Trying to change the Drops for the Bosses, getting way too many cores. I use Drop that (https://github.com/ASharpPen/Valheim.DropThat/wiki/DropTable-Named-Lists) and using the internal IDs I'm trying to overwrite the Cores drops. I've tried using [BLV_OverlordVikingT1.1] but it does seem to override the cores, do you know what indexing is for the cores drops?
use a mod called faction manager then change their factions to their respective biomes.. but doing so they will attack each other if they came accross a different biome
I'm trying to disable the tier 1 vikings and overload that spawn in the meadows but for some reason they are still spawning. I have "enable = false", any advice?
Ah okay, I thought that might be the case but wasn't sure. I have my dedicated server set up so I can just update all the mods and .cfg's from r2modman and I thought maybe that broke somehow so I switched it over to manual to test it out... I'll switch it back and clean them vikings up, thanks!
How difficult would it be to add some boolean logic for them? Such as equipping gear when told to follow, putting gear on their backs when told to stay, and sitting when near a fire and most recent command was to stay.
I've built games in unreal engine 5 and something like that is pretty easy with a behavior tree and blackboard, as long as the animations are already there, which I assume they are for player character models since it's in the game. Unfortunately I have no experience with unity and C#, apart from tweaking mods. Is it pretty difficult to do this in unity? I can take a wack at it when I have the time, in unreal it only takes a couple hours with testing.
I really enjoy this mod! Thank you for creating such an easy mod to install and use! Other NPC mods seem to be overly complicated and buggy. This one, so far, is working great for me. The only issue is that a brand new player will be killed repeatedly when first starting out. I had to temporarily turn down their hit damage as well as health in order to just not be continuously killed. The other issue is that once you are spotted by a hostel viking, they will hunt you down and never stop chasing you until one of you is dead. Is there any way to limit how far they will chase you before they give up?
That's not true, they are not in hunting mod. I have managed regularly to escape them. Just move through some nix or boars so they fight them and move away then hide.
Are they too strong? I have them turned down to 1 for their attack and they still kill me in like 2 shots. This seems excessive to me, and ridiculously difficult given they can have bows and shoot you when you don't even see them while mining in the forest. Maybe I am missing something?
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[Error : Unity Log] MissingMethodException: Method not found: void .InventoryGui.Show(Container)Stack trace:(wrapper dynamic-method) Tameable.DMD<Tameable::Interact>(Tameable,Humanoid,bool,bool)Player.Interact (UnityEngine.GameObject go, System.Boolean hold, System.Boolean alt) (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0)(wrapper dynamic-method) Player.DMD<Player::Update>(Player)
Any fix for this? or am i missing something
ps. why does my company change the weapons? can they be set statically?
and no they get randomize every game session so they wont look the same every time