Just in case you are curious the original modder Castix (Socastix) gets 100% of the proceeds for this mod from Nexus. I just really liked the mod and wanted to bring it back to life.
Is it possible to add "Enable/Disable" toggle to the Loot option? I can't seems to put decimal values into it so it conflicts with the in-game Resource Rate setting when I set it to 1.5.
I'm mainly using the mod for the stack increase and weight decrease features. All values are default. Can't seem to make the pickup range function to work. I would've used the loot option as well if I could put decimals in the value box (0.5, 1.5, 2.5 and etc.). The mod is really helpful!
This mod is preventing multiplayer as of April 10, could you look into it? With this mod enabled my friend can't join and I can't join him (steam, not a dedicated server). When disabled, joining is fine so it has to be this mod. Been working fine, up until this latest update
Any tips how to NOT get 10 blobs to spawn from an oozer when the mob drop multiplier is on? Same goes for Zil & Thungr, dealing with 5 Zils has proven a challenge...
Umm I never really thought about that. When I played I never experienced that or never really paid attention. I will start up a game this weekend and see what the deal is. I used this mod all the time as, besides my recycle mod, it's my favorite.
I finally have time and am back in game. I plan to update to the newest version of Valheim and update this weekend. I will see if I can find this problem and fix it.
So now that I am reading this right, this isn't coming from my mod. I am only increasing the drops from mobs. I am not increasing the amount of spawned creatures. I am only using drops from the game's "item" table. Mobs are spawned from a completely different method. I will test this to be sure but you can view the stuff in the item table at this site.
I am very confused by this mod. In the installation instructions you say :
Extract the archive into a folder. Do not extract into the game folder.
Move the contents of pluginsfolder into <GameDirectory>\Bepinex\plugins.
But the downloadable file does not have a plugins folder. When installing through Vortex or manually, no "\BepInEx\config\TastyChickenLegs.DropMoreLoot.cfg" is created, even after running the game, rebooting ... I have the latest version of BepInEx too ... I dunno, I'll keep tinkering until something dings :D
NVM it's always the same thing with this game. I can't just update, I have to erase every trace of the game manually, every trace of the mods, every trace of Vortex, just erase everything, and then reinstall everything. Every update it's like that ... ah well, got it to work. Great mods, thanks for sharing :)
Unfortunately this is the problem with games that do not support mods. It is hard on both the modder and the player, but does significantly increase the play experience. It's just a lot of work.
Can I request that we have blacklist too? Since I want all to be multiplied besides the plants in farming and trophies, so I feel like that is more do-able than typing almost everything in the whitelist, overall great mod!
Looks like it's supported, e.g.: AutoPickupBlockList = ArrowBronze,ArrowFire,ArrowFlint,ArrowFrost,ArrowSilver,ArrowWood Have you gotten whitelist working?
From what I understand from whitelist, it only multiplies the item on the list, not it will only pick up the items on the list. Here's a quote from the mod description
If the whitelist is enabled, only the allowed items inside it will be multiplied
There was a time when I experimented with a block list and did this whole graphical selection thing. It was pretty cool but broke horribly and caused problems for servers. I never had time to fix it and I see in the code where I commented it all out. I now remember the entire ordeal. Honestly with a lot of mods and over the years I forget how things are written and I have to go back into the code to look over my comments. It is not a feature right now.
This might be a little late, but I finally found a mod that works as a blocklist: Drop That I was having problems with huge rocks & boulders as well, and it freezes my screen hard when Drop More Loot resources drop is set to 3 or higher. With Drop that mod you can set it so that the drop chance of stones could be set to 0%, works as well on copper/silver mines so it only drops the ores
Hmm I will look and see how that is implemented. I'll take a look at the performance issues as well. Chances are that is going to be a game problem and spawning of object, which means I can't really control it. Three items should not cause performance issues though.
The whitelist appears to only apply to drop rate multipliers, not weight multipliers- If I turn on the weight multiplier everything gets lighter, regardless of its presence on the whitelist or not. Is this intentional?
Just a heads up for when you update for stable Ashlands. Having Items "Float in Water" checked will cause one to be pulled into the water when encountering a certain enemy in the Ashlands PTB. It made for quite the adventure when we first arrived on the shore. Unchecking the box solves the issue.
Also, it's not just your mod, any mod that allows all items to float will cause the issue.
So the problem is GoblinShaman_attack_fireball(Clone). The fireball that is spewed by the Bone Maw Serpent. I am trying to find a way to filter out the item. Thanks for the heads up.
I really appreciate your help in finding the problem. This was not a super easy one to find. I had to load the mod into the VS debugger and debug live in game, stepping through each function.
EDIT-----
This has been fixed. The problem was fixed with this. The fireballattack was causing the water float code to error out. string theName = __instance.m_itemData.m_shared.m_name; if (theName == "fireballattack") { return; }
Amazing! Good job figuring it out! This was the weirdest/coolest bug I have ever seen. I legit thought the Bone Maw was supposed to pull you under the water at first.
110 comments
Can't seem to make the pickup range function to work.
I would've used the loot option as well if I could put decimals in the value box (0.5, 1.5, 2.5 and etc.).
The mod is really helpful!
Also removed the multiple spawns of Zill when killing Thungr. Let me know if there are any problems. I can be reached quicker on my Discord Server.
Drop List
But the downloadable file does not have a plugins folder.
When installing through Vortex or manually, no "\BepInEx\config\TastyChickenLegs.DropMoreLoot.cfg" is created, even after running the game, rebooting ...
I have the latest version of BepInEx too ... I dunno, I'll keep tinkering until something dings :D
AutoPickupBlockList = ArrowBronze,ArrowFire,ArrowFlint,ArrowFrost,ArrowSilver,ArrowWood
Have you gotten whitelist working?
Is the whitelist intended to work when Autopickup is on?
I guess I can achieve what I want with the BlockList by blocking certain things I never want to pick up ... like Rocks ;)
AutoPickupBlockList seems to no longer be present in the latest version except for a ConfigEntry line.
@TastyChickenLegs, did it used to be supported?
I was having problems with huge rocks & boulders as well, and it freezes my screen hard when Drop More Loot resources drop is set to 3 or higher. With Drop that mod you can set it so that the drop chance of stones could be set to 0%, works as well on copper/silver mines so it only drops the ores
Also, it's not just your mod, any mod that allows all items to float will cause the issue.
I really appreciate your help in finding the problem. This was not a super easy one to find. I had to load the mod into the VS debugger and debug live in game, stepping through each function.
EDIT-----
This has been fixed. The problem was fixed with this.
The fireballattack was causing the water float code to error out.
string theName = __instance.m_itemData.m_shared.m_name;
if (theName == "fireballattack")
{
return;
}
Thanks, so much! I'm always glad to help.