Please read the troubleshooting and installation instructions before reporting any issues. Before asking for support please try running the game without any other mods but V+
I can't report the bug because I "haven't downloaded" it. I have this mod on Thunderstore mod manager and can't report it there either. When I log into the game with this mod installed my character half glitched into the bed spinning out of control left and right with no way to stop it, I can jump and open menus, but when I log into the game without this mod installed everything runs perfectly fine. I've also deleted and reinstalled the mod. I have logged in without the mod installed, destroyed the bed and I log back in and spawn at the starting stones doing the same thing half glitched into the centre stone. This has only happened since the latest Valheim update and yes I have updated the mod. The error code I'm getting is below
[Info : Unity Log] 05/29/2024 20:39:39: Destroying old local player [Info : Unity Log] 05/29/2024 20:39:39: Found bed at custom spawn point [Error: Unity Log] Missing FieldException: Field not found: bool .Player.m_firstSpawn Due to: Could not find field in class Stack trace: (wrapper dynamic-method) Player.DMD<Player::OnSpawned>(Player,bool) Game.SpawnPlayer (UnityEngine.Vector3 spawn Point, System.Boolean spawnValkyrie) (at <6eae38322ba6463aa8f1c92c7091ea54>:0) (wrapper dynamic-method) Game.DMD<Game::Update Respawn>(Game,single) Game.FixedUpdate () (at <6eae38322ba6463aa8f1c92c7091ea54>:0) [Info : Unity Log] 05/29/2024 20:39:39: Destroying old local player [Info : Unity Log] 05/29/2024 20:39:39: Found bed at custom spawn point [Error: Unity Log] Missing FieldException: Field not found: bool .Player.m_firstSpawn Due to: Could not find field in class Stack trace: (wrapper dynamic-method) Player.DMD<Player::OnSpawned>(Player,bool) Game.SpawnPlayer (UnityEngine.Vector3 spawn Point, System.Boolean spawnValkyrie) (at <6eae38322ba6463aa8f1c92c7091ea54>:0) (wrapper dynamic-method) Game.DMD<Game::Update Respawn>(Game,single) Game.FixedUpdate () (at <6eae38322ba6463aa8f1c92c7091ea54>:0) [Info Unity Log] 05/29/2024 20:39:39: Destroying old local player
Can you change this mod in some way so that other mods that detect V+ and simply don't load anymore (like creaturelevel and loot control and target portal), so that they continue loading ? it's a bummer that the player suffers for the bitching of modders
I've enabled the option that I want my furnaces to use the chests to refill and to be able to drop the bars in them, same for the coal... doesn't seem to work. Is it just me? And yes I made sure to change false to true first for the furnace options.
I've read someone else's comment saying that this option specifically is currently not working properly. They said it makes the fuel just disappear and doesn't make the work station (whether it be furnace/smelter/etc) do anything. For now it seems to be best to not activate that section and do it manually. However, you can still tweak the amounts of coal/materials that go into the craft station to not have to refill them as often.
Edit: I think they only mentioned the pulling of fuel, so auto-store in chests might still work but you'd need to try that for yourself after deactivating auto-fuel.
The console commands don't seem to work with this version of Valheim Plus. The config file only has the option to force disable the console. When trying to activate devcommands or debugmode the console sends an error message instead.
For some reason my snap points do not work. Only the normal auto snap point works, is there any fix to this? And if possible i would love to have a snap point on the middle as well, anyone know anyway to get one?
What would it take to merge this and epic loot together in some form or fashion? What things might we have to lose to get the ultimate combination of peanut butter (v+) and jelly (epic loot)?
Epic loot and V+ are completely different and merging these mods is crazy to say the least. Both mods should work fine with each other so just download both of them.
i don't get it. doesn't seem like anything is enabled by default. crafting can't pull from nearby chests. nothing auto pulls from containers. the mod is loading, shows up in the bottom right of the title screen. checked the config and it looks like every catergory is disabled by default.
"I don't get it" The point is that you're supposed to enable the parts of the mod you want. If everything was enabled from the get-go, people who aren't familiar with the mod would probably be overwhelmed and uninstall it. See this as a big collection of mods packed into one. All you have to do is flick every switch related to each mod you want.
Frankly. I use very few of the settings when I play, as I find them not that great or balance breaking. But I can see why some would want a lot of what it offers.
363 comments
Before asking for support please try running the game without any other mods but V+
Installation Instructions
Troubleshooting Instructions
If you still run into issues, it would be best to ask for help on Discord, I am more active there, and others can help you.
Update May 30th
Ashlands Bug Fixes
For a detailed changelog and more release information please go to https://github.com/Grantapher/ValheimPlus/releases/tag/0.9.13.1
Changelog:
Thanks to the Contributors in the latest release:
- @Bellian
- @snorkyware
- @Dournbrood
- @IVovo
@Last edit: May 30th, 2024, 13:42(UTC+2) | 04:42(UTC-7)
[Info : Unity Log] 05/29/2024 20:39:39: Destroying old local player
[Info : Unity Log] 05/29/2024 20:39:39: Found bed at custom spawn point
[Error: Unity Log] Missing FieldException: Field not found: bool .Player.m_firstSpawn Due to: Could not find field in class Stack trace:
(wrapper dynamic-method) Player.DMD<Player::OnSpawned>(Player,bool)
Game.SpawnPlayer (UnityEngine.Vector3 spawn Point, System.Boolean spawnValkyrie) (at <6eae38322ba6463aa8f1c92c7091ea54>:0) (wrapper dynamic-method) Game.DMD<Game::Update Respawn>(Game,single)
Game.FixedUpdate () (at <6eae38322ba6463aa8f1c92c7091ea54>:0)
[Info : Unity Log] 05/29/2024 20:39:39: Destroying old local player
[Info : Unity Log] 05/29/2024 20:39:39: Found bed at custom spawn point
[Error: Unity Log] Missing FieldException: Field not found: bool .Player.m_firstSpawn Due to: Could not find field in class Stack trace:
(wrapper dynamic-method) Player.DMD<Player::OnSpawned>(Player,bool)
Game.SpawnPlayer (UnityEngine.Vector3 spawn Point, System.Boolean spawnValkyrie) (at <6eae38322ba6463aa8f1c92c7091ea54>:0) (wrapper dynamic-method) Game.DMD<Game::Update Respawn>(Game,single) Game.FixedUpdate () (at <6eae38322ba6463aa8f1c92c7091ea54>:0)
[Info Unity Log] 05/29/2024 20:39:39: Destroying old local player
For now it seems to be best to not activate that section and do it manually.
However, you can still tweak the amounts of coal/materials that go into the craft station to not have to refill them as often.
Edit: I think they only mentioned the pulling of fuel, so auto-store in chests might still work but you'd need to try that for yourself after deactivating auto-fuel.
Anyone got any ideas?
Only the normal auto snap point works, is there any fix to this?
And if possible i would love to have a snap point on the middle as well, anyone know anyway to get one?
First off great mod. Thanks for maintaining it.
I have a problem with Kiln automation. I have the config file set to stop auto production at 40, but it just keeps going.
Anyone else had this issue.
The point is that you're supposed to enable the parts of the mod you want. If everything was enabled from the get-go, people who aren't familiar with the mod would probably be overwhelmed and uninstall it. See this as a big collection of mods packed into one. All you have to do is flick every switch related to each mod you want.
Frankly. I use very few of the settings when I play, as I find them not that great or balance breaking. But I can see why some would want a lot of what it offers.