Does the "consolidate resources" make them all 1 item you loot from - like a tombstone would? Been looking for a mod that does something similar to Enshrouded, where every kill, just drops a single gore-pile of the dead creature, that you interact with to loot, like a chest or tombstone.
It would massively optimize the game when multiple enemies have lots of drops, and explode into particles and physics that tank the frame-rate.
The option to consolidate resources on the ground seems to delete resources on occasion. I discovered this while using your Tar Collector mod. Took me a while to figure out where my tar was going, until the idea to disable this setting hit me. Since then, no tar has gone missing.
Is there a way to add Chicken Eggs? They unfortunately have the same vanilla particle when hens lay them. Makes it hard to find them in my chicken pen. Thanks for this mod I love the changes. 💚👍🏻
Would the "auto stack items on ground" option prevent the situations where loot from corpses goes bouncing and flying down a slope or mountainside, for instance when freeze glands from a drake end up at the bottom of the mountain hidden in forest?
that config only stacks the items of the same type.. for example when a resin drops by pieces and you end up geting 10 resins on the ground.. it stacks them so instead of single resins scattered on the ground you'll end up having a single resin on the ground.. vanilla does that too but if you only have 200 items of the same item on the ground mine does whether you have only to or more
I've confirmed that enabling the stacking option doesn't prevent the flying-down-the-mountain behavior. Good gawds, what were the developers thinking? There don't seem to be options for altering the particles to make them even more visible at long distance... but could there be? But perhaps it wouldn't even make a difference? What is the maximum range at which those particles will ever be rendered?
Funny thought: using the harpoon to target them way down the mountain and yank them back up to me....
Super underrated QoL mod here; thanks so much for making it!
I did notice with the radius pickup hotkey that I cannot "pop" Rubies, Amber, and Pearls in dungeons, but Surtling Cores, berries, stones, mushrooms, and branches are effected as expected. Was it intentional to leave trade valuables out of the pickup radius functionality? If so, would it be possible to add a config to include trade valuables?
Working without problems, I have a bunch of other mods installed. Now I can spot missed drops much easier! The effects feel excellent and balanced. TY!
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Some thoughts, would be great if one could configure the number of particles, their size, colour and icon per group.
It would massively optimize the game when multiple enemies have lots of drops, and explode into particles and physics that tank the frame-rate.
Funny thought: using the harpoon to target them way down the mountain and yank them back up to me....
I did notice with the radius pickup hotkey that I cannot "pop" Rubies, Amber, and Pearls in dungeons, but Surtling Cores, berries, stones, mushrooms, and branches are effected as expected. Was it intentional to leave trade valuables out of the pickup radius functionality? If so, would it be possible to add a config to include trade valuables?
Now I can spot missed drops much easier! The effects feel excellent and balanced. TY!