Работает. 05.03.2024. Продумано выставляет высоту. Версия игры: 0.217.38, версия BepInEx: 5.4.22.0, нет модов на оружие и броню. есть моды: PressurePlate.dllMapTeleport.dllAutomaticFuel.dllBetterLaddersContinued. dllMagicalBroom.dllAdvize_PlantEvery thing. dllBetterDiving.dllJotunn.dllValheim. DisplayBepInExInfo. dllAdjustBreedingLimit. dllAutoFeed.dllEquipMul tipleU tili tyl terns, dllTeleportEverything.dllThreeXBronze.dllValheimRecyde.dll
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Версия игры: 0.217.38,
версия BepInEx: 5.4.22.0,
нет модов на оружие и броню.
есть моды:
PressurePlate.dllMapTeleport.dllAutomaticFuel.dllBetterLaddersContinued. dllMagicalBroom.dllAdvize_PlantEvery thing. dllBetterDiving.dllJotunn.dllValheim. DisplayBepInExInfo. dllAdjustBreedingLimit. dllAutoFeed.dllEquipMul tipleU tili tyl terns, dllTeleportEverything.dllThreeXBronze.dllValheimRecyde.dll
But damage my game ((
Valheim version 217.4, BepInEx - last, no other mods at all.
When I try execute ANY command in F5 - console I got error:
[Error : Unity Log] MissingFieldException: Field 'Terminal.m_input' not found.
Stack trace:
(wrapper dynamic-method) Terminal.DMD<Terminal::InputText>(Terminal)
Terminal.SendInput () (at <770ccab34a484930b62b318c22f4663d>:0)
Console.SendInput () (at <770ccab34a484930b62b318c22f4663d>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <80fe1a4e36fe44618284312cb721a597>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <80fe1a4e36fe44618284312cb721a597>:0)
Fishlabs.GuiInputField.onInputSubmit (System.String text) (at <abc2973239274336a7c65e00c9f4ab0e>:0)
UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <80fe1a4e36fe44618284312cb721a597>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <80fe1a4e36fe44618284312cb721a597>:0)
TMPro.TMP_InputField.SendOnSubmit () (at <c3806d8b402548cebcdac84224b2a2a9>:0)
TMPro.TMP_InputField.OnSubmit (UnityEngine.EventSystems.BaseEventData eventData) (at <c3806d8b402548cebcdac84224b2a2a9>:0)
Fishlabs.GuiInputField.OnSubmit (UnityEngine.EventSystems.BaseEventData eventData) (at <abc2973239274336a7c65e00c9f4ab0e>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.ISubmitHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <e97aac8d17514bea83fadfd039e9187a>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <e97aac8d17514bea83fadfd039e9187a>:0)
UnityEngine.EventSystems.EventSystem:Update()