The mod is good and adds a lot of variety that is lacking in the base game, but at the moment I'll have to uninstall it due to several issues:
I understand everything, but being one-shot isn't enjoyable for me at all; I don't even have a chance to leave the battlefield. Here's the issue:
Balance problems arise when using a shield to block: At the highest difficulty level, certain enemies deal excessive damage, exceeding 800 HP, which makes the gameplay extremely unpleasant. For example, even with level 3 silver armor equipped, critical hits still inflict 695 HP of damage. As a result, I had to resort to installing a mod that allows skill leveling to increase maximum health (currently capped at 791 HP), but it hasn't alleviated the situation much. On normal difficulty, I would likely have received 300 damage, which would have been fatal.
god mode is active:
Enemy effects bugs: There is a bug with enemy effects rendering very poorly. Skeleton mages and others who use effects appear with a strange artifact - a transparent gray square that obscures the view instead of the proper effect.
Issues with fighting large groups of enemies: The game sometimes freezes when fighting large groups of enemies, especially Draugrs in the swamp. During the freeze, the frame rate drops to 1 FPS, and the console shows an error:
[Error : Unity Log] ArgumentException: The Object you want to instantiate is null.Stack trace: UnityEngine.Object.Instantiate[T] (T original) (at <50b18efe22344b9eb3b7d77b08ea287f>:0) Humanoid.PickupPrefab (UnityEngine.GameObject prefab, System.Int32 stackSize, System.Boolean autoequip) (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0) Humanoid.GiveDefaultItem (UnityEngine.GameObject prefab) (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0) Humanoid.GiveDefaultItems () (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0) (wrapper dynamic-method) Humanoid.DMD<Humanoid::Start>(Humanoid)
[Info:EpicMMOSystem] You got a Critical Hit with damage of 361,1825 [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: (wrapper dynamic-method) Ragdoll.DMD<Ragdoll::Awake>(Ragdoll) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) EffectList:Create(Vector3, Quaternion, Transform, Single, Int32) Character:DMD<Character::OnDeath>(Character) Character:CheckDeath() Character:CustomFixedUpdate(Single) MonoUpdaters:FixedUpdate()
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: (wrapper dynamic-method) Ragdoll.DMD<Ragdoll::Setup>(Ragdoll,UnityEngine.Vector3,single,single,single,CharacterDrop) (wrapper dynamic-method) Character.DMD<Character::OnDeath>(Character) Character.CheckDeath () (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0) Character.CustomFixedUpdate (System.Single dt) (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0) MonoUpdaters.FixedUpdate () (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: StatusEffect.RemoveStartEffects () (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0) StatusEffect.Stop () (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0) SEMan.Update (ZDO zdo, System.Single dt) (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0) Character.CustomFixedUpdate (System.Single dt) (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0) MonoUpdaters.FixedUpdate () (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0)
In conclusion, while the mod offers an exciting concept, these issues severely impact the overall experience. I sincerely hope the mod author addresses these concerns in future updates to fully realize its potential.
Not sure what other mode do you use for mosnters or their control. I dont say the bug or the balance issue dosent exist but i think it exagerated looking at this screen. The secondary issue with the visual on Pyromancer is already a known issue waiting fr next update. Non less thank you for comment and information.
4 comments
Balance problems arise when using a shield to block: At the highest difficulty level, certain enemies deal excessive damage, exceeding 800 HP, which makes the gameplay extremely unpleasant. For example, even with level 3 silver armor equipped, critical hits still inflict 695 HP of damage. As a result, I had to resort to installing a mod that allows skill leveling to increase maximum health (currently capped at 791 HP), but it hasn't alleviated the situation much.
On normal difficulty, I would likely have received 300 damage, which would have been fatal.
god mode is active:
[Error : Unity Log] ArgumentException: The Object you want to instantiate is null.Stack trace:
UnityEngine.Object.Instantiate[T] (T original) (at <50b18efe22344b9eb3b7d77b08ea287f>:0)
Humanoid.PickupPrefab (UnityEngine.GameObject prefab, System.Int32 stackSize, System.Boolean autoequip) (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0)
Humanoid.GiveDefaultItem (UnityEngine.GameObject prefab) (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0)
Humanoid.GiveDefaultItems () (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0)
(wrapper dynamic-method) Humanoid.DMD<Humanoid::Start>(Humanoid)
[Info:EpicMMOSystem] You got a Critical Hit with damage of 361,1825
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
(wrapper dynamic-method) Ragdoll.DMD<Ragdoll::Awake>(Ragdoll)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
EffectList:Create(Vector3, Quaternion, Transform, Single, Int32)
Character:DMD<Character::OnDeath>(Character)
Character:CheckDeath()
Character:CustomFixedUpdate(Single)
MonoUpdaters:FixedUpdate()
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
(wrapper dynamic-method) Ragdoll.DMD<Ragdoll::Setup>(Ragdoll,UnityEngine.Vector3,single,single,single,CharacterDrop)
(wrapper dynamic-method) Character.DMD<Character::OnDeath>(Character)
Character.CheckDeath () (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0)
Character.CustomFixedUpdate (System.Single dt) (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0)
MonoUpdaters.FixedUpdate () (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
StatusEffect.RemoveStartEffects () (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0)
StatusEffect.Stop () (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0)
SEMan.Update (ZDO zdo, System.Single dt) (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0)
Character.CustomFixedUpdate (System.Single dt) (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0)
MonoUpdaters.FixedUpdate () (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0)
In conclusion, while the mod offers an exciting concept, these issues severely impact the overall experience. I sincerely hope the mod author addresses these concerns in future updates to fully realize its potential.