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Smallo

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smallo

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59 comments

  1. queenofdamed
    queenofdamed
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    H&H have broken burning items on fires
    1. malachy1681
      malachy1681
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      Actually, the update has broken everything with this mod.  No features work, and it spams the console with the following error:

      [Error  : Unity Log] MissingMethodException: UnityEngine.GameObject[] EffectList.Create(UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single)
      Stack trace:
      (wrapper dynamic-method) Player.DMD<Player::Update>(Player)
    2. queenofdamed
      queenofdamed
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      anyone willing to update this ?
  2. Oishi12
    Oishi12
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    When will this mod get updated again ?

    I have this issue where when I "Extinguish Fire" it takes out all of the fuel may it be wood or resin but it doesn't go to my inventory it's jus gone, and also if I pull out the fuel in "Return Fuel" it will extinguish the fire then take all the fuel without getting it back to my inventory. I tried using different configs but it was all the same.

    Before it was working amazing for me but now its bugged or something, idk maybe it's only me but I hope this mod gets fixed again.
  3. Ladir
    Ladir
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    Hi! Is it possible to get eternal fire or torche with this mode? I mean is it possible not to add a fuel to any fire source?
  4. Jack8623
    Jack8623
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    This is a great mod, thanks for this! Having an issue now though. It seems like ever since one of the recent updates of Valheim Plus, the fires you put out are back on when you travel away then come back. It used to work flawlessly, you could put fires out, travel away then come back and the fires you put out would still be out. I do have a fire setting in ValheimPlus that allows the fires fuel to remain full at all times but your mod has worked great in the past with this ValheimPlus setting enabled. Anyone else having this issue?
    1. zehcoutinho
      zehcoutinho
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      I am also having the same issue. 
    2. smallo
      smallo
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      I'll look into it. But last I used it, it was fine.
    3. mp752158742
      mp752158742
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      Hey, I have the same problem. Could there be a fix where you include "eternal fires" on your mod, and then I can disable V+'s configs for that? It may be a problem in a dedicated/online server.
    4. Jack8623
      Jack8623
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      Were you able to find anything out? You could collaborate with GoonLou. It seems like the Configurable Fire mod got updated and the changelog lists a fix similar to this issue. Cheers
  5. DasSauerkraut
    DasSauerkraut
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    Hey I really enjoy this mod, but being able to spam items into a fireplace and get coal instantly makes Charcoal Kilns completely redundant.
    Would it be possible to add a timer and item queue to the fireplace cooking so that charcoal kilns are still useful as they’d generate coal faster?
  6. attilakoenig
    attilakoenig
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    Could you make it so that the torches and sconce go out when it is raining like the campfire does?
    1. smallo
      smallo
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      Not a bad idea, I'll look into it.
    2. angelbearuk
      angelbearuk
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      This would make for a realistic addition.
    3. NikkiSolange
      NikkiSolange
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      Any chance this feature has been added yet?
  7. Syrusel
    Syrusel
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    Is there the possibility of adding surtling core(s) to make it last indefinitely? I like the fact that with this mod you can turn the fires off during the day but when used together with Torches Eternal you can't extinguish fires. Thanks for the mod <3
  8. Tar
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    Nice mod, thanks for sharing :)

    For information, after deleting a fireplace or wall light I get this error message very time. Seems like the mod dont clean the records.

    [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
    Stack trace:
    (wrapper dynamic-method) Fireplace.DMD<Fireplace::GetHoverText>(Fireplace)
    (wrapper dynamic-method) Hud.DMD<Hud::UpdateCrosshair>(Hud,Player,single)
    (wrapper dynamic-method) Hud.DMD<Hud::Update>(Hud)
  9. queenofdamed
    queenofdamed
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    this not working for firepit ?
  10. Async0x42
    Async0x42
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    I'm getting a 50fps drop when I enable this mod, is there somewhere I can look to help debug the issue?
    1. smallo
      smallo
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      I honestly can't think of anything in this that'd cause that. Are you sure it's this mod?
    2. OPmcfagmuffins
      OPmcfagmuffins
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      Yep, me too. Fps tanks from 60 to 23 in my main base when I activate this mod.
    3. Async0x42
      Async0x42
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      Yes 100% certain, I disabled mods until I narrowed it down to this one. I just disabled all mods aside from this and I still have the FPS drop, it's strange, because I never used to have an FPS drop with this mod.
    4. Jpfan01
      Jpfan01
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      I will add this also is affecting me as well. :(

      Edit: Upon further inspection I have found the culprit. "Disable Fires At Certain Times" being set to true, causes this frame rate issue. Setting back to false, fps drop immediately is gone.

      extra info: I am running a mod that extends day time. Specifically Day Cycle: https://www.nexusmods.com/valheim/mods/98 If it's not something code wise, that would be my guess at a conflict.
    5. smallo
      smallo
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      Yeah I found that in my testing, I am looking into it now.
    6. smallo
      smallo
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      Should be resolved in the latest version, some changes had to be made. Unfortunately you won't be able to define custom times anymore. It'll just be 6am and 6pm.
    7. Shykary
      Shykary
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      Yeah, I was looking at the options available to the mod, saw that automatic function and though "huh, that's great". Activated and my FPS blummeted to 20, lmao. Glad you found a fix to it.