I really love this mod! Is there any chance for plantable herbs? I'd love to have a little alchemist's hut near my portals in each region so I can have herbs from that region a little easier!
Hi! I've been playing with this mod for over a year and I enjoy it very much, but ever since the newest ingredients were added I find them all over the wold and harvest them but get no recipe unlocks for them? The lack of a guide has left me frustrated and lost. :')
Edit: Okay so I see what has happened. Because mine is an old and well-established config, it did not update to reflect the new reagents. If anyone else comes here scratching their head, open up the config in-game and hit reset on every material for potions and it will update it to the new version! Whew.
Greetings, is there any possibility to translate the modification into another language? Great modification, however due to the lack of native language in the modification feels uncomfortable and loss of immersion. I could translate the modification, but I'm not sure I can do it without permission and I don't have any instructions on which file is responsible for the text. Please help, thank you!
I have crafted the two bottles and the mortar-pestile, my level of new skill is rising, however I can't see the new pickables and can't see anything in the recipes.
I built a mortar-pestle thing, made empty elixir bottle, empty large bottle and the small one, still can't see any recipes. Do I need to find new plants to unlock recipes?
I crafted the mortar and pestle and an empty container from the workbench (the one that looks like a waterskin) but when I open the mortar and pestle there are still no recipes. I have picked up a bunch of dandelions and chamomiles and the skill is leveling up but I don't see any recipes still
Edit: Figured it out. I needed honey to fully unlock the first recipe.
Thanks for the edit! I still can't see the recipes in the menu with all the ingredients ( dandelions, honey and chamomiles) and the two empty bottles. The skill level is rising.
This mod could use some balancing. 5x run speed is a bit extreme for example. It looks and feels pretty silly in the game. Setting that down to something like 1.5 would be more reasonable imo.
I am aware you can tweak this, but it's just a nicer experience if it's somewhat balanced out of the box. It doesn't help that this mod resets the config when the server is shut down. So you have to shut it down first before you modify it, which makes it pretty disruptive to make tweaks as well.
I wholeheartedly agree, I ended up uninstalling the mod just because of how insanely broken it is, I don't want to spend hours manually re-balancing every single item.
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Edit: Okay so I see what has happened. Because mine is an old and well-established config, it did not update to reflect the new reagents. If anyone else comes here scratching their head, open up the config in-game and hit reset on every material for potions and it will update it to the new version! Whew.
Edit: Figured it out. I needed honey to fully unlock the first recipe.
I am aware you can tweak this, but it's just a nicer experience if it's somewhat balanced out of the box.
It doesn't help that this mod resets the config when the server is shut down. So you have to shut it down first before you modify it, which makes it pretty disruptive to make tweaks as well.