Recently gave this mod a go to add something more to mobs, but upon installing this on my system & each of my 3 son's who also have high end gaming rigs, the games FPS fell from an average 120-140 to around 30. Removed the mod & back up to normal fps.
I also noticed, we had to play the game for a while before animals & mobs moved, even when you punched them they didn't move.
Hi there trying to config in a way that only normal creatures will evolve and not bosses (as I have CLLC and enhanced bosses already buffing them)
I added this in config: ## List of creature prefabs that will not evolve (comma separated) # Setting type: String # Default value: Immune to Evolution = Eikthyr,gd_king,Bonemass,Dragon,GoblinKing,SeekerQueen
yet bosses are still evolving... is it bugged or am I doing something wrong?
Why tamed animals can have evolution traits. My mini lox was almost burned alive because he spawned with some fire traits. Why even fire trait damage unit itself
Your tamed lox wasn't damaged at all by having fire traits. Maybe it attacked something that then caught fire (the game does some stuff automatically when fire damage is dealt) that then caused your lox to catch fire. I'll add not evolving already tamed creatures.
Edit: your tamed creatures should no longer evolve on you.
wait - i found the evoved tamed creatures cool! the only issue was that they seemed to loose the evolution from time to time. now in the new version is there no chance for tamed animals giving birth to evolved creatures which keep their evolution?
ok sad :\ but your plans sound awesome! and so far i love running into evolved enemies :)
update: so it seems like the evolutions might be actually consistent but the ui might bug out sometimes? is that possible @Pfhoenix0? i also had a situation in multiplayer where the host wasnt able to see the evolution in the name of the creature but he got the poison damage :) i was able to see everything correctly.
yep, they keep their evolutions, its just the ui/name changing sometimes in multiplayer! and tamed creatures still spawn with evo for me with v0.5.5 imo not gamebreaking and id still recommend the mod :) i love the "new" enemies!
edit @Pfoenix0: it happened again rn on a dedicated server. i was the only player on. sometimes i cant see the ui/name. im not sure what triggers it. mod is installed on all clients and server. in singleplayer everything seems to be ok.
Can i use this mod to have creatures spawn with more than 2 stars? or maybe even 1-2 star trolls/lox? is this functionality included? and which version of mod config enforcer do we need - v4.0 or is v2.3 fine?
to answer my own questions: no, you need Creature Level Loot Control or some other mod to have additionally enemies with more stars :) and i updated mod config enforcer to 4.0 just to be sure but im still having ui issues as described in bugs.
hey there, i have a question. can i use these mod for server? cause if i install it on my nitrado server and on the client, i cant join on server. after loading screen i am back at the home screen :o
33 comments
I also noticed, we had to play the game for a while before animals & mobs moved, even when you punched them they didn't move.
I added this in config:
## List of creature prefabs that will not evolve (comma separated)
# Setting type: String
# Default value:
Immune to Evolution = Eikthyr,gd_king,Bonemass,Dragon,GoblinKing,SeekerQueen
yet bosses are still evolving... is it bugged or am I doing something wrong?
PS: i think you should warn people on your description that they may encounter lags too cuz it installs the effects in live, so they dont worry.
Edit: your tamed creatures should no longer evolve on you.
now in the new version is there no chance for tamed animals giving birth to evolved creatures which keep their evolution?
update: so it seems like the evolutions might be actually consistent but the ui might bug out sometimes? is that possible @Pfhoenix0?
i also had a situation in multiplayer where the host wasnt able to see the evolution in the name of the creature but he got the poison damage :) i was able to see everything correctly.
edit @Pfoenix0: it happened again rn on a dedicated server. i was the only player on. sometimes i cant see the ui/name. im not sure what triggers it. mod is installed on all clients and server. in singleplayer everything seems to be ok.
and which version of mod config enforcer do we need - v4.0 or is v2.3 fine?
*btw how is this still so underrated??^^'
and i updated mod config enforcer to 4.0 just to be sure but im still having ui issues as described in bugs.