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TastyChickenLegs

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TastyChickenLegs

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36 comments

  1. TastyChickenLegs
    TastyChickenLegs
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    After two months of illness, I am back in the community and plan to update all my mods for the Hildir's Request.  As of now I have tested most of the mods and they are all working both in the current and public test branches.  That being said I will rebuild them with the new game files once available.

    Let me know if you have any issues and thanks again for using my mods.
  2. KandyKills
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    sadly can't get it to work on a private multiplayer server as of 30/03/2025 :( last patch it was working fine, but since the new one my friend cannot connect to my game even if we both have the same version and config. other mods work just fine. 
    1. TastyChickenLegs
      TastyChickenLegs
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      Do you get any errors?  Would it be possible to shoot me your logfile found in the BepInEx folder.  The file name is OutPutLog.txt   You can send it to me on Discord.  TastyChickenLegs

  3. manadancer
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    The 'Attach Detach HotKey' setting seems to be server synced, which is like... well, it's undesirable behavior lol. Obviously we'd appreciate being able to keep other settings locked but to allow each client to have individualized keybinds.

    We really appreciate this mod, it's a nice, polished improvement over what was already an essential qol mod. Thanks so much for keeping all of these updated!
    1. TastyChickenLegs
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      What you are asking is if you change the key to the Detach hotkey you want that to sync, correct?  I can take a look at that.
    2. manadancer
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      The opposite I think? Currently, if I have Lock Configuration enabled, everyone on the server has to use the server keybinding. IMO each client ought to be able to set their own hotkey, even with server sync enabled.
    3. TastyChickenLegs
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      Yea, that is not a thing.  Serversync is designed to synchronize all settings.  The only way around this is to take the mod off the server.  It won't hurt anything, you just won't synchronize settings.
    4. manadancer
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      Ah, I could've sworn I've seen mods that deliberately don't enforce the sync on specific settings. Sorry
    5. TastyChickenLegs
      TastyChickenLegs
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      I can but the majority of people want the settings to sync.  I would then need to add additional settings to make this possible.  It's not really something I am wanting to do.  I will update the code on github if you want to make the changes and do your own thing.
  4. vipdr
    vipdr
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    Not working with Ashlands.
    1. TastyChickenLegs
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      It's been updated for Ashlands.  Let me know if you have any problems.  
  5. siLtzi
    siLtzi
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    How should the player help work on the cart? We tried to press the key behind the cart, but it just states the cart is already being used by someone else
    1. TastyChickenLegs
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      So the second player just gets behind the cart and pushes it.  There is not a key selection. You get behind it and walk and the player's body helps to  push the cart.  Look at the pictures for the mod.  The picture that has the mob helping to push the cart shows what I mean.
    2. siLtzi
      siLtzi
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      Oh s#*! I feel dumb, thanks :D
    3. TastyChickenLegs
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      It's all good.  Have a great day.
  6. Venomes
    Venomes
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    I'm glad you beat your illness
    Hotkey to detach the cart is awesome, can u make one more option to remove the cart with a hammer?
    1. TastyChickenLegs
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      I don't understand.  Remove it how?
    2. Venomes
      Venomes
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      like any building "Deconstruct"
  7. tholwin
    tholwin
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    Great mod, thanks!

    Do you think it would be possible to make the carts stop damaging stairs?
    (I use them to make bridges, but carts often bump and damage them.)
    1. TastyChickenLegs
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      I'm sure there are several good mods that remove the damage from building parts.  To do just stairs would be an overkill when it's already covered by other modders.  Thanks for the suggestion. 
  8. wifebeast
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    Sweet baby jesus finally a hotkey to detatch the cart. Any possibility of adding a pin for it on the map? Me love you long time.
    1. TastyChickenLegs
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      Yea that was a feature of another mod and it was so messy.  I can't remember what the issue was, but it never worked.  I've never looked into the game code for the map.  I might take a crack at it.  Thanks for the kinds words.
  9. onithree
    onithree
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    So, used this mod today on multiplayer for the first time and both of my carts disappeared when I interacted with them. Anyone know if its just me?
    1. TastyChickenLegs
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      I will test this today and see if I can reproduce the issue.
  10. wifebeast
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    Is there any way to add a "flip" interaction for when the cart gets stuck upside down or sideways? 
    1. TastyChickenLegs
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      Not that I know of.  That is part of the game physics.  The thing to do is to push it or jump on it.  The cart is not a perfect vehicle but it does serve the purpose.  That being said sometimes I've had to destroy the cart and rebuild it.  I can look into the flip feature.
    2. Cadh20000
      Cadh20000
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      Personally, I'd try to do it so that, if thg he cart was on its side at least, the character "grabbed" the cart's edge so the player could push or pull to topple it onto its wheels without slipping past it even if not perfectly aligned.
  11. Battousai124
    Battousai124
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    Could this mod be made compatible with CraftyCartsRemake so they are also affected by it?
    1. TastyChickenLegs
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      That's a pretty hefty request.  The craftycart mod uses custom assets that are not considered "carts" in the game.  I would need to look at the game code and see what this entails, but it would be easier to have Azumatt put my code into his mod.  I can look but this is highly doubtful.  
    2. Battousai124
      Battousai124
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      Thx for your reply, I will ask Azumatt then as well. Thank you for your effort.
    3. TastyChickenLegs
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      I talk to Azumatt on occasion but if you ping him, let him know my code is here.  https://github.com/TastyChickenLegs/BetterCarts