Valheim
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blacks7ardev

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blacks7ardev

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107 comments

  1. vapaman
    vapaman
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    How do you tame the neutral npc's
    1. blacks7ardev
      blacks7ardev
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      CarrotSoup, DeerStew, FishWraps, HoneyGlazedChicken, MeatPlatter, MushroomOmelette, OnionSoup, SerpentStew, TurnipStew
  2. draco1122
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    I am using this mod WackyEpicMMOSystem. Wondering what npc id's / names are in your mod to add to experience pool in config.
    1. blacks7ardev
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      BLV_NeutralVikings
      BLV_RenegadeVikingT1
      BLV_RenegadeVikingT2
      BLV_RenegadeVikingT3
      BLV_RenegadeVikingT4
      BLV_RenegadeVikingT5
      BLV_RenegadeVikingT6Magic
      BLV_RenegadeVikingT6Melee
      BLV_OverlordVikingT1
      BLV_OverlordVikingT2
      BLV_OverlordVikingT3
      BLV_OverlordVikingT4
      BLV_OverlordVikingT5
      BLV_OverlordVikingT6
  3. SgtMason21
    SgtMason21
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    Tamed Vikings wont follow. i get this in the control panel.

    [Error  : Unity Log] MissingMethodException: Method not found: void .InventoryGui.Show(Container)Stack trace:(wrapper dynamic-method) Tameable.DMD<Tameable::Interact>(Tameable,Humanoid,bool,bool)Player.Interact (UnityEngine.GameObject go, System.Boolean hold, System.Boolean alt) (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0)(wrapper dynamic-method) Player.DMD<Player::Update>(Player)

    Any fix for this? or am i missing something
    1. blacks7ardev
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      are you playing on the ptb version?
  4. KoyX
    KoyX
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    Can I use this mod on the server or only locally?  If I can, is there any difficulty in this?
  5. EFYXIS21
    EFYXIS21
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    How can I domesticate?
  6. Donasparagus
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    super mod. thanks. Can I put a blip on the map for my tamed vikings like the boss vikings?

    ps. why does my company change the weapons? can they be set statically?
    1. blacks7ardev
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      no you cant only boss vikings have icons on the map..
      and no they get randomize every game session so they wont look the same every time
    2. RilleyWatson
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      is there any way to stop them from randomizing? 
  7. Syrkres
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    Trying to change the Drops for the Bosses, getting way too many cores. I use Drop that (https://github.com/ASharpPen/Valheim.DropThat/wiki/DropTable-Named-Lists) and using the internal IDs I'm trying to overwrite the Cores drops. I've tried using [BLV_OverlordVikingT1.1] but it does seem to override the cores, do you know what indexing is for the cores drops?
  8. MakoDolo
    MakoDolo
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    Is there a way to have them not attack animals? I grow weary of hearing the slaughter outside.
    1. blacks7ardev
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      use a mod called faction manager then change their factions to their respective biomes.. but doing so they will attack each other if they came accross a different biome
    2. MakoDolo
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      Got it with FactionAssigner and Expand World Factions, thanks.
  9. MakoDolo
    MakoDolo
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    I'm trying to disable the tier 1 vikings and overload that spawn in the meadows but for some reason they are still spawning. I have "enable = false", any advice?
    1. blacks7ardev
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      setting the spawn to false will only stop them from spawning, the ones who are already spawned wont get removed
    2. MakoDolo
      MakoDolo
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      Ah okay, I thought that might be the case but wasn't sure. I have my dedicated server set up so I can just update all the mods and .cfg's from r2modman and I thought maybe that broke somehow so I switched it over to manual to test it out... I'll switch it back and clean them vikings up, thanks!
  10. Spenser64
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    How difficult would it be to add some boolean logic for them? Such as equipping gear when told to follow, putting gear on their backs when told to stay, and sitting when near a fire and most recent command was to stay.
    1. blacks7ardev
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      what you want to achieve is not just some boolean logic.. you need to tweak the monster ai or make a completely new one in order to achieve that
    2. Spenser64
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      I've built games in unreal engine 5 and something like that is pretty easy with a behavior tree and blackboard, as long as the animations are already there, which I assume they are for player character models since it's in the game. Unfortunately I have no experience with unity and C#, apart from tweaking mods. Is it pretty difficult to do this in unity? I can take a wack at it when I have the time, in unreal it only takes a couple hours with testing.
  11. slppls035
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    I really enjoy this mod!  Thank you for creating such an easy mod to install and use!  Other NPC mods seem to be overly complicated and buggy.  This one, so far, is working great for me.  The only issue is that a brand new player will be killed repeatedly when first starting out.  I had to temporarily turn down their hit damage as well as health in order to just not be continuously killed.  The other issue is that once you are spotted by a hostel viking, they will hunt you down and never stop chasing you until one of you is dead.  Is there any way to limit how far they will chase you before they give up?
    1. Nibelung44
      Nibelung44
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      That's not true, they are not in hunting mod. I have managed regularly to escape them. Just move through some nix or boars so they fight them and move away then hide.
    2. tsunamitsk
      tsunamitsk
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      Pass near creatures and renegade will hunt them, you can use the agro to help you kill hard mobs, like trolls.
  12. Hotspur75
    Hotspur75
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    Are they too strong? I have them turned down to 1 for their attack and they still kill me in like 2 shots. This seems excessive to me, and ridiculously difficult given they can have bows and shoot you when you don't even see them while mining in the forest. Maybe I am missing something?
    1. Nibelung44
      Nibelung44
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      I have toned them down indeed, down to 50 HP for the first tier.