great mod! I wonder... could this could be adapted to update the old "WebMap" mod (which doesn't work anymore)? https://github.com/kylepaulsen/ValheimWebMap
I was hoping for something like this that everyone could reference, even outside of game, with shared progress
I had a look on current WebMap state and I found there is a fork that's being updated. https://github.com/h0tw1r3/valheim-webmap If you don't want exactly NomapPrinter map style it should work well for you. It looks like current version needs to be updated for Ashlands but the author is still there.
Seems to be moderately broken by Ashlands, you can load the game and play but if you interact with the cartography table at all it wipes your map - beware while waiting for update. TESTED, NOT TRUE. See below for the helpful comments informing me but basically only the non vanilla style maps are affected and they are only hidden not wiped. When I switched to vanilla it came right back.
I can confirm that vanilla map works for me as well. Also it seems that interacting with another map type doesn't actually wipe your map, it just doesn't show it.
Hi shudnal, thank you for your game-changing immersive mods, particularly Seasons. Absolutely beautiful.
I was wondering if it would be possible to reflect custom biomes (i.e. created with Expand World Data) on the printed map? I have some biomes that show black and light blue-ish for example, but every custom biome I've added is the same color as the Plains.
Here's the relevant parts of my expand_biomes.cfg and a snippet of the Mistlands default data for reference: - biome: Mistlands color: b: 1 a: 1 mapColor: r: 0.2 g: 0.2 b: 0.2 a: 1 - biome: darkwood name: Darkwood terrain: BlackForest color: b: 1 mapColor: r: 0.16 g: 0.18 b: 0.06 a: 1 mapColorMultiplier: 0.25 - biome: faewilds name: Faewilds terrain: Meadows mapColor: r: 0.4345678 g: 0.6444445 b: 0.7551003 a: 1
mapColor is the bit that changes the minimap color. My Darkwood and Faewilds appear black and light-blue on my minimap respectively, but when I check my printed 'NoMap' they show as the default undiscovered brownish color. I have NoMap enabled and only use the minimap to confirm the color is correct. Thanks again for your time and consideration.
Hello, I am having some issues, can you please help?
I have set the server (online hosted) Preset Modifier to Immersive mode (no maps or portals) and loaded the NoMap Printer mod (Also have ValheimPlus + Bepinex installed). When I go to the Cartographers table in game it says, "There is nothing new to copy" but the map does not show up (I also checked my screenshots folder and nothing is in there).
Is this because of the world mode being set to Immersive? (playing on Steam).
It looks like something is wrong with your installation. You should have BepInEx from Thunderstore ValheimPlus is not recommended but working version is also from Thunderstore Also the r2modman as mod manager.
Immersive mode is just predefined set of world modificators and No map is just one of them. If you have no message and no map it means NomapPrinter is just not working. If you've managed to join the server it means you either have mod installed on both server and client or have not installed on both server and client as otherwise you would be having an error on server join.
Where do i setup the NOMAP PRINTER, i see options for the type of map shown in the readme file, but I dont see any interface with the mod? When the mod is installed properly what should I see when clicking on the cartographers table/see in my screenshots?
Thank you so much for responding so quickly and for helping me!
If you didn't change the mod settings when you use "Read" part of the table (as you do) you should get a message on the center of the screen where "There is nothing new to copy" was. First it should be "Remembering travels" then "Drawing map..." and finally "Map is ready".
Also if you use map hotkey ("M" for keyboard) you should be getting "Map is not drawn yet" message if the mod was installed correctly and you don't have map formed. When you have a map and use map hotkey you should see a map like in the screenshots in "Images" section of the mod.
If you enable "Save map to file" option then the PNG file should be saved there every time you redraw a map. With empty settings "Save to file path" the file will be saved in "screenshots" directory. %localappdata%\..\LocalLow\IronGate\Valheim\screenshots
With that managers when you connect to the server and you're an admin you will see the server's settings and the settings you change on your client will be applied to the server. That's the most convenient way to configuring mods.
P.S. Not every single mods but most mods with "Server-side" tag that built appropriately.
Hey thanks for this mod. It adds alot of roleplay and immersive gameplay to these NoMap playthroughs by adding a little bit of realism since even Vikings used maps to travel.
The one issue I'm having that I've just been living with for the last week or two. When using this mod with Project Auga UI the mouse will flicker around the whole time the map is open, it's annoying but I'd rather use this mod and ignore that. But if possible it would be very cool if it worked with Project Auga as well.
Edit; Forget the above comment, the latest update fixed this issue I've been having! Again thank you so much for this mod
I've tried to get rid of cursor flickering but I couldn't do it completely. It may or may not work from time to time and I have no idea what it depends on. Also cursor unlocking have nothing to do with Auga. Good to know the issue is solved for you.
Hi, love the mod, has been awesome for my playthrough! Very immersive.
Was wondering if it would be possible to add ability to pin on the go? Your signs mod works of course, but I was thinking more along the lines of like using a bit of charcoal (or even a primitive pencil) to mark/pin the carried map? Heck, if I was a viking and had a map on an adventure and wanted to remember a location, id poke a hole in it with a stick if I had to, haha.
Anyways, just a post to say thanks and make a suggestion/give feedback. Have a good one!
Although on second thought.. my idea is pretty much what signs already does, so feel free to disregard lol. Either way, awesome mods, (I also enjoy your harpoon and gamma mods). Thanks for creating and have a good one!
Edit to ask: does the game allow for actual drawing or even text on the map? Would be so immersive lol, even if crude/limited in some way
That's right. I've also read this another time and figured out that's exactly what autopinsigns does. While it's possible to catch mouse relative position on the map that's no easy way to change texture on the fly.
It should be implemented as imported editor library to be effective which is not the point of the mod after all. Text is even worse as it's readability depends on texture resolution and pixel size which now is pretty small to be readable.
I'm also not familiar with Unity and not even a game developer to resolve such an issues. And to think twice generating map, drawing on the map, pinning the map. What's wrong with us while this is "NO map" mode at the first place.
Ah yeah, all good, totally understand. I guess maybe I'm not looking for a no map mod, but an in-between map mod haha. "More immersive" is how I'd describe it but everyone sees things differently of course. Just wish I could be out in the wild with a static map, no mini map, a compass, and a pencil haha. Will continue exploring options. Thanks for your time, and genuinely, thanks for your mods!
Actually everything except the pencil is this mod lol If you want to really draw the map you may want to use Inkarnate and upload the map on the server. There is an option in the mod to load the map from file without generating it exactly for that case.
Something happened with the last update to Nomap Printer and it is displaying the whole map instead of just what weve explored so far. Is there a way to delete the map and get it to redraw. I cant seem to figure out where the mapfile saves to.
If you didn't set the option "Store map in local folder" then map data stores in a character savefile. The mod have nothing to do with map exploring. It just uses the ingame exloration data.
The only way to undo exploration I know is the console command "resetmap". But it clears all the explored area leaving you with no explored area at all. But if you had other players or an old tables with normal map you can use "resetmap" and the read the table with semi expored map to restore at least part of your explorations.
48 comments
https://github.com/kylepaulsen/ValheimWebMap
I was hoping for something like this that everyone could reference, even outside of game, with shared progress
If you don't want exactly NomapPrinter map style it should work well for you. It looks like current version needs to be updated for Ashlands but the author is still there.
wipes your map - beware while waiting for update.TESTED, NOT TRUE. See below for the helpful comments informing me but basically only the non vanilla style maps are affected and they are only hidden not wiped. When I switched to vanilla it came right back.Fantastic mod!
I was wondering if it would be possible to reflect custom biomes (i.e. created with Expand World Data) on the printed map? I have some biomes that show black and light blue-ish for example, but every custom biome I've added is the same color as the Plains.
- biome: Mistlands
color:
b: 1
a: 1
mapColor:
r: 0.2
g: 0.2
b: 0.2
a: 1
- biome: darkwood
name: Darkwood
terrain: BlackForest
color:
b: 1
mapColor:
r: 0.16
g: 0.18
b: 0.06
a: 1
mapColorMultiplier: 0.25
- biome: faewilds
name: Faewilds
terrain: Meadows
mapColor:
r: 0.4345678
g: 0.6444445
b: 0.7551003
a: 1
mapColor is the bit that changes the minimap color. My Darkwood and Faewilds appear black and light-blue on my minimap respectively, but when I check my printed 'NoMap' they show as the default undiscovered brownish color. I have NoMap enabled and only use the minimap to confirm the color is correct. Thanks again for your time and consideration.
I have set the server (online hosted) Preset Modifier to Immersive mode (no maps or portals) and loaded the NoMap Printer mod (Also have ValheimPlus + Bepinex installed). When I go to the Cartographers table in game it says, "There is nothing new to copy" but the map does not show up (I also checked my screenshots folder and nothing is in there).
Is this because of the world mode being set to Immersive? (playing on Steam).
Any direction would be appreciated. Thanks!
You should have BepInEx from Thunderstore
ValheimPlus is not recommended but working version is also from Thunderstore
Also the r2modman as mod manager.
Immersive mode is just predefined set of world modificators and No map is just one of them.
If you have no message and no map it means NomapPrinter is just not working.
If you've managed to join the server it means you either have mod installed on both server and client or have not installed on both server and client as otherwise you would be having an error on server join.
I did have ValheimPlus and Bepinex in my local Valheim file folder so I deleted them (is that right?)
Restarted the server (cant use r2modman because its hosted online = How to install mods on a Valheim server - Knowledgebase - BisectHosting )
Where do i setup the NOMAP PRINTER, i see options for the type of map shown in the readme file, but I dont see any interface with the mod? When the mod is installed properly what should I see when clicking on the cartographers table/see in my screenshots?
Thank you so much for responding so quickly and for helping me!
Also if you use map hotkey ("M" for keyboard) you should be getting "Map is not drawn yet" message if the mod was installed correctly and you don't have map formed. When you have a map and use map hotkey you should see a map like in the screenshots in "Images" section of the mod.
If you enable "Save map to file" option then the PNG file should be saved there every time you redraw a map. With empty settings "Save to file path" the file will be saved in "screenshots" directory.
%localappdata%\..\LocalLow\IronGate\Valheim\screenshots
https://www.nexusmods.com/site/mods/529
https://valheim.thunderstore.io/package/Azumatt/Official_BepInEx_ConfigurationManager/
With that managers when you connect to the server and you're an admin you will see the server's settings and the settings you change on your client will be applied to the server. That's the most convenient way to configuring mods.
P.S. Not every single mods but most mods with "Server-side" tag that built appropriately.
Also in the same vein, did I do the right thing deleting those mods from my local computer?
THANKS!!
The one issue I'm having that I've just been living with for the last week or two. When using this mod with Project Auga UI the mouse will flicker around the whole time the map is open, it's annoying but I'd rather use this mod and ignore that. But if possible it would be very cool if it worked with Project Auga as well.
Edit; Forget the above comment, the latest update fixed this issue I've been having! Again thank you so much for this mod
Good to know the issue is solved for you.
Was wondering if it would be possible to add ability to pin on the go? Your signs mod works of course, but I was thinking more along the lines of like using a bit of charcoal (or even a primitive pencil) to mark/pin the carried map? Heck, if I was a viking and had a map on an adventure and wanted to remember a location, id poke a hole in it with a stick if I had to, haha.
Anyways, just a post to say thanks and make a suggestion/give feedback. Have a good one!
Edit to ask: does the game allow for actual drawing or even text on the map? Would be so immersive lol, even if crude/limited in some way
While it's possible to catch mouse relative position on the map that's no easy way to change texture on the fly.
It should be implemented as imported editor library to be effective which is not the point of the mod after all.
Text is even worse as it's readability depends on texture resolution and pixel size which now is pretty small to be readable.
I'm also not familiar with Unity and not even a game developer to resolve such an issues.
And to think twice generating map, drawing on the map, pinning the map. What's wrong with us while this is "NO map" mode at the first place.
If you want to really draw the map you may want to use Inkarnate and upload the map on the server. There is an option in the mod to load the map from file without generating it exactly for that case.
The mod have nothing to do with map exploring. It just uses the ingame exloration data.
The only way to undo exploration I know is the console command "resetmap". But it clears all the explored area leaving you with no explored area at all.
But if you had other players or an old tables with normal map you can use "resetmap" and the read the table with semi expored map to restore at least part of your explorations.
Sometimes I need to update the pins, and not sure how to do it with the NoMap Printer.