At first I was a bit concerned with the sudden jump in my char's stamina pool after installing this, but very quickly I realized it was for the better. It changes how stamina is consumed, regenerated, and influenced by food. I think the standout feature is how terrain now affects run speed and stamina consumption - it just makes sense! Walking on cultivated land or through swamp muck should be difficult and exhausting, and this subtle change greatly helps immersion. Stamina Extended is another example of a Shudnal mod introducing features that could have been base-game. Endorsed!
This mod is incompatible with AlmanacClasses by RustyMods, specifically a talent it adds called MasterChef which adds a modifier to food values. Stamina regen will for some reason be multiplied every frame.
This causes stamina to instantly regenerate to full, but also the game to entirely lock up for 3-4 seconds and the UI glitch out whenever the regeneration happens during a super large number.
I was hoping to try and fix the incompatibility, but don't have any source to compare with. Any chance you could have a look? Chances are the way they work, they simply may be incompatible. But never hurts to take a look since I quite like the idea behind this mod. :)
It can not be fixed from my side. The reason is altering food in Player_GetTotalFoodValue_Prefix without reverting the changes back in Postfix.
In my mods StaminaExtended and EitrMagicExtended I call that function to get total food values in a way that compatible with other mods altering food values. Which call then cause cumulative changes to player's hp stamina and eitr.
Current value of 80% of normal regeneration rate looks pretty balanced. Change of this value is not that straightforward as others but I'll see what can be done the next time I touch this mod.
It would be nice if the jumping skill level increased with dodging, as long there is an option for stamina reduction. So this will be an alternative to evasion skill mod.
Jumping and dodging are different actions performed in different circumstances idk why should it be leveled along with each other. Stamina cost reduction is linked to corresponding skill to an extent at least but nothing extra. I don't see a need in this.
I think I am misunderstanding some terms here, but figured I would check. Does "Base Stamina will be increased proportionally to skills where set value reach at skill level 100" mean...
A - At 100 skill you get +20 stamina, at 50 this is reduced to +10, and there is no gradation.
B - You get +1 stamina for every 5 points in the listed skill, TOTALING to +20 at 100 skill.
I think it is option B, but the wording is kinda...iffy.
It could be used without being installed on the server but for server synced configs it have to be placed on the server. The mod is marked as "Ashlands update" on thunderstore I think that should mean something.
Does this mod sync the server config with other clients? I'd like to be able to make config changes locally as I'm hosting the world and have those changes pushed/synced with other players who join the server.
This is awesome. One question: Is the default configuration vanilla Valheim or tweaked for more stamina? Also, there are some typos in the config file under MISC. Every line description is for block.
The only default configuration that follows vanilla behavior is section 8 "Various multipliers". Everything else is non vanilla. You can disable sections as a whole to make vanilla behavior.
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Example video
This causes stamina to instantly regenerate to full, but also the game to entirely lock up for 3-4 seconds and the UI glitch out whenever the regeneration happens during a super large number.
I was hoping to try and fix the incompatibility, but don't have any source to compare with. Any chance you could have a look? Chances are the way they work, they simply may be incompatible. But never hurts to take a look since I quite like the idea behind this mod. :)
In my mods StaminaExtended and EitrMagicExtended I call that function to get total food values in a way that compatible with other mods altering food values. Which call then cause cumulative changes to player's hp stamina and eitr.
A - At 100 skill you get +20 stamina, at 50 this is reduced to +10, and there is no gradation.
B - You get +1 stamina for every 5 points in the listed skill, TOTALING to +20 at 100 skill.
I think it is option B, but the wording is kinda...iffy.
The mod is marked as "Ashlands update" on thunderstore I think that should mean something.
Also, there are some typos in the config file under MISC. Every line description is for block.