I cannot delete the mercenary chest. I just want to remove it and built it elsewhere. I had one on a big plains stone. I removed the stone. Now it is floating in the air. Only good for target practice now. Never breaks.
The ragdoll is not animated and only has one gender. The hair uses sometimes the small hair which should go under the helmet only. They are weak in the ashlands.
Maybe make a skill similar to this blood magic skill. Whenever your mercenaries kills something you get better at commanding mercenaries. Maybe than they can go in the Ashlands with high enough command magic skill.
Terribly sorry to ask, but has anyone ever encountered a problem where the mod ostensibly works (shows up in the mod config menu) but the chest can simply... not be built? I have looked all over my build menu and it is nowhere. I presume it is a mod incompatibility issue, but I would not even know where to start looking for what might interfere.
Genuinely great mod though. Played with it on my old computer and it added so much depth to the game
Binary search to the rescue, the VillageNPCs mod broke several other mods adding buildable structures into the world. Keeping this here in case anybody else runs into the same problem.
Once again, great mod. Could not do large-scale build projects without having NPCs running around helping me :)
Setting the chest cost just 0 wood worked for balance sake, also any chance of limiting these guys total number you can have at any time for balance sake? similar to your necro mod
I have no plans to add a limit right now, but it is possible and could be done in the future. In the meantime you can try making the mercenaries very expensive.
Hey, great mod, I tweaked it a bit to prevent it from becoming OP, one thing same as one of the comments below, when trying to destroy the merc chest it does not get destroyed but gives back the resources as if it was destroyed, destroying it again does the same thing where you can keep getting gold and wood, a bit of immersion breaking glitch Im thinking of making the chest cost 0 of everything just so this cant be exploited, Im guessing its some sort of mod incompatibility as Im using Relicheim modpack
From reading I do not get what is new with this version. You said helmet could be hidden at sometime? That would make the mercenarys look different (wigs and skincolor). Best use big wigs since small wigs are only for use with helmets.
I lost mercenarys in Mistlands a lot since their climbing ability is really bad. In other terrains they can almost keep up. Maybe teleport them back to the last base or chest? Once you left them, their behavior changes. They are still in follow mode but just ignore you once you come back. I am usually running fast due to mod items (135% plus eikthyr).
Just a line about the helmet thingy: Maybe add a slider for percentage with helmet? Reason: There are 3 things which define the individual look. Skin color, hair color and hair style. The helmet takes the last 2 out. So it boils down to skin color only. So have it as a percentage slider for helmets would be great.
The armor values provided by the stuff are really not to my liking. Maybe make it part of the configuration? Maybe add askvin, silver and flametal armor?
This might be a problem, but maybe make heavy armor slower?
I had an interesting thing happen last night. I was reorganizing my base and when i went to delete and move my mercenary chest i started pumping out wood and coins. i continued to try to delete it off and on over the session and ended up with something in the neighborhood of 50,000 wood and 20,000 coins. There was no error logged and have no idea what happened. I don't use console or cheat codes either. In any case, it's a great mod. I use it and Necromancy for 2 different characters on different worlds. Thank you for the hard work!
139 comments
Try the wiki. I made it for you & it was time consuming.
Something not working?
In order to properly help you I need:
Then you can make a bug report here and attach these files to the report.
Pending Improvements
The ragdoll is not animated and only has one gender. The hair uses sometimes the small hair which should go under the helmet only. They are weak in the ashlands.
Maybe make a skill similar to this blood magic skill. Whenever your mercenaries kills something you get better at commanding mercenaries. Maybe than they can go in the Ashlands with high enough command magic skill.
Genuinely great mod though. Played with it on my old computer and it added so much depth to the game
Once again, great mod. Could not do large-scale build projects without having NPCs running around helping me :)
Any bug report that isn't created in the appropriate way as described in the sticky will be ignored because I can't do anything with it.
I lost mercenarys in Mistlands a lot since their climbing ability is really bad. In other terrains they can almost keep up. Maybe teleport them back to the last base or chest? Once you left them, their behavior changes. They are still in follow mode but just ignore you once you come back. I am usually running fast due to mod items (135% plus eikthyr).
The armor values provided by the stuff are really not to my liking. Maybe make it part of the configuration? Maybe add askvin, silver and flametal armor?
This might be a problem, but maybe make heavy armor slower?
Percentage chance for helmet is a good idea
Adding new armor types is possible
i continued to try to delete it off and on over the session and ended up with something in the neighborhood of 50,000 wood and 20,000 coins.
There was no error logged and have no idea what happened. I don't use console or cheat codes either.
In any case, it's a great mod. I use it and Necromancy for 2 different characters on different worlds.
Thank you for the hard work!
There is this new feature for setting colors and instruction poping up with the chest when interacting.
It works for me only sometimes. I have to quit and restart the game. It appears that the chest allways needs the procedure if it is newly built.
Otherwise nice feature.
with prev version from 10 june - works.
Update: So for some reason the Button is E and not F for me, so I'm able to tell them to wait, follow and roam now.