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Azathoth

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Azathothgris

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45 comments

  1. THLGANG
    THLGANG
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    hey i got an [Error  :   BepInEx] Could not load [ShogunEra 1.0.6] because it has missing dependencies: com.jotunn.jotunn how to fix it
    1. Azathothgris
      Azathothgris
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      Hellow do You need a jottun mod 
    2. THLGANG
      THLGANG
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      yeah i think i need it can you tell me how to get it
    3. Azathothgris
      Azathothgris
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      Sorry in thunderstore 
    4. Azathothgris
      Azathothgris
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      https://thunderstore.io/c/valheim/p/ValheimModding/Jotunn/
    5. THLGANG
      THLGANG
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      tks brother
  2. Namahage12
    Namahage12
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    Hello! Why I can't craft a Musashi katana in the black forge, all the materials are available and are in the inventory, but the "Create" button is simply unavailable, it's there, but it seems like I'm missing some component
    1. Azathothgris
      Azathothgris
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      Greetings, first, sorry for the problem generated, what version of the mod are you playing? 1.0.5(1) or something older, because I am using 1.0.5 and yes it can actually be done
  3. Azathothgris
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    Good news, I have managed to generate a customizable configuration file, I still need the armor issue, but it looks like this
    I think this is the furthest I can go for now in terms of personalization of the items
  4. CephalonAlhertum
    CephalonAlhertum
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    Greatings. Mod is ok, but its urgently need to have config setings.
    Second thing is to remove one handed swords and make them all 2 handed using 2-handed sword atack patern , just do smaller amount of damage and faster attack spead.

    Please, do something with crafts too, cause 50 bronze for leather or cloth type of armor is kinda sad.
    1. Azathothgris
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      greetings, thank you for trying the mod and if it is true I am working on the issue of generating an optimal configuration file... and in parallel adding some crafting tables and assigning a level to the armor with a sense of progress... and good some weapons They are that way because the mod was built for a private server and those were the requirements they asked of me. The good news is that at least I managed to make the samurai editable in the configuration... the bad news is that I have to change all the code logic to make it configurable and optimizeable... it's just taking me some time
  5. KKorsovan
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    Great mod so far, just wondering if there is an option in one of the configs to control spawns. Will try a new game, but was testing on a profile when a Samurai spawned in the Meadows biome and tore me apart
    1. Azathothgris
      Azathothgris
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      Thank you for trying the mod, I am very happy and if it is true, some samurai escaped to the grasslands, unfortunately I still cannot generate an optimal customizable configuration file
    2. KKorsovan
      KKorsovan
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      No problem. Thank you for making and maintaining it. I will probably enable it again once I have better armor. I look forward to playing it more. The previous Samurai kept harassing me for a bit, so I decided it would be safer to disable it for now
  6. weaponxlogan
    weaponxlogan
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    Awesome mod, working great!

    I have one suggestion. Can you make the some of the later recipes to be from the Forge instead of being from the Workbench because I can't upgrade the Cloud Katana as it requires a level 6 Workbench and you can't level the workbench past level 5.
    1. Azathothgris
      Azathothgris
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      Yes, that's what I'm going to do, I'm planning to release the new version between today and tomorrow.... I added a couple more armors but they are not yet defined to a biome or anything like that
    2. weaponxlogan
      weaponxlogan
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      Thank you so much for this amazing mod. Keep up the good work!
    3. Azathothgris
      Azathothgris
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      thanks again for playing it :D I've already released the update but of course there are some things to check
    4. weaponxlogan
      weaponxlogan
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      Cheers, I'll try it out and let you know if I find anything.
    5. Azathothgris
      Azathothgris
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      thank you very much and well if you are interested I leave you my discord where I am very active https://discord.gg/Mj9y2w6w2B
    6. Azathothgris
      Azathothgris
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      Greetings, in the latest version I have already corrected that problem (I hope so)
  7. ShiedLygerJLV
    ShiedLygerJLV
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    Hi, sorry, I get this error in the BeplnEx console

    [Error : Unity Log] RuntimeNavMeshBuilder: Source mesh katana.001 is skipped because it does not allow read access
    [Error : Unity Log] RuntimeNavMeshBuilder: Source mesh kanobo is skipped because it does not allow read access

    and I don't know what it means, I can still play but I get this error, I'm new to mods and I don't know if it's a critical error or what this error means and how it would affect my game, I would really appreciate it if someone could answer me and tell me what this error means (by the way, I love your mod :D the weapons are very nice)
    1. Azathothgris
      Azathothgris
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      Greetings, I'm very sorry for the error but I ask you, what error appears when you craft those weapons, should you start the game or when? If you could share your log I would greatly appreciate it... the log is a file that is generated inside the bepinex folder
    2. Azathothgris
      Azathothgris
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       I’ve checked the meshes for those weapons, and they don’t seem to have any errors on my end. :C If you could share the log, it would give me more information about the problem and help me figure out what’s going on. I appreciate your patience!
  8. hey there, when I try to open the file, it says the file is invalid, I don't know why, if I can fix it, please explain how, if it's a problem on the your side, I hope it gets fixed soon :)
    1. Azathothgris
      Azathothgris
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      Thanks for trying out my mod and letting me know about the issue! I’m really sorry about the inconvenience. I’ve already updated the file so you can download it again now. :D Let me know if it works or if you encounter any other problems!
  9. Azathothgris
    Azathothgris
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    Saludos, gracia por seguir el mod, actualmente estoy trabajando en las armas y la curva de aprendizaje es algo lenta, pero creo tener listas dos armaduras, sólo estoy tratando de mejorar los materiales para que no se vean tan plásticas.. también estaba pensando en abrir un discord por si a alguien le interesaba ayudarme con las traducciones, algunos nombres, descripciones e incluso los daños y las recetas, creo que mi principal problema es que o me quedan muy débiles o muy exageradas  

    Greetings, thanks for following the mod, I'm currently working on the weapons and the learning curve is a bit slow, but I think I have two armors ready, I'm just trying to improve the materials so they don't look so plastic... I was also thinking of opening a discord in case someone was interested in helping me with the translations, some names, descriptions and even the damage and recipes, I think my main problem is that I either get too weak or too exaggerated. 
  10. zairusart
    zairusart
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    pagr favor, traigan el conjunto de los cascos con las armaduras :c
    1. Azathothgris
      Azathothgris
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      Es una curva de aprendizaje un poco lenta :'c