Valheim

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SpikeHimself

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  1. SpikeHimself
    SpikeHimself
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    If you have issues or feedback, please use XPortal's GitHub page.

    First of all, before you report a bug, please make sure that the problem you are experiencing is actually caused by XPortal. If you are running other mods, disable those, and see if the problem goes away. Or the other way around: disable XPortal, and see if that makes the problem go away. If you discover that XPortal is incompatible with another mod, please do report that, because I might be able to create work-arounds for that. If you are not sure, or you are struggling with these steps, then just report the problem, and we'll go from there.

    It is important to me that I can make XPortal as bug free as possible, but please bear in mind that without your "LogOutput.log", I will not be able to debug your issue at all. Just showing me a screenshot of an error is not enough for me to discover the cause of that error.

    To report a bug, please navigate to the Issues page, click New issue, choose Bug report, and fill out the template.

    For feature requests, choose Feature request on the New issue page.

    To add a translation to XPortal, choose Translation when submitting a New issue.
  2. Garrold
    Garrold
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    Does this one work with gamepads?
    1. SpikeHimself
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       I'm happy to tell you that as of v1.1.0 XPortal supports gamepad input. Please see the description page for more details.
    2. Garrold
      Garrold
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      You are awesome, thanks for the update!
  3. Kamil3ekekk
    Kamil3ekekk
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    If i have any portal on my server and like 20 portals saved, this gonna still be available on xportal?
    1. SpikeHimself
      SpikeHimself
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      Yes, your portals will still be there. XPortal will query the game data to find all of your existing portals.

      I tested on a really old world where I had a giant portal hub and everything continued working the way I had left it. XPortal does not change anything until you tell it to.
  4. Predman1227
    Predman1227
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    I can confirm this works with the Advanced Portals mod.

    It's a thing of beauty. 
    1. SpikeHimself
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      Awesome, good to hear. Thanks for the feedback!
    2. Olimacam
      Olimacam
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      it does work but I have a question that I can't find the answer to; The double cost parameter of this mods works perfectly with the default portal, but Advanced Portals costs stays the same, I tried to change them manually to no success. Advanced Portals comment section is closed, hence I'm here asking for help.

      I'm using default costs until and if someone can hopefully help me. 

      Thanks for reading

      Nvm, restarted the game and the values are now ok
    3. SpikeHimself
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      I'm not sure XPortal's setting alters the Advanced Portals recipe. But Advanced Portals does allow you to configure the recipe yourself.
  5. Neoverse
    Neoverse
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    Is it possible to have an option to make the main portal's destination change to the last portal you came from?
  6. Wulf21
    Wulf21
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    Today's patch broke the mod, Jotunns already updated, hope this is a simple update for you!! Thank you for the great work <3 mods a life saver for me! I don' know if this has already been reported, so my apologies if it had, just saw others let you know for previous patches so I figured I would as well!
    1. rdgcolon
      rdgcolon
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      It was a Jotunn issue I think. They released a new update and it works now.
  7. Argoniqa
    Argoniqa
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    JFYI your mode can't be found by the "portal" word search on this site.
  8. DarkSpider090
    DarkSpider090
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    Hello, after installing the mod, the text in the main menu is broken,  and the mod doesn't work

    log :

      [Error  : Unity Log] MissingMethodException: Method not found: ZInput/ButtonDef .ZInput.AddButton(string,UnityEngine.InputSystem.LowLevel.MouseButton,single,single,bool,bool)
    Stack trace:
    Jotunn.Managers.InputManager+Patches.RegisterCustomInputs (ZInput __instance) (at <3588e92c9bf94670ab76d9af7a8b4643>:0)
    (wrapper dynamic-method) ZInput.DMD<ZInput::Load>(ZInput)
    ZInput..ctor () (at <9d45beaf48c247ac8f83896d7aee6f31>:0)
    ZInput.Initialize () (at <9d45beaf48c247ac8f83896d7aee6f31>:0)
    (wrapper dynamic-method) FejdStartup.DMD<FejdStartup::Awake>(FejdStartup)
    [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
    Stack trace:
    ZInput.get_mousePosition () (at <9d45beaf48c247ac8f83896d7aee6f31>:0)
    UITooltip.Set (System.String topic, System.String text, UnityEngine.RectTransform anchor, UnityEngine.Vector2 fixedPosition) (at <42deb19f776046f997016ab28c967134>:0)
    FejdStartup.UpdateWorldList (System.Boolean centerSelection) (at <451885e1da994a249df7e844d70107b7>:0)
    FejdStartup.RefreshWorldSelection () (at <451885e1da994a249df7e844d70107b7>:0)
    FejdStartup.OnSelectWorldTab () (at <451885e1da994a249df7e844d70107b7>:0)
    UnityEngine.Events.InvokableCall.Invoke () (at <50b18efe22344b9eb3b7d77b08ea287f>:0)
    UnityEngine.Events.UnityEvent.Invoke () (at <50b18efe22344b9eb3b7d77b08ea287f>:0)
    TabHandler.SetActiveTab (System.Int32 index, System.Boolean forceSelect, System.Boolean invokeOnClick) (at <451885e1da994a249df7e844d70107b7>:0)
    TabHandler.Init (System.Boolean forceSelect) (at <451885e1da994a249df7e844d70107b7>:0)
    TabHandler.Awake () (at <451885e1da994a249df7e844d70107b7>:0)
    [Warning: Unity Log] 02/03/2024 21:21:52: Missing audio clip in music respawn
    [Info   : Unity Log] 02/03/2024 21:21:52: Checking for installed DLCs
    [Info   : Unity Log] 02/03/2024 21:21:52: DLC:beta installed:False
    [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
    Stack trace:
    Localization.GetBoundKeyString (System.String bindingName, System.Boolean emptyStringOnMissing) (at <42deb19f776046f997016ab28c967134>:0)
    Localization.Translate (System.String word) (at <42deb19f776046f997016ab28c967134>:0)
    Localization.Localize (System.String text) (at <42deb19f776046f997016ab28c967134>:0)
    Localization.Localize (UnityEngine.Transform root) (at <42deb19f776046f997016ab28c967134>:0)
    Localize.Start () (at <42deb19f776046f997016ab28c967134>:0)
    1. DarkSpider090
      DarkSpider090
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      Sorry, I found a solution on github, thanks for the mod, it's very great )
  9. JuniferBerries
    JuniferBerries
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    Today's patch broke this mod.
    1. TheWiseFool13
      TheWiseFool13
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      Can confirm. Hope it's an easy fix. Saw Jotunn and Plus had to be updated too. Thanks!
    2. Zetterbeard
      Zetterbeard
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      For anyone else who used Xportal, this one works very similarly and can serve as a stop gap until Xportal gets updated

      https://valheim.thunderstore.io/package/Smoothbrain/TargetPortal/
    3. sainehd
      sainehd
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      If you use Valheim+ this mod does not work, on my side it says it's not compatible with Valheim+
    4. SpAwNjBoB
      SpAwNjBoB
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      Can also confirm. Also doesn't work with the most recent Jotunn 2.15.2 update. I hope this is an easy fix I rely heavily on this mod and don't have a portal hub.
    5. SpikeHimself
      SpikeHimself
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      Thank you for reporting! v1.2.20 should have fixed this issue, let me know if you run into any problems.
    6. JuniferBerries
      JuniferBerries
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      I'm getting this with the new one still.

      [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
      Stack trace:
      (wrapper dynamic-method) ZInput.DMD<ZInput::GetButtonDown>(string)
      TabHandler.Update () (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0)
    7. SpikeHimself
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      Hi  JuniferBerries, can you post more info? If you create an issue on XPortal's GitHub page, you'll find a template with questions, that's the best way to report your problem.
    8. JuniferBerries
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      I posted the report there.
    9. HeyHoSilver
      HeyHoSilver
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      I installed 1.2.20 today and it does not work. The dialog pop-up window cannot be manipulated (no mouse cursor) and it does not disappear anymore.
    10. SpikeHimself
      SpikeHimself
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      Hi HeyHoSilver, thank you for reporting. Can you double check that you've updated Jotunn and the game itself?
    11. Rositchi
      Rositchi
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      I have the same issue and downloading the latest version of Jotunn breaks the whole game. I came to download a previous version of Xportal but see that I can't do that.
  10. RedRedKrovy
    RedRedKrovy
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    The new update today broke Xportal.  I've updated Jotunn already.  When I interact with the portal the screen pops up but I can't interact with it and it doesn't go away unless I totally exit my game. 
    1. Barillius
      Barillius
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      I am only posting here as a 'me, too'.  Didn't want to start another thread.  Xportal  and Xstorage are broken.  

      Thanks for your attention.
    2. SpikeHimself
      SpikeHimself
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      Thank you for reporting! v1.2.20 should have fixed this issue, let me know if you run into any problems.
    3. Barillius
      Barillius
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      Thank you for the update.  Your work is appreciated. 
    4. SpikeHimself
      SpikeHimself
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      Thanks for the support!
    5. Brennoncsk95
      Brennoncsk95
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      Was using 1.2.19 from a few days ago.  Updating to 1.2.20 today seems to have fixed the issue.  Thank you very much. 
    6. RedRedKrovy
      RedRedKrovy
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      Seems to be working just fine now.  Thank you so much for all of your hard work and swift response!
    7. SpikeHimself
      SpikeHimself
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      Thanks for your support!
  11. Curtpix
    Curtpix
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    does Xportal store any of the portal names you've created in any file somewhere? i checked the Config file for Xportal and didn't see it there, and not seeing it from my in game config manager, also couldn't find it in any of the other files that are associated with Xportal
    1. SpikeHimself
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      The portal names are stored in your world file. They are properties of the game objects. XPortal does not modify that behaviour, it works exactly like how the vanilla game saves the portal tags.
    2. Curtpix
      Curtpix
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      wowza, thanks a lot thats very useful info. Appreciate the response!! :)
  12. RoayalCheese
    RoayalCheese
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    Todays update broke it (already reported several times on github). How long may it take to update this mod? Thank you
    1. SpikeHimself
      SpikeHimself
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      Thank you for reporting! v1.2.20 should have fixed this issue, let me know if you run into any problems.
  13. tutaBugar
    tutaBugar
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    i got zindex error after last valheim update....portals work normaly but when you press e to change location manu freez and you have to exit game....no way to remove menu once you press e....can you update?
    1. SpikeHimself
      SpikeHimself
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      Thank you for reporting! v1.2.20 should have fixed this issue, let me know if you run into any problems.
  14. bmills518
    bmills518
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    Mod is broken as of Version 0.217.28. You can no longer press E to access the portal menu. You also can not name portals at all with this mod installed. It 100% breaks portals on this version. Waiting patiently for a fix. :) Just passing along feedback. 
    1. SpikeHimself
      SpikeHimself
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      Hi bmills518, thank you for reporting. This issue should be fixed in the version that was released 10 minutes before you wrote this -- can you check and confirm if that is indeed the case?
    2. bmills518
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      Thank you SpikeHimself! I am not sure why my Nexus was not showing an update. I check the tracked section regularly. I installed the update and all is well now. Thank you so much for all that you do and how fast you got a fix out for this issue! That one would have been a pain to fix without your mod!
    3. SpikeHimself
      SpikeHimself
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      You're very welcome, thanks for the support!
    4. Gordon861
      Gordon861
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      Nexus served me the old MOD too, just tried again and got the right one.

      Damn useful MOD this one.
    5. SpikeHimself
      SpikeHimself
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      Thanks for the support Gordon861 :)