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shudnal

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29 comments

  1. belowcosmic
    belowcosmic
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    At first I was a bit concerned with the sudden jump in my char's stamina pool after installing this, but very quickly I realized it was for the better.  It changes how stamina is consumed, regenerated, and influenced by food.  I think the standout feature is how terrain now affects run speed and stamina consumption - it just makes sense! Walking on cultivated land or through swamp muck should be difficult and exhausting, and this subtle change greatly helps immersion.  Stamina Extended is another example of a Shudnal mod introducing features that could have been base-game.  Endorsed!
  2. Dealman
    Dealman
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    This mod is incompatible with AlmanacClasses by RustyMods, specifically a talent it adds called MasterChef which adds a modifier to food values. Stamina regen will for some reason be multiplied every frame.

    Example video

    This causes stamina to instantly regenerate to full, but also the game to entirely lock up for 3-4 seconds and the UI glitch out whenever the regeneration happens during a super large number.

    I was hoping to try and fix the incompatibility, but don't have any source to compare with. Any chance you could have a look? Chances are the way they work, they simply may be incompatible. But never hurts to take a look since I quite like the idea behind this mod. :)
    1. shudnal
      shudnal
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      • 40 kudos
      It can not be fixed from my side. The reason is altering food in Player_GetTotalFoodValue_Prefix without reverting the changes back in Postfix.

      In my mods StaminaExtended and EitrMagicExtended I call that function to get total food values in a way that compatible with other mods altering food values. Which call then cause cumulative changes to player's hp stamina and eitr.
  3. Ideh1
    Ideh1
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    Any chance of adding a "Stamina Regen while Blocking" percentage slider? Would be great!
    1. shudnal
      shudnal
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      • 40 kudos
      Current value of 80% of normal regeneration rate looks pretty balanced. Change of this value is not that straightforward as others but I'll see what can be done the next time I touch this mod.
    2. Ideh1
      Ideh1
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      Yeah I want to be able to bring it to like, 15-20% :)
    3. shudnal
      shudnal
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      Ah I see. I have a couple of other ideas for stamina I want to add to this mod and now I have this on the list. But when I can't tell.
  4. Hueuan
    Hueuan
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    • 4 kudos
    It would be nice if the jumping skill level increased with dodging, as long there is an option for stamina reduction. So this will be an alternative to evasion skill mod.
    1. shudnal
      shudnal
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      • 40 kudos
      Jumping and dodging are different actions performed in different circumstances idk why should it be leveled along with each other. Stamina cost reduction is linked to corresponding skill to an extent at least but nothing extra. I don't see a need in this.
  5. DaemonEye
    DaemonEye
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    I think I am misunderstanding some terms here, but figured I would check.  Does "Base Stamina will be increased proportionally to skills where set value reach at skill level 100" mean...

    A - At 100 skill you get +20 stamina, at 50 this is reduced to +10, and there is no gradation.

    B - You get +1 stamina for every 5 points in the listed skill, TOTALING to +20 at 100 skill.

    I think it is option B, but the wording is kinda...iffy.
    1. shudnal
      shudnal
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      • 40 kudos
      B is correct. Proportionally means gradual increase of added amount stamina. And it's even more like +0.2 stamina every skill level.
  6. Amethystumn
    Amethystumn
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    Will everyone on my server need to dl and install this? :) updated for Ashlands?
    1. shudnal
      shudnal
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      • 40 kudos
      It could be used without being installed on the server but for server synced configs it have to be placed on the server. 
      The mod is marked as "Ashlands update" on thunderstore I think that should mean something.
    2. Amethystumn
      Amethystumn
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      okiedoke ty for swift reply!
  7. phipboy
    phipboy
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    would be nice if you could change the multiplier of cold/rested effects
    1. shudnal
      shudnal
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      • 40 kudos
      Configurating status effects that do more than just stamina related behaviour I think goes beyond the purpose of this mod.
  8. JdogAwesome
    JdogAwesome
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    Does this mod sync the server config with other clients? I'd like to be able to make config changes locally as I'm hosting the world and have those changes pushed/synced with other players who join the server.
    1. shudnal
      shudnal
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      • 40 kudos
      Yes it does.
  9. XStyle5258
    XStyle5258
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    Как именно надо правильно загрузить мод и выставить значения?
    1. shudnal
      shudnal
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      Через r2modman загружаешь, там же ищешь Configuration Manager, с его помощью настраиваешь в игре. 
  10. Garrold
    Garrold
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    This is awesome. One question: Is the default configuration vanilla Valheim or tweaked for more stamina?
    Also, there are some typos in the config file under MISC. Every line description is for block.
    1. shudnal
      shudnal
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      The only default configuration that follows vanilla behavior is section 8 "Various multipliers". Everything else is non vanilla. You can disable sections as a whole to make vanilla behavior.
    2. Garrold
      Garrold
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      Another question for you. Do you know if it would play nice with CombatOverhaulREwrite?
    3. shudnal
      shudnal
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      • 40 kudos
      Without looking at the code it seems that if problems arise it would be enough to simply disable some overlapping sections.