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LzD

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ilzd

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11 comments

  1. shostakovichisbae
    shostakovichisbae
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    Thanks for the mod; it looks like the only one of its kind that's still up to date. By any chance would you be willing/able to add this to the Thunderstore?
    1. ilzd
      ilzd
      • member
      • 1 kudos
      Hey, thanks for your coment =) I'm glad you found the mod useful.

      I'm looking into adding it to Thunderstore soon...

      Have fun
    2. bsmorgan
      bsmorgan
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      Another request for adding this mod to Thunderstore.
    3. ilzd
      ilzd
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      • 1 kudos
      It's there!
      Just search for LzD Stations Custom Ranges.
      Ty for the sugestion =)
  2. BleakBlack
    BleakBlack
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    • 8 kudos
    Very useful, thanks for creating this.
    Does this also change the no-spawn area around workstations?
    Or is that value disconnected from the build area?
    1. ilzd
      ilzd
      • member
      • 1 kudos
      Thanks for commenting, glad you found the mod useful.
      Even though I'm yet to explore how the spawn system works in this game, the little I've already studied (and some time using this mod with  some big ranges for testing purposes) tells me that the build range of crafting stations has nothing to do with it. I could be wrong here, but as far as I can tell from the little I read from the code, the spawn system has some hard coded distances, and mobs can't spawn in places that are within those distances from any player built structures.
    2. Venomes
      Venomes
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      • 7 kudos
      Player base is an invisible 20 meters area created around certain structures.
  3. s10406
    s10406
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    Works great with no crashes! Much more scope than the 3 average workstations I built before. Thank you to the author for the production!!
    1. ilzd
      ilzd
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      • 1 kudos
      Thank you for your comment. I'm glad you liked it =)
  4. JuniferBerries
    JuniferBerries
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    Great mod idea. Is there any chance to get toggles for each type of workbench for compatibility? Like turning off workbench changes but keeping forges, etc so it won't conflict if another mod touches one of the stations?
    1. ilzd
      ilzd
      • member
      • 1 kudos
      Hey,
      Absolutely, that walks together with a change I already want to make, which is grouping configs by type. Like having every setting about workbench in a section of the settings.
      Thanks for you feedback, that is a great idea, I will take a look into that for the next update.