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Created by
ZarkowUploaded by
LordZarkowVirus scan
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This page was last updated on 23 November 2024, 12:54PM
- Changelogs
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Version 0.32.960
- Update Jutunn to version 2.21.3
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Version 0.31.950
- Reduced material cost of Lighting Mine from 2 to 1 of TrophyHatchling.
- All turrets and pieces adjusted to Hard Wood or higher as material-type declaration due to new Ashland fire mechanics.
- Added Heavy Turret Mk. II.
- Added Heavy Turret Mk. III.
- Added Turret Mk. VI.
- Added Turret Mk. VII.
- Adjusted texture for Heavy Turret Mk. I.
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Version 0.30.930
- Gather Drone now has a Container that can be used to define what to NOT gather.
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Version 0.29.920
- LoggerDrone no longer cuts down saplings, it will let them grow up first.
- All turrets and pieces now marked as immune to fire.
- Bumped Jotun version to match needs for Ashland release.
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Version 0.28.910
- Added Logger Drone Turret.
- Increased range of Gather Drone from 50 to 60.
- Deer is no longer targeted by turrets.
- Missile turrets and Heavy Turret will now damage tree, treelog, stump and stones.
- All drone turrets beyond the normal guard drone now does the standby patrol very close to the turret.
- Added two new Debug Settings that by default will hide despawn and heightmap missing reporting log lines.
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Version 0.27.760
- Fixed Place and Destruction effects as well as Resistances that fell away in the Valheim version-push adjustment.
- Increased Fishing Drone range from 60 to 100.
- Added Warning-msg to be able to trace the Turrets that should be rebuilt in your world, when spotted.
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Version 0.26.720
- Updated dependencies for new Valheim patch 0.217.28
- Added Cost Modifier setting, to adjust the material cost per turret and building part.
- Updated German Localization.
- Turrets that does not require workbench can now be built in dungeons again.
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Version 0.25.710
- Added Fishing Drone Turret
- Added global config 'Turrets Should Fully Ignore Players' to optionally turn of non-Healing turrets from noticing players.
- Fixed so drones in patrol-move no longer go under water-surface if over a deep ocean.
- Buildingparts, such as Light sticks, can now be built in dungeons.
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Version 0.24.680
- Gather Drone no longer grab fishes from the sea.
- Reworked all sound-handling, will overall increase sound-levels over distance but also reduce maximum range the game has to evaluate if to play it or not.
- Lightsticks are no longer active targets for monsters, will hopefully be ignored now to allow marking paths through forrests.
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Version 0.23.660
- Added Gather Drone Turret
- Repair Drone will now patrol in a range increased from 30 to 40.
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Version 0.22.640
- Added LOD-handling for all Pieces, with partial reduction in complexity for some over distance and complete removal at long distance for all.
- Fix possible situations where a drastic frame-drop could cause Heavy Turrets to run out of projectiles by forcing minimum separation of half a ROF-slice.
- Rewrote the projectile-penetration to remove issues with repeat hits on same location when target was not moving enough.
- Optimized the colMesh filter for damage over distance checks to reduce the load on the function.
- Added setting 'Damage Modifier' to optionally adjust the damage Turrets does, either up or down.
- Slightly increased the Heavy Turret targeting rangre from 50 to 55.
- Decreased the ROF of Heavy Turret from 0.4 to 0.8.
- Slightly increased damage of Heavy Turret per shot.
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Version 0.21.600
- Added alternative colored Light Sticks.
- Drones no longer has a col-mesh, will stop them interacting with Ships or Players when traveling.
- Repair Drone can now repair the Cart.
- Turret max-tilt down is increased from 40 to 50 degrees.
- Heavy Turret max-tilt down is increased from 15 to 20 degrees.
- Poison and Electricity mine texture reworked to be more detectable at distance for reference to Vikings.
- Shader correction for all Pieces, allowing for shadows, snow and rain effects, normal mapping and shiny metallic surface.
- Adjustment to handling of Heavy Turret projectiles to avoid situations where there is none available to launch.
- Decreased Heavy Turret rotation speed from 45 to 35.
- Heavy Turret projectile speed decreased from 500 to 100.
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Version 0.20.550
- Added Repair Drone Turret.
- Improved Target handling for Drones.
- Adjusted Texture and Icons for Drones.
- Healing Drone will now heal Tamed animals too.
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Version 0.19.515
- Added Spotlight Turret.
- Added Light Stick buildingpart.
- Adjusted some material cost and type on some pieces.
- Reload-times for all Missile Turrets have been increased.
- Fixed MineTriggerEffect for (Poison) Mine Turret.
- Adjusted Red Light for turrets to be slightly brighter and slightly more red color.
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Version 0.18.505
- Added German localization.
- Added three configurable options of performance tweaks - DisableTurretLight, DisableDroneLight and DisableBuildingpartsLight.
- Implemented usage of setting TurretVolume.
- Added usage of Audioman audio mixer group by Audio Sources.
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Version 0.17.500
- Added support for adding non-turrent building parts.
- Added building part Small Spotlight.
- Added building part Spotlight Tower.
- Added building part Tall Spotlight Tower.
- All turret icons updated.
- Added support for localization - English.json also published on Discord.
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Version 0.16.490
- Drone Turrets now ignore LOS-issues between turret and target, as it is handled by Drone.
- Healing Drone Turret now looks for Players in the full patrol range.
- Updated texture for Healing Drone.
- Increased the health of all turrets.
- Set placement and destruction effect for all turrets.
- Adjust resistance for all turrets.
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Version 0.15.480
- Added Electricity Mine Turret.
- Added Healing Drone Turret.
- All damages towards Players are now set at 25%, with Stun-multiplier as if damage was at 100%.
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Version 0.14.465
- Added Light Turret Mk. II.
- Improve target-status validation for Drone Turret.
- Missile Turrets now have a 0.25-0.75s re-targeting delay after monster-death to allow for more organic animation of missiles.
- Improved handling for MoveAndAttackTarget() for Drone.
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Version 0.13.450
- Added Drone Turret.
- Added remote-data synchronisation for all turrets.
- Additional turret-shared code improved to be more reusable.
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Version 0.12.400
- Textures are now of pixelated style to fit the Valheim theme.
- All turrets are now organized on a new build-page called 'Turrets'.
- Code prepared for next type of turret to be added.
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Version 0.11.380
- Added Heavy Turret Mk. I.
- Slightly reduced the damage for Multi Missiles.
- Bumped up dependency version to ValheimModding-Jotunn-2.12.4.
- Confirmed compatibility with "Hildir's Request Update".
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Version 0.10.365
- Added Multi Missile Turret.
- Added Mine Turret.
- Implemented usage of Valheim Piece Shaders on all built turrets.
- Added support for hold-pattern for missiles that lose their tracked target.
- Added trail-effect to all missiles.
- Some adjustements to Missile and Quad Missile turret stats.
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Version 0.9.270
- Added Quad Missile Turret.
- Added Turret Mk. V.
- Huge refactoring to allow for multi-targeting turrets.
- Turret Mk. III material requirement changed from 'FineWood' to 'RoundLog'.
- Increased Missile Turret range from 60 to 80.
- Increased Missile Turret Missile turn-rate from 1.10 to 1.50.
- Maximum distance for a missile to travel is now 1.5 times max targeting range from turret base.
- Added detailed info section in readme file.
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Version 0.8.215
- Added Turret Mk. IV
- Missile Turret now has a Bronze color-shade on main body
- Code refactoring started to enable more diverse turrets in the future
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Version 0.7.200
- All gun turrets got some Fire damage added and their Blunt damage reduced by 50%.
- Missile explosion had Fire damage added and pierce damage increased. Range increased but damage falloff increased.
- Missile Explosion does -90% in damage against players for now, up from -100%.
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Version 0.6.193
- Added Missile Turret - cable-controlled missile, long range and high chance to stagger the monsters caught in the blast
- Increased impact damage for Turrets Mk.I-Mk.III
- Increased range for Signal Turret from 15 to 20 meters
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Version 0.5.145
- Added Light Turret
- Fixed negative scaling of some turret parts that lead to negative size-warning on creation of destroyed piece fragments
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Version 0.4.140
- Turrets now to 50% blunt damage and 50% piece damage
- Turret bullet-impacts no longer pushes monsters back but have 40% increased stagger-ratio
- Turrets now have number of antennas based on Mk. type
- Adjusted tint of Turret body based on metallic material used
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Version 0.3.130
- Added handling of health and destruction of Signal Turret
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Version 0.2.126
- Added Signal Turret
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Version 0.1.105
- Initial Release. Turret Mk.I, Turret Mk.II and Turret Mk.III added
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- Author's activity
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November 2024
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23 Nov 2024, 12:56PM | Action by: LordZarkow
Attribute change
'File \'ZarkowTurretDefense.dll.zip\' description changed.'
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23 Nov 2024, 12:56PM | Action by: LordZarkow
Attribute change
'File \'ZarkowTurretDefense.dll.zip\' description changed.'
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23 Nov 2024, 12:54PM | Action by: LordZarkow
Attribute change
'File \'ZarkowTurretDefense.dll.zip\' category changed to Old versions.'
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23 Nov 2024, 12:42PM | Action by: LordZarkow
Attribute change
'Description changed.'
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23 Nov 2024, 12:31PM | Action by: LordZarkow
Changelog added
'Change log added for version 0.32.960'
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23 Nov 2024, 12:30PM | Action by: LordZarkow
File added
'ZarkowTurretDefense.dll.zip [version 0.32.960]'
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23 Nov 2024, 12:29PM | Action by: LordZarkow
Attribute change
'Description changed.
Mod version changed to 0.32.960.'
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23 Nov 2024, 12:29PM | Action by: LordZarkow
Attribute change
'Description changed.
Mod version changed to 0.32.960.'
July 2024
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21 Jul 2024, 2:18PM | Action by: LordZarkow
File added
'ZarkowTurretDefense.dll.zip [version 0.31.950]'
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21 Jul 2024, 2:16PM | Action by: LordZarkow
Changelog added
'Change log added for version 0.31.950'
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21 Jul 2024, 2:16PM | Action by: LordZarkow
Attribute change
'Description changed.
Mod version changed to 0.31.950.'
June 2024
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15 Jun 2024, 10:19PM | Action by: LordZarkow
File added
'ZarkowTurretDefense.dll.zip [version 0.30.930]'
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15 Jun 2024, 10:18PM | Action by: LordZarkow
Changelog added
'Change log added for version 0.30.930'
-
15 Jun 2024, 10:18PM | Action by: LordZarkow
Attribute change
'Mod version changed to 0.30.930.'
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15 Jun 2024, 10:17PM | Action by: LordZarkow
Attribute change
'Description changed.'
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14 Jun 2024, 10:19PM | Action by: LordZarkow
File added
'ZarkowTurretDefense.dll.zip [version 0.29.920]'
-
14 Jun 2024, 10:18PM | Action by: LordZarkow
Changelog added
'Change log added for version 0.29.920'
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14 Jun 2024, 10:17PM | Action by: LordZarkow
Attribute change
'Description changed.
Mod version changed to 0.29.920.'
March 2024
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16 Mar 2024, 1:40PM | Action by: LordZarkow
Attribute change
'Mod version changed to 0.28.910.'
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16 Mar 2024, 1:30PM | Action by: LordZarkow
Attribute change
'Description changed.'
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- Mod page activity
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April 2025
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