time I tried to get back into Valheim.

    The one thing I feel I am missing, though, is a way to tell when my rested bonus is failing or gone. I could not see an option in the mod's settings that would help with this. Does anyone have any recommendation for this? Perhaps another UI mod that changes how the rested bonus displays?
    1. daniilmaks
      daniilmaks
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      I second this. But it's not in the mod currently, which means you'll have to force them on. I hide everything except health and statuses.


      IMO a future implementation could be to provide option to show statuses whenever:
      -A new status effect becomes active (Duh).
      -A timed effect has less than X seconds left.
      -A timer resets.

      Then, when a status effect that does not have a timer vanishes, notify the player with a message that can be shown big and center, e.g:
      -"You're no longer resting"
      -"You're no longer near fire"

      Dev notice: Some messages are already part of the base game, like when you go out of shelter.
  6. daniilmaks
    daniilmaks
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    Please add an option to show healthbar if current health is below a hard value.

    For example: Setting a 70 health threshold. If the user's current health drops below 70 (not 70%, but 70 health value), it will show up, regardless of health fullness. Here, health will stay up through most of the early game, where most creatures can easily kill the player in a few hits, and reminds the player to eat better food to prevent some staggers.
    Example 2: Setting 26 health threshold. This setting can be used as a last resort failsafe reminder to tell the user it's running about on an fully empty stomach. (As of right now, there is no setting that allows to dynamically show up the healthbar on a fully empty stomach, as none of the food limit options help there)
    Example 3: Setting 101 health threshold. This should be self explanatory. It tells the user it's probably going to die from a terminal velocity fall if the healthbar is showing up.

    Ideally this setting works alongside existing percentage based systems since in advanced gameplay it's meant to be a reminder of poor total health, not of mayor loss of health.

    Thanks for resurrecting the mod and for any considerations.
  7. shaner81
    shaner81
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    I'm new to this mod, only a few weeks, and it was working before the recent update.
    Now I'm lost in the settings trying to get the "key hints" to not show up anymore.

    Otherwise this has been a perfect mod and a must have for me now.
    1. Ajoli
      Ajoli
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      Also having trouble since the last update. Most HUD elements are showing all the time regardless of what how I set the config. Some others never show, such as the stamina bar or the quick slots (compatibility settings are checked). Using Thunderstore version. 
    2. taakefyrsten
      taakefyrsten
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      I will check, which mod compatibility is checked?
    3. taakefyrsten
      taakefyrsten
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      Please check that the hotfix is working.
      I believe I rushed a bit then compiling the latest version and forgot to remove all of some experimental feature which then broke the logic.
    4. shaner81
      shaner81
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      Everything seems to be working again, Thank You!
  8. aldhari
    aldhari
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    Hello !
    Thanks for the mod, well done and exactly what I need to clean the screen from parasites informations.
    I saw your new MinimalUI compatibility fix, great !
    May I suggest you to add compatibilty for Rusty's AlmanacClassSystem  mod and his skill/talent bar ?

    Have a good day
  9. duysir0
    duysir0
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    Thanks taakefyrsten, Very nice. But it looks like AzuExtendedInventory Quick slot can't be auto hid like other elements, so I guess turning off the setting on Azu mod does the job eh.
    1. taakefyrsten
      taakefyrsten
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      I can see if I can't add compatibility with it
    2. taakefyrsten
      taakefyrsten
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      Added
    3. Ajoli
      Ajoli
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      Came here looking for this, and found the compatibility-checkmark in the configuration manager. But enabling it and logging out and in did not make the quickslots fade away. Any advice? 
    4. taakefyrsten
      taakefyrsten
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      Please check the other options as well, there's probably some "always show" or similar that is enabled.
  10. SawyerJ94
    SawyerJ94
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    Can't thank you enough for this! Haven't gotten around to installing and playing again, but this has given me a reason to jump back into Valheim before Ashlands drops. Immersive Hud *makes* the game for me- this is excellent.
  11. MosquitaCosmica
    MosquitaCosmica
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    Thank you a lot man. It's a mod that the vanilla game needs. On the other hand, as a suggestion, it would be great to have an option that when receiving damage, the life bar get activated. Thanks again
    1. taakefyrsten
      taakefyrsten
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      Done :)